예제 #1
0
 /// <summary>
 /// Updates the main-segment model from user input in the editor
 /// </summary>
 /// <param name="newModel"></param>
 /// <param name="updateSymmetry"></param>
 private void updateMainModelFromEditor(String newModel, bool updateSymmetry)
 {
     SRBModelData mod = Array.Find(mainModules, m => m.name == newModel);
     if (mod != null && mod != currentMainModule)
     {
         currentMainModule.destroyCurrentModel();
         currentMainModule = mod;
         currentMainModule.setupModel(part, part.transform.FindRecursive(baseTransformName), ModelOrientation.CENTRAL);
         currentMainName = currentMainModule.name;
     }
     if (!currentMainModule.isValidTextureSet(currentMainTexture))
     {
         currentMainTexture = currentMainModule.modelDefinition.defaultTextureSet;
     }
     currentMainModule.enableTextureSet(currentMainTexture);
     updateModelScaleAndPosition();
     updatePartResources();
     updatePartMass();
     updateAttachnodes(true);
     updateThrustOutput();
     updateEditorValues();
     updateGui();
     if (updateSymmetry)
     {
         foreach (Part p in part.symmetryCounterparts)
         {
             p.GetComponent<SSTUModularBooster>().updateMainModelFromEditor(newModel, false);
         }
         GameEvents.onEditorShipModified.Fire(EditorLogic.fetch.ship);
     }
 }
예제 #2
0
 /// <summary>
 /// Updates the main-segment model from user input in the editor
 /// </summary>
 /// <param name="newModel"></param>
 /// <param name="updateSymmetry"></param>
 private void updateMainModelFromEditor(String newModel, bool updateSymmetry)
 {
     SRBModelData mod = Array.Find(mainModules, m => m.name == newModel);
     if (mod != null && mod != currentMainModule)
     {
         currentMainModule.destroyCurrentModel();
         currentMainModule = mod;
         currentMainModule.setupModel(part.transform.FindRecursive(baseTransformName), ModelOrientation.CENTRAL);
     }
     currentMainName = currentMainModule.name;
     if (!currentMainModule.isValidTextureSet(currentMainTexture))
     {
         currentMainTexture = currentMainModule.getDefaultTextureSet();
     }
     currentMainModule.enableTextureSet(currentMainTexture);
     currentMainModule.updateTextureUIControl(this, "currentMainTexture", currentMainTexture);
     updateModelScaleAndPosition();
     updateEffectsScale();
     updateContainerVolume();
     updatePartMass();
     updatePartCost();
     updateAttachnodes(true);
     updateEditorValues();
     updateThrustOutput();
     updateGui();
     if (updateSymmetry)
     {
         foreach (Part p in part.symmetryCounterparts)
         {
             p.GetComponent<SSTUModularBooster>().updateMainModelFromEditor(newModel, false);
         }
     }
     SSTUStockInterop.fireEditorUpdate();
     SSTUModInterop.onPartGeometryUpdate(part, true);
 }