public TrophyCategoryData(TrophyCategoryParam _tcp) { this.is_in_completed_data = false; this.category_param = _tcp; this.trophies = new List <TrophyState>(); this.tmp1_trophies = new List <TrophyState>(); this.tmp2_trophies = new List <TrophyState>(); }
private bool IsDisplayTrophyCategory(TrophyCategoryParam _tcp) { return(_tcp.IsAvailablePeriod(TimeManager.ServerTime, true)); }