void OnDisable() { Camera cam = GetComponent <Camera>(); if (cam == null) { return; } if (cam.targetTexture == null) { SSAA.internal_SSAA aa = gameObject.GetComponent <SSAA.internal_SSAA>(); if (aa != null) { Destroy(aa); } } else { SSAA.SSAARenderTarget aaRenderTgt = gameObject.GetComponent <SSAA.SSAARenderTarget>(); if (aaRenderTgt != null) { if (Application.isPlaying) { Destroy(aaRenderTgt); } else { DestroyImmediate(aaRenderTgt); } } } }
void OnEnable() { Camera cam = GetComponent <Camera>(); if (cam == null) { Debug.LogWarning("No Camera attached!"); return; } if (cam.targetTexture == null) { SSAA.internal_SSAA aa = gameObject.AddComponent <SSAA.internal_SSAA>(); //aa.hideFlags = HideFlags.HideAndDontSave; aa.hideFlags = (HideFlags)((int)HideFlags.HideAndDontSave + (int)HideFlags.HideInInspector); SSAA.internal_SSAA.Filter = Filter; SSAA.internal_SSAA.ChangeScale(Scale); SSAA.internal_SSAA.Format = renderTextureFormat; } else { SSAA.SSAARenderTarget aa = gameObject.AddComponent <SSAA.SSAARenderTarget>(); //aa.hideFlags = HideFlags.HideAndDontSave; aa.hideFlags = (HideFlags)((int)HideFlags.HideAndDontSave + (int)HideFlags.HideInInspector); aa.Scale = Scale; aa.TargetTexture = cam.targetTexture; aa.Filter = Filter; aa.Format = renderTextureFormat; } }
void OnDisable() { SSAA.internal_SSAA aa = gameObject.GetComponent <SSAA.internal_SSAA>(); if (aa != null) { Destroy(aa); } }
void OnEnable() { SSAA.internal_SSAA aa = gameObject.AddComponent <SSAA.internal_SSAA>(); //aa.hideFlags = HideFlags.HideAndDontSave; aa.hideFlags = (HideFlags)((int)HideFlags.HideAndDontSave + (int)HideFlags.HideInInspector); SSAA.internal_SSAA.UseDynamicOutputResolution = UseDynamicOutputResolution; SSAA.internal_SSAA.Filter = Filter; SSAA.internal_SSAA.ChangeScale(Scale); }