예제 #1
0
 private void OnDisable()
 {
     if (!UnityEngine.Object.op_Equality((UnityEngine.Object)UnitQueue.Instance, (UnityEngine.Object) this))
     {
         return;
     }
     UnitQueue.Instance = (UnitQueue)null;
 }
예제 #2
0
 private void OnEnable()
 {
     if (!UnityEngine.Object.op_Equality((UnityEngine.Object)UnitQueue.Instance, (UnityEngine.Object)null))
     {
         return;
     }
     UnitQueue.Instance = this;
 }