private void OnDisable() { if (!UnityEngine.Object.op_Equality((UnityEngine.Object)UnitQueue.Instance, (UnityEngine.Object) this)) { return; } UnitQueue.Instance = (UnitQueue)null; }
private void OnEnable() { if (!UnityEngine.Object.op_Equality((UnityEngine.Object)UnitQueue.Instance, (UnityEngine.Object)null)) { return; } UnitQueue.Instance = this; }