예제 #1
0
        static SceneManager()
        {
            Application.targetFrameRate = 60;

            Object sceneTransition = Resources.Load("SceneTransition");
            m_SceneTransition = ((GameObject)GameObject.Instantiate(sceneTransition)).GetComponent<SceneTransition>();

            GameObject sceneSupporter = new GameObject("SceneManagerSupporter");
            m_SceneSupporter = sceneSupporter.AddComponent<SceneManagerSupporter>();

            ShieldColor = new Color(0.235f, 0.235f, 0.235f, 0.5f);

            SceneFadeTime = 0.5f;
            SceneAnimationTime = 0.283f;
        }
예제 #2
0
        void FindTarget()
        {
            #if UNITY_EDITOR
            if (!Application.isPlaying)
            {
                if (target == null)
                {
                    target = FindObjectOfType<SceneTransition>();
                }

                if (image == null)
                {
                    image = GetComponent<Image>();
                }
            }
            #endif
        }