public getDefaultModel ( string preferredVariant ) : string | ||
preferredVariant | string | |
리턴 | string |
protected virtual void setTankSetFromEditor(String newTankSet, bool updateSymmetry) { TankSet newSet = Array.Find(tankSets, m => m.name == newTankSet); currentTankSetModule = newSet; string variant = lastSelectedVariant; string newTankName = newSet.getDefaultModel(lastSelectedVariant); this.updateUIChooseOptionControl("currentTankType", newSet.getModelNames(), newSet.getTankDescriptions(), true, newTankName); setMainTankModuleFromEditor(newTankName, false); Fields["currentTankType"].guiActiveEditor = newSet.Length > 1; //re-seat this if it was changed in the 'setMainTankModuleFromEditor' method //will allow for user-initiated main-tank changes to still change the 'last variant' but will //persist the variant if the newly selected set did not contain the selected variant //so that it will persist to the next set selection, OR be reseated on the next user-tank selection within the current set if (!currentTankSetModule.hasVariant(variant)) { lastSelectedVariant = variant; } if (updateSymmetry) { foreach (Part p in part.symmetryCounterparts) { p.GetComponent <SSTUModularFuelTank>().setTankSetFromEditor(newTankSet, false); } } }
public override void OnStart(StartState state) { base.OnStart(state); initialize(); string[] groupNames = TankSet.getSetNames(tankSets); this.updateUIChooseOptionControl(nameof(currentTankSet), groupNames, groupNames, true, currentTankSet); string[] names = currentTankSetModule.getModelNames(); string[] descs = currentTankSetModule.getTankDescriptions(); this.updateUIChooseOptionControl(nameof(currentTankType), names, descs, true, currentTankType); if (maxTankDiameter == minTankDiameter) { Fields[nameof(currentTankDiameter)].guiActiveEditor = false; } else { this.updateUIFloatEditControl(nameof(currentTankDiameter), minTankDiameter, maxTankDiameter, tankDiameterIncrement * 2, tankDiameterIncrement, tankDiameterIncrement * 0.05f, true, currentTankDiameter); } updateAvailableVariants(false); updateUIScaleControls(); Fields[nameof(currentTankDiameter)].uiControlEditor.onFieldChanged = delegate(BaseField a, object b) { this.actionWithSymmetry(m => { m.updateEditorStats(true); SSTUAttachNodeUtils.updateSurfaceAttachedChildren(m.part, m.prevTankDiameter, m.currentTankDiameter); SSTUModInterop.onPartGeometryUpdate(m.part, true); }); SSTUStockInterop.fireEditorUpdate(); }; Fields[nameof(currentTankVerticalScale)].uiControlEditor.onFieldChanged = delegate(BaseField a, object b) { this.actionWithSymmetry(m => { m.updateEditorStats(true); SSTUModInterop.onPartGeometryUpdate(m.part, true); }); SSTUStockInterop.fireEditorUpdate(); }; Fields[nameof(currentTankSet)].uiControlEditor.onFieldChanged = delegate(BaseField a, object b) { this.actionWithSymmetry(m => { TankSet newSet = Array.Find(m.tankSets, s => s.name == m.currentTankSet); m.currentTankSetModule = newSet; string variant = m.lastSelectedVariant; m.currentTankType = newSet.getDefaultModel(m.lastSelectedVariant); m.tankModule.updateSelections(); m.tankModule.modelSelected(m.currentTankType); m.Fields[nameof(m.currentTankType)].guiActiveEditor = newSet.Length > 1; //re-seat this if it was changed in the 'setMainTankModuleFromEditor' method //will allow for user-initiated main-tank changes to still change the 'last variant' but will //persist the variant if the newly selected set did not contain the selected variant //so that it will persist to the next set selection, OR be reseated on the next user-tank selection within the current set if (!m.currentTankSetModule.hasVariant(variant)) { m.lastSelectedVariant = variant; } if (m.variantData != null) { m.updateAvailableVariants(true); } m.updateEditorStats(true); m.updateUIScaleControls(); SSTUModInterop.onPartGeometryUpdate(m.part, true); }); SSTUStockInterop.fireEditorUpdate(); }; Fields[nameof(currentNoseType)].uiControlEditor.onFieldChanged = delegate(BaseField a, object b) { noseModule.modelSelected(a, b); this.actionWithSymmetry(m => { m.updateEditorStats(true); m.updateAnimationControl(m.noseAnimationID, m.noseModule.model, 1); SSTUModInterop.onPartGeometryUpdate(m.part, true); }); SSTUStockInterop.fireEditorUpdate(); }; Fields[nameof(currentTankType)].uiControlEditor.onFieldChanged = delegate(BaseField a, object b) { tankModule.modelSelected(a, b); this.actionWithSymmetry(m => { if (variantData != null) { m.updateAvailableVariants(true); } m.updateEditorStats(true); m.lastSelectedVariant = tankModule.model.variantName; m.updateAnimationControl(m.bodyAnimationID, m.tankModule.model, 3); m.updateUIScaleControls(); SSTUModInterop.onPartGeometryUpdate(m.part, true); }); SSTUStockInterop.fireEditorUpdate(); }; Fields[nameof(currentMountType)].uiControlEditor.onFieldChanged = delegate(BaseField a, object b) { mountModule.modelSelected(a, b); this.actionWithSymmetry(m => { m.updateEditorStats(true); m.updateAnimationControl(m.mountAnimationID, m.mountModule.model, 5); SSTUModInterop.onPartGeometryUpdate(m.part, true); }); SSTUStockInterop.fireEditorUpdate(); }; Fields[nameof(currentNoseTexture)].uiControlEditor.onFieldChanged = noseModule.textureSetSelected; Fields[nameof(currentTankTexture)].uiControlEditor.onFieldChanged = tankModule.textureSetSelected; Fields[nameof(currentMountTexture)].uiControlEditor.onFieldChanged = mountModule.textureSetSelected; Fields[nameof(currentTankSet)].guiActiveEditor = tankSets.Length > 1; Fields[nameof(currentTankType)].guiActiveEditor = currentTankSetModule.Length > 1; Fields[nameof(currentNoseType)].guiActiveEditor = noseModule.models.Count > 1; Fields[nameof(currentMountType)].guiActiveEditor = mountModule.models.Count > 1; SSTUStockInterop.fireEditorUpdate(); SSTUModInterop.onPartGeometryUpdate(part, true); if (HighLogic.LoadedSceneIsEditor) { GameEvents.onEditorShipModified.Add(new EventData <ShipConstruct> .OnEvent(onEditorVesselModified)); } }