public void WhenMarketFiltersAreInitiated() { _marketsCache = null; _fixture.Markets.Clear(); _fixture.Markets.AddRange(_markets); var objectProviderMock = new Mock<IStoredObjectProvider>(); objectProviderMock.Setup(x => x.GetObject(It.IsAny<string>())).Returns(() => _marketsCache); objectProviderMock.Setup(x => x.SetObject(It.IsAny<string>(), It.IsAny<IUpdatableMarketStateCollection>())) .Callback<string, IUpdatableMarketStateCollection>((s, newState) => _marketsCache = newState); List<IMarketRule> rules = new List<IMarketRule> { InactiveMarketsFilteringRule.Instance, DeletedMarketsRule.Instance, VoidUnSettledMarket.Instance }; _marketFilters = new MarketRulesManager(_fixture.Id, objectProviderMock.Object, rules); }
public void ShouldRemoveInactiveMarketsFromSnapshot() { // 1) Filter is created with initial snapshot List<IMarketRule> rules = new List<IMarketRule> { VoidUnSettledMarket.Instance, InactiveMarketsFilteringRule.Instance }; var filteredMarkets = new MarketRulesManager(_snapshot.Id, _objectProvider, rules); filteredMarkets.ApplyRules(_snapshot); filteredMarkets.CommitChanges(); // 2) AllMarkets are already created and first update arrives filteredMarkets.ApplyRules(_snapshot); filteredMarkets.CommitChanges(); _snapshot.Markets.Should().Contain(_market1.Object); _snapshot.Markets.Should().NotContain(_market2.Object); _snapshot.Markets.Should().Contain(_market3.Object); }
public void PostRuleProcessingTest() { // This test sets up a dummy market rule that removes // all the markets whose Id start with "REMOVE". // The test, after calling ApplyRules() on the MarketRuleManager // checks if the property "HasBeenProcessed" is set to true // for all the markets whose Id don't start with REMOVE. // // The HasBeenProcessed property is set to true only // when a market has been passed at least once to the // plugin, or in other words, the outcome of the // MarketRuleManager hasn't remove it from the Fixture object. // This property is set on IUpdatableMarketState.ApplyPostRulesProcessing() Mock<IMarketRule> aRule = new Mock<IMarketRule>(); aRule.Setup(x => x.Apply(It.IsAny<Fixture>(), It.IsAny<IMarketStateCollection>(), It.IsAny<IMarketStateCollection>())) .Returns((Fixture f, IMarketStateCollection nS, IMarketStateCollection oS) => { MarketRuleResultIntent intent = new MarketRuleResultIntent(); foreach(var mkt in f.Markets) { if(mkt.Id.StartsWith("REMOVE")) intent.MarkAsRemovable(mkt); } return intent; } ); var settings = new Mock<ISettings>(); var plugin = new Mock<IAdapterPlugin>(); var stateprovider = new StateManager(settings.Object, plugin.Object); List<IMarketRule> rules = new List<IMarketRule> { aRule.Object }; Fixture fixture = new Fixture { Id = "ABC", MatchStatus = "30"}; Market testMkt = new Market { Id = "1"}; fixture.Markets.Add(testMkt); testMkt = new Market { Id = "REMOVE-1" }; fixture.Markets.Add(testMkt); testMkt = new Market { Id = "2" }; fixture.Markets.Add(testMkt); testMkt = new Market { Id = "REMOVE-2" }; fixture.Markets.Add(testMkt); MarketRulesManager manager = new MarketRulesManager(fixture.Id, stateprovider, rules); manager.ApplyRules(fixture); manager.CurrentState["1"].Should().NotBeNull(); manager.CurrentState["1"].HasBeenProcessed.Should().BeTrue(); manager.CurrentState["2"].Should().NotBeNull(); manager.CurrentState["2"].HasBeenProcessed.Should().BeTrue(); manager.CurrentState["REMOVE-1"].Should().NotBeNull(); manager.CurrentState["REMOVE-1"].HasBeenProcessed.Should().BeFalse(); manager.CurrentState["REMOVE-2"].Should().NotBeNull(); manager.CurrentState["REMOVE-2"].HasBeenProcessed.Should().BeFalse(); manager.CommitChanges(); manager.CurrentState["1"].Should().NotBeNull(); manager.CurrentState["1"].HasBeenProcessed.Should().BeTrue(); manager.CurrentState["2"].Should().NotBeNull(); manager.CurrentState["2"].HasBeenProcessed.Should().BeTrue(); manager.CurrentState["REMOVE-1"].Should().NotBeNull(); manager.CurrentState["REMOVE-1"].HasBeenProcessed.Should().BeFalse(); manager.CurrentState["REMOVE-2"].Should().NotBeNull(); manager.CurrentState["REMOVE-2"].HasBeenProcessed.Should().BeFalse(); }
