public override void OnSuccess(WWWResult www) { if (TowerErrorHandle.Error((FlowNode_Network)this)) { return; } TowerResuponse towerResuponse = MonoSingleton <GameManager> .Instance.TowerResuponse; WebAPI.JSON_BodyResponse <FlowNode_ReqTowerReset.Json_ReqTowerReset> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <FlowNode_ReqTowerReset.Json_ReqTowerReset> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); Network.RemoveAPI(); this.rtime = jsonObject.body.rtime; Json_PlayerData json = new Json_PlayerData(); json.coin = new Json_Coin(); json.coin.free = jsonObject.body.coin.free; json.coin.paid = jsonObject.body.coin.paid; json.coin.com = jsonObject.body.coin.com; this.round = jsonObject.body.round; if (jsonObject.body.rank != null) { towerResuponse.speedRank = jsonObject.body.rank.spd_rank; towerResuponse.techRank = jsonObject.body.rank.tec_rank; towerResuponse.spd_score = jsonObject.body.rank.spd_score; towerResuponse.tec_score = jsonObject.body.rank.tec_score; towerResuponse.ret_score = jsonObject.body.rank.ret_score; towerResuponse.rcv_score = jsonObject.body.rank.rcv_score; } MonoSingleton <GameManager> .Instance.Player.Deserialize(json, PlayerData.EDeserializeFlags.Coin); GameParameter.UpdateValuesOfType(GameParameter.ParameterTypes.GLOBAL_PLAYER_COIN); GlobalVars.SelectedQuestID = MonoSingleton <GameManager> .Instance.FindFirstTowerFloor(MonoSingleton <GameManager> .Instance.TowerResuponse.TowerID).iname; this.Success(); }
public override void OnSuccess(WWWResult www) { if (TowerErrorHandle.Error((FlowNode_Network)this)) { return; } WebAPI.JSON_BodyResponse <FlowNode_ReqTowerRecover.JSON_ReqTowerRecoverResponse> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <FlowNode_ReqTowerRecover.JSON_ReqTowerRecoverResponse> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); Network.RemoveAPI(); GameManager instance = MonoSingleton <GameManager> .Instance; try { instance.Deserialize(jsonObject.body.player); instance.TowerResuponse.Deserialize(jsonObject.body.pdeck); instance.TowerResuponse.rtime = (long)jsonObject.body.rtime; instance.TowerResuponse.recover_num = jsonObject.body.rcv_num; } catch (Exception ex) { DebugUtility.LogException(ex); return; } this.Success(); }
public bool Error() { if (!Network.IsError) { return(false); } if (Network.ErrCode == Network.EErrCode.NotExist_tower) { if (this.mResume) { GlobalVars.BtlID.Set(this.btlID); CriticalSection.Leave(CriticalSections.SceneChange); Network.RequestResult = Network.RequestResults.Back; if (Network.IsImmediateMode) { return(true); } Network.RemoveAPI(); Network.ResetError(); ((Behaviour)this).set_enabled(false); this.ActivateOutputLinks(7); return(true); } this.OnFailed(); return(true); } Network.EErrCode errCode = Network.ErrCode; switch (errCode) { case Network.EErrCode.UnSelectable: this.OnBack(); return(true); case Network.EErrCode.OutOfDateQuest: this.OnBack(); return(true); case Network.EErrCode.ChallengeLimit: this.OnBack(); return(true); default: if (errCode != Network.EErrCode.QuestEnd) { if (errCode != Network.EErrCode.NoBtlInfo) { return(TowerErrorHandle.Error((FlowNode_Network)this)); } this.OnFailed(