public View(Vector2 center, Vector2 size) { SFMLView = new SView(center.Convert(), size.Convert()); }
public void SetUniform(string Parameter, Vector2 vec2) { SFMLShader.SetUniform(Parameter, vec2.Convert()); }
public void SetUniform(string Parameter, Vector2 vec2) { base.SetUniform(Parameter, vec2.Convert()); }