public void DeltaRuleWithMarketSeverity() { // STEP 1: prepare stub data var settings = new Mock<ISettings>(); var plugin = new Mock<IAdapterPlugin>(); var stateprovider = new StateManager(settings.Object, plugin.Object); DeltaRule.Instance.Severity = DeltaRule.DeltaRuleSeverity.REMOVE_MARKETS; List<IMarketRule> rules = new List<IMarketRule> { DeltaRule.Instance }; // STEP 2: prepare fixture data // Fixture // - MKT1 // -- SELN_1_1 // -- SELN_1_2 // - MKT2 // -- SELN_2_1 // -- SELN_2_2 Fixture fixture = new Fixture { Id = "TestId", MatchStatus = "40" }; fixture.Tags.Add("Sport", "Football"); Market mkt = new Market { Id = "MKT1" }; mkt.AddOrUpdateTagValue("name", "mkt1"); mkt.AddOrUpdateTagValue("type", "type1"); Selection seln = new Selection { Id = "SELN_1_1" }; seln.AddOrUpdateTagValue("name", "seln_1_1"); seln.Tradable = true; seln.Status = SelectionStatus.Active; seln.Price = 0.1; mkt.Selections.Add(seln); seln = new Selection { Id = "SELN_1_2" }; seln.AddOrUpdateTagValue("name", "seln_1_2"); seln.Tradable = true; seln.Status = SelectionStatus.Active; seln.Price = 0.2; mkt.Selections.Add(seln); fixture.Markets.Add(mkt); mkt = new Market { Id = "MKT2" }; mkt.AddOrUpdateTagValue("name", "mkt2"); mkt.AddOrUpdateTagValue("type", "type2"); seln = new Selection { Id = "SELN_2_1" }; seln.AddOrUpdateTagValue("name", "seln_2_1"); seln.Tradable = false; seln.Status = SelectionStatus.Pending; seln.Price = null; mkt.Selections.Add(seln); seln = new Selection { Id = "SELN_2_2" }; seln.AddOrUpdateTagValue("name", "seln_2_2"); seln.Tradable = false; seln.Status = SelectionStatus.Pending; seln.Price = null; mkt.Selections.Add(seln); fixture.Markets.Add(mkt); // STEP 3: invoke the delta rule MarketRulesManager manager = new MarketRulesManager(fixture.Id, stateprovider, rules); manager.ApplyRules(fixture); // this will not have any effect as we don't have any state yet manager.CommitChanges(); manager.ApplyRules(fixture); // here is where the delta rule is invoked (note that we haven't changed anything on the fixture) manager.CommitChanges(); // STEP 4: check the results (delta rule should have removed everything) fixture.Markets.Count.Should().Be(0); // STEP 5: change a single field seln.Price = 1.2; fixture.Markets.Add(mkt); mkt.Selections.Count().Should().Be(2); // STEP 6: apply the delta rule again manager.ApplyRules(fixture); // STEP 7: the market should not have been filtered out fixture.Markets.Count().Should().Be(1); fixture.Markets[0].Selections.Count().Should().Be(2); }
public void KeepPendingMarkets() { // here I want to test that all the markets // in a pending state (that they haven't been actived before) // will be removed from the snapshot through the PendingMarketFilteringRule var pendingRule = new PendingMarketFilteringRule(); pendingRule.AddSportToRule("TestFootball"); List<IMarketRule> rules = new List<IMarketRule> { VoidUnSettledMarket.Instance, InactiveMarketsFilteringRule.Instance, pendingRule }; _market1.Setup(x => x.Selections).Returns(GetSelections(SelectionStatus.Pending, false)); _market2.Setup(x => x.Selections).Returns(GetSelections(SelectionStatus.Pending, false)); _market3.Setup(x => x.Selections).Returns(GetSelections(SelectionStatus.Active, true)); var filteredMarkets = new