public void Initialize(string configFile) { if (File.Exists(configFile)) { _configFile = configFile; var configLoader = new XmlSerializer(typeof(PlayerConfiguration)); StreamReader configReader = File.OpenText(configFile); var config = (PlayerConfiguration)configLoader.Deserialize(configReader); configReader.Close(); Configuration = config; config.ResourcePack = SS14.Shared.Utility.PlatformTools.SanePath(config.ResourcePack); } else { //if (LogManager.Singleton != null) LogManager.Singleton.LogMessage("ConfigManager: Could not load config. File not found. " + ConfigFileLoc); } }
public void Initialize(string configFile) { if (File.Exists(configFile)) { _configFile = configFile; var configLoader = new XmlSerializer(typeof (PlayerConfiguration)); StreamReader configReader = File.OpenText(configFile); var config = (PlayerConfiguration) configLoader.Deserialize(configReader); configReader.Close(); Configuration = config; config.ResourcePack=SS14.Shared.Utility.PlatformTools.SanePath(config.ResourcePack); } else { //if (LogManager.Singleton != null) LogManager.Singleton.LogMessage("ConfigManager: Could not load config. File not found. " + ConfigFileLoc); } }