public static void Initialize() { if (IsInitialized) { Terminate(); } Debug = new CluwneDebug(); IsInitialized = true; _currentTarget = new RenderTarget[5]; _timer = new Clock(); FrameStats = new TimingData(_timer); }
public static void Initialize() { if (IsInitialized) Terminate(); Debug = new CluwneDebug(); IsInitialized = true; _currentTarget = new RenderTarget[5]; _timer = new Clock(); FrameStats = new TimingData(_timer); }