MarketRulesManager(_snapshot.Id, _objectProvider, rules); filteredMarkets.ApplyRules(_snapshot); filteredMarkets.CommitChanges(); _snapshot.Markets.Exists(m => m.Id == _market1.Object.Id).Should().BeFalse(); // market1 should have been removed _snapshot.Markets.Exists(m => m.Id == _market2.Object.Id).Should().BeFalse(); // market2 should have been removed _snapshot.Markets.Exists(m => m.Id == _market3.Object.Id).Should().BeTrue(); // market3 should be there _market1.Setup(x => x.Selections).Returns(GetSelections(SelectionStatus.Active, false)); _market2.Setup(x => x.Selections).Returns(GetSelections(SelectionStatus.Active, false)); _snapshot.Markets.Add(_market1.Object); _snapshot.Markets.Add(_market2.Object); filteredMarkets.ApplyRules(_snapshot); filteredMarkets.CommitChanges(); _snapshot.Markets.Exists(m => m.Id == _market1.Object.Id).Should().BeTrue(); // market1 should have been removed _snapshot.Markets.Exists(m => m.Id == _market2.Object.Id).Should().BeTrue(); // market2 should have been removed _snapshot.Markets.Exists(m => m.Id == _market3.Object.Id).Should().BeTrue(); // market3 should be there }
public void RemovePendingMarketsWithExcludeListAndInactiveFilterTest() { // here I want to test that all the markets // in a pending state (that never haven't been active before) // will be removed from the snapshot through the PendingMarketFilteringRule // I also add a list of market type that the rule should not touch // market1 and market2 are in pending state, while market3 is active _market1.Setup(x => x.Selections).Returns(GetSelections(SelectionStatus.Pending, false)); _market2.Setup(x => x.Selections).Returns(GetSelections(SelectionStatus.Pending, false)); _market3.Setup(x => x.Selections).Returns(GetSelections(SelectionStatus.Active, true)); _market1.Object.AddOrUpdateTagValue("type", "do_not_touch"); _market1.Object.AddOrUpdateTagValue("extra_tag", "just_to_check_that_tags_are_correctly_passed"); var rule = new PendingMarketFilteringRule(); rule.AddSportToRule("TestFootball"); rule.ExcludeMarketType("TestFootball.do_not_touch"); List<IMarketRule> rules = new List<IMarketRule> { rule, InactiveMarketsFilteringRule.Instance, VoidUnSettledMarket.Instance, }; var filteredMarkets = new MarketRulesManager(_snapshot.Id, _objectProvider, rules); filteredMarkets.ApplyRules(_snapshot); filteredMarkets.CommitChanges(); // market1 should not be touched by InactiveMarketsFilteringRule as PendingMarketFilterRule // should add it to the list of the "un-removable" markets _snapshot.Markets.Exists(m => m.Id == _market1.Object.Id).Should().BeTrue(); _snapshot.Markets.Exists(m => m.Id == _market2.Object.Id).Should().BeFalse(); // market2 should have been removed _snapshot.Markets.Exists(m => m.Id == _market3.Object.Id).Should().BeTrue(); // market3 should be there // market 1 and market 2 are now active. As market2 was removed, PendingMarketFiltering rule // should add all the tags back to the market _market1.Setup(x => x.Selections).Returns(GetSelections(SelectionStatus.Active, true)); _market2.Setup(x => x.Selections).Returns(GetSelections(SelectionStatus.Active, true)); _market3.Setup(x => x.Selections).Returns(GetSettledSelections()); _snapshot.Markets.Add(_market2.Object); filteredMarkets.ApplyRules(_snapshot); filteredMarkets.CommitChanges(); _snapshot.Markets.Exists(m => m.Id == _market1.Object.Id).Should().BeTrue(); _snapshot.Markets.Exists(m => m.Id == _market2.Object.Id).Should().BeTrue(); _snapshot.Markets.Exists(m => m.Id == _market3.Object.Id).Should().BeTrue(); _market1.Object.HasTag("extra_tag").Should().BeTrue(); _market1.Object.GetTagValue("extra_tag").Should().BeEquivalentTo("just_to_check_that_tags_are_correctly_passed"); }
