예제 #1
0
 public ToMonsterMovement(EntityWithDirection entity, Monster target)
 {
     Target = target;
     EntityWithDirection = entity;
 }
예제 #2
0
파일: Rotation.cs 프로젝트: voiddaek/STD
 public Rotation(EntityWithDirection entity, float defaultAngle = 0)
 {
     EntityWithDirection = entity;
     DefaultAngle = defaultAngle;
 }
예제 #3
0
 public StraightMovement(EntityWithDirection entity)
 {
     EntityWithDirection = entity;
 }
예제 #4
0
 public CheckPointMovement(EntityWithDirection entity, LinkedListNode<Vector2> checkPoints)
 {
     EntityWithDirection = entity;
     CheckPoints = checkPoints;
 }