public void RemovePendingMarketsWithExcludeListTest() { // here I want to test that all the markets // in a pending state (that never haven't been active before) // will be removed from the snapshot through the PendingMarketFilteringRule // I also add a list of market type that the rule should not touch // market1 and market2 are in pending state, while market3 is active _market1.Setup(x => x.Selections).Returns(GetSelections(SelectionStatus.Pending, false)); _market2.Setup(x => x.Selections).Returns(GetSelections(SelectionStatus.Pending, false)); _market3.Setup(x => x.Selections).Returns(GetSelections(SelectionStatus.Active, true)); _market1.Object.AddOrUpdateTagValue("type", "do_not_touch"); var rule = new PendingMarketFilteringRule(); rule.AddSportToRule("TestFootball"); rule.ExcludeMarketType("TestFootball.do_not_touch"); List<IMarketRule> rules = new List<IMarketRule> { rule, InactiveMarketsFilteringRule.Instance, VoidUnSettledMarket.Instance, }; var filteredMarkets = new MarketRulesManager(_snapshot.Id, _objectProvider, rules); filteredMarkets.ApplyRules(_snapshot); _snapshot.Markets.Exists(m => m.Id == _market1.Object.Id).Should().BeTrue(); // market1 has not been touched by InactiveMarketsFilteringRule _snapshot.Markets.Exists(m => m.Id == _market2.Object.Id).Should().BeFalse(); // market2 should have been removed _snapshot.Markets.Exists(m => m.Id == _market3.Object.Id).Should().BeTrue(); // market3 should be there }
public void ShouldRemoveInactiveMarketsFromMultipleUpdates() { List<IMarketRule> rules = new List<IMarketRule> { VoidUnSettledMarket.Instance, InactiveMarketsFilteringRule.Instance }; // 1) Filter is created with initial snapshot var filteredMarkets = new MarketRulesManager(_snapshot.Id, _objectProvider, rules); // 2) AllMarkets are already created and first update arrives filteredMarkets.ApplyRules(_snapshot); filteredMarkets.CommitChanges(); _snapshot.Markets.Should().Contain(_market1.Object); _snapshot.Markets.Should().Contain(_market2.Object); // not sent as market2 is still inactive _snapshot.Markets.Should().Contain(_market3.Object); // 3) New update arrives but market1 is inactive this time SetUpSnapshotAndMarkets(); _market1.Setup(s => s.Selections).Returns(GetSelections(false, false)); filteredMarkets.ApplyRules(_snapshot); filteredMarkets.CommitChanges(); _snapshot.Markets.Should().Contain(m => AreIdsEqual(m, _market1)); // market1 will update with its new status of pending _snapshot.Markets.Should().NotContain(m => AreIdsEqual(m, _market2)); // market2 is still inactive _snapshot.Markets.Should().Contain(m => AreIdsEqual(m, _market3)); // no changes for active market3 // 4) New update arrives with no changes (market1 is still inactive) SetUpSnapshotAndMarkets(); _market1.Setup(s => s.Selections).Returns(GetSelections(false, false)); filteredMarkets.ApplyRules(_snapshot); filteredMarkets.CommitChanges(); _snapshot.Markets.Should().NotContain(m => AreIdsEqual(m, _market1)); // market1 will not update as it was inactive before and still inactive _snapshot.Markets.Should().NotContain(m => AreIdsEqual(m, _market2)); // no changes for inactive market2 _snapshot.Markets.Should().Contain(m => AreIdsEqual(m, _market3)); // no changes for active market3 }
public void AutoVoidingEverythingThatWasntVoided() { List<IMarketRule> rules = new List<IMarketRule> { VoidUnSettledMarket.Instance, InactiveMarketsFilteringRule.Instance }; // 1) Filter is created with initial snapshot var marketsFilter = new MarketRulesManager(_snapshot.Id, _objectProvider, rules); _market1.Setup(x => x.Selections).Returns(GetSettledSelections()); marketsFilter.ApplyRules(_snapshot); marketsFilter.CommitChanges(); _snapshot.Markets.Exists(m => m.Id == _market1.Object.Id).Should().BeTrue(); _snapshot.Markets.Exists(m => m.Id == _market2.Object.Id).Should().BeTrue(); _snapshot.Markets.Exists(m => m.Id == _market3.Object.Id).Should().BeTrue(); _snapshot.MatchStatus = "50"; _market3.Setup(x => x.Selections).Returns(GetSelections(SelectionStatus.Pending, false)); marketsFilter.ApplyRules(_snapshot); marketsFilter.CommitChanges(); _snapshot.Markets.Exists(m => m.Id == _market1.Object.Id).Should().BeFalse(); _snapshot.Markets.Exists(m => m.Id == _market2.Object.Id).Should().BeTrue(); _snapshot.Markets.Exists(m => m.Id == _market3.Object.Id).Should().BeTrue(); _snapshot.Markets.First(m => m.Id == _market2.Object.Id).IsResulted.Should().BeTrue(); //market 3 was previously active so it shouldn't be voided _snapshot.Markets.First(m => m.Id == _market3.Object.Id).IsResulted.Should().BeFalse(); }
public void AutoVoidForUnsettledMarketsShouldNotAffectUnsettledFixtures() { List<IMarketRule> rules = new List<IMarketRule> { VoidUnSettledMarket.Instance, InactiveMarketsFilteringRule.Instance }; // 1) Filter is created with initial snapshot var marketsFilter = new MarketRulesManager(_snapshot.Id, _objectProvider, rules); _snapshot.MatchStatus = "10"; marketsFilter.ApplyRules(_snapshot); _snapshot.Markets.RemoveAll(m => m.Id == _market2.Object.Id); _market1.Setup(x => x.Selections).Returns(GetSettledSelections()); _market3.Setup(x => x.Selections).Returns(GetSelections("3", false)); marketsFilter.ApplyRules(_snapshot); _snapshot.Markets.Exists(m => m.Id == _market2.Object.Id).Should().BeFalse(); marketsFilter.ApplyRules(_snapshot); _snapshot.Markets.Exists(m => m.Id == _market2.Object.Id).Should().BeFalse(); }
public void AutoVoidForUnsettledMarkets() { List<IMarketRule> rules = new List<IMarketRule> { VoidUnSettledMarket.Instance, InactiveMarketsFilteringRule.Instance }; // 1) Filter is created with initial snapshot var marketsFilter = new MarketRulesManager(_snapshot.Id, _objectProvider, rules); marketsFilter.ApplyRules(_snapshot); marketsFilter.CommitChanges(); _snapshot.MatchStatus = "50"; _snapshot.Markets.RemoveAll(m => m.Id == _market2.Object.Id); _market1.Setup(x => x.Selections).Returns(GetSettledSelections()); _market3.Setup(x => x.Selections).Returns(GetSelections(SelectionStatus.Void, false)); marketsFilter.ApplyRules(_snapshot); marketsFilter.CommitChanges(); _snapshot.Markets.Exists(m => m.Id == _market2.Object.Id).Should().BeTrue(); var marketVoided = _snapshot.Markets.First(m => m.Id == _market2.Object.Id); marketVoided.Should().NotBeNull(); marketVoided.Selections.All(s => s.Status == "3").Should().BeTrue(); }
public void MarketNameChangedShouldNotRemove() { List<IMarketRule> rules = new List<IMarketRule> { VoidUnSettledMarket.Instance, InactiveMarketsFilteringRule.Instance }; // 1) Filter is created with initial snapshot var filteredMarkets = new MarketRulesManager(_snapshot.Id, _objectProvider, rules); _snapshot.MatchStatus = "40"; _market2.Object.AddOrUpdateTagValue("name", "newName"); //_market2.Setup(x => x.Name).Returns("NewName"); filteredMarkets.ApplyRules(_snapshot); _snapshot.Markets.Should().Contain(_market2.Object); }
public void ShouldNotRemoveInactiveMarketsWhenGetsActive() { List<IMarketRule> rules = new List<IMarketRule> { VoidUnSettledMarket.Instance, InactiveMarketsFilteringRule.Instance }; // 1) Filter is created with initial snapshot var filteredMarkets = new MarketRulesManager(_snapshot.Id, _objectProvider, rules); _market2.Setup(x => x.Selections).Returns(GetSelections(true, false)); filteredMarkets.ApplyRules(_snapshot); _snapshot.Markets.Should().Contain(_market1.Object); // market1 updates as is active _snapshot.Markets.Should().Contain(_market2.Object); // market2 updates as is now active _snapshot.Markets.Should().Contain(_market3.Object); // market3 updates as is active }
public void ShouldNotRemoveInactiveMarketsWhenNameChanges() { List<IMarketRule> rules = new List<IMarketRule> { VoidUnSettledMarket.Instance, InactiveMarketsFilteringRule.Instance }; // 1) Filter is created with initial snapshot var filteredMarkets = new MarketRulesManager(_snapshot.Id,_objectProvider, rules); // 2) AllMarkets are already created and first update arrives with a change in name for inactive market2 _market2.Object.AddOrUpdateTagValue("name", "Market Two with new name"); filteredMarkets.ApplyRules(_snapshot); _snapshot.Markets.Should().Contain(_market1.Object); // market1 updates as is active _snapshot.Markets.Should().Contain(_market2.Object); // market2 updates as its name changed even though is still inactive _snapshot.Markets.Should().Contain(_market3.Object); // market3 updates as is active }
public void MarketIndexOnMarketRedefinitionTest() { var settings = new Mock<ISettings>(); var plugin = new Mock<IAdapterPlugin>(); var stateprovider = new StateManager(settings.Object, plugin.Object); var rules = new List<IMarketRule>(); Fixture fixture = new Fixture { Id = "ABC", MatchStatus = "10" }; fixture.Tags["Sport"] = "Football"; fixture.Markets.Add(new Market { Id = "1" }); fixture.Markets.Add(new Market { Id = "2" }); fixture.Markets.Add(new Market { Id = "3" }); fixture.Markets.Add(new Market { Id = "4" }); fixture.Markets.Add(new Market { Id = "5" }); fixture.Markets.Add(new Market { Id = "6" }); MarketRulesManager manager = new MarketRulesManager(fixture.Id, stateprovider, rules); manager.ApplyRules(fixture); for (int i = 0; i < fixture.Markets.Count; i++) manager.CurrentState["" + (i + 1)].Index.Should().Be(i); manager.CommitChanges(); fixture.Markets.Clear(); fixture.Markets.Add(new Market { Id = "1" }); fixture.Markets.Add(new Market { Id = "2" }); fixture.Markets.Add(new Market { Id = "3" }); // new ones fixture.Markets.Add(new Market { Id = "7" }); fixture.Markets.Add(new Market { Id = "8" }); fixture.Markets.Add(new Market { Id = "9" }); manager.ApplyRules(fixture); for (int i = 0; i < manager.CurrentState.MarketCount; i++) { manager.CurrentState["" + (i + 1)].Index.Should().Be(i); manager.CurrentState["" + (i + 1)].IsDeleted.Should().Be(i >= 3 && i <=5); } manager.CommitChanges(); for (int i = 0; i < manager.CurrentState.MarketCount; i++) { manager.CurrentState["" + (i + 1)].Index.Should().Be(i); manager.CurrentState["" + (i + 1)].IsDeleted.Should().Be(i >= 3 && i <= 5); } }
public void GivenAMarketRuleWithTheHaveTheFollowingRules(Table table) { Fixture fixture = ScenarioContext.Current["FIXTURE"] as Fixture; fixture.Should().NotBeNull(); Mock<IStoredObjectProvider> provider = new Mock<IStoredObjectProvider>(); List<IMarketRule> rules = new List<IMarketRule>(); foreach(var row in table.Rows) { Mock<IMarketRule> rule = new Mock<IMarketRule>(); rule.Setup(x => x.Name).Returns(row["Rule"]); rules.Add(rule.Object); ScenarioContext.Current.Add("RULE-" + row["Rule"], rule); } MarketRulesManager manager = new MarketRulesManager(fixture.Id, provider.Object, rules); ScenarioContext.Current.Add("MARKETRULEMANAGER", manager); }
public void SuspendAllMarketsWithOutCallingApplyRulesTest() { List<IMarketRule> rules = new List<IMarketRule> { VoidUnSettledMarket.Instance, InactiveMarketsFilteringRule.Instance }; var settings = new Mock<ISettings>(); settings.Setup(x => x.MarketFiltersDirectory).Returns("."); var plugin = new Mock<IAdapterPlugin>(); var stateManager = new StateManager(settings.Object, plugin.Object); // 1) Filter is created with initial snapshot var marketsFilter = new MarketRulesManager(_snapshot.Id, _objectProvider, rules); _market1.Setup(x => x.Selections).Returns(GetSelections(true, false)); _market2.Setup(x => x.Selections).Returns(GetSelections(true, false)); _market3.Setup(x => x.Selections).Returns(GetSelections(true, false)); marketsFilter.ApplyRules(_snapshot); marketsFilter.CommitChanges(); var mkt_count = _snapshot.Markets.Count; _snapshot.Markets.Clear(); _snapshot.MatchStatus = ((int)MatchStatus.InRunning).ToString(); _snapshot.Markets.Count.Should().Be(0); stateManager.SuspensionManager.SuspendAllMarketsStrategy(marketsFilter.CurrentState); plugin.Verify(x => x.ProcessStreamUpdate(It.Is<Fixture>( y => y.Markets.Count == mkt_count && // check selections tradability on each market !y.Markets.Any(z => z.Selections.Any(k => !k.Tradable.HasValue || k.Tradable.Value))), It.IsAny<bool>())); }
public void PostRuleProcessingWithDefaultRulesTest() { var settings = new Mock<ISettings>(); var plugin = new Mock<IAdapterPlugin>(); var stateprovider = new StateManager(settings.Object, plugin.Object); var pendingRule = new PendingMarketFilteringRule(); pendingRule.AddSportToRule("Football"); List<IMarketRule> rules = new List<IMarketRule> { VoidUnSettledMarket.Instance, pendingRule }; Fixture fixture = new Fixture { Id = "ABCD", MatchStatus = "40" }; fixture.Tags["Sport"] = "Football"; Market testMkt = new Market { Id = "1" }; testMkt.Selections.Add(new Selection { Id= "1-1", Status = SelectionStatus.Pending, Tradable = false}); fixture.Markets.Add(testMkt); testMkt = new Market { Id = "2" }; testMkt.Selections.Add(new Selection { Id = "2-1", Status = SelectionStatus.Pending, Tradable = false }); fixture.Markets.Add(testMkt); testMkt = new Market { Id = "3" }; testMkt.Selections.Add(new Selection { Id = "3-1", Status = SelectionStatus.Pending, Tradable = false }); fixture.Markets.Add(testMkt); testMkt = new Market { Id = "4" }; testMkt.Selections.Add(new Selection { Id = "4-1", Status = SelectionStatus.Pending, Tradable = false }); fixture.Markets.Add(testMkt); MarketRulesManager manager = new MarketRulesManager(fixture.Id, stateprovider, rules); manager.ApplyRules(fixture); // all the markets should have been removed by the pendinRule fixture.Markets.Count().Should().Be(0); manager.CommitChanges(); fixture.Markets.Clear(); // STEP 2: enable markets "1" and "2" testMkt = new Market { Id = "1" }; testMkt.Selections.Add(new Selection { Id = "1-1", Status = SelectionStatus.Active, Tradable = true }); fixture.Markets.Add(testMkt); testMkt = new Market { Id = "2" }; testMkt.Selections.Add(new Selection { Id = "2-1", Status = SelectionStatus.Active, Tradable = true }); fixture.Markets.Add(testMkt); manager.ApplyRules(fixture); fixture.Markets.Count().Should().Be(2); manager.CommitChanges(); // STEP 3: set fixture match status to "MatchOver" so the VoidUnSettledMarket can kick in fixture.Markets.Clear(); fixture.MatchStatus = "50"; testMkt = new Market { Id = "1" }; testMkt.Selections.Add(new Selection { Id = "1-1", Status = SelectionStatus.Active, Tradable = true }); // as the fixture is matchover, the VoidUnSettledMarket should add the un-settled markets // BUT, it should only add the markets that have been processed or NOT been active manager.ApplyRules(fixture); fixture.Markets.Count().Should().Be(0); fixture.Markets.FirstOrDefault(x => x.Id == "1").Should().BeNull(); // because the market has been active fixture.Markets.FirstOrDefault(x => x.Id == "2").Should().BeNull(); // because the market has been active fixture.Markets.FirstOrDefault(x => x.Id == "3").Should().BeNull(); // because the market has NOT been processed fixture.Markets.FirstOrDefault(x => x.Id == "4").Should().BeNull(); // because the market has NOT been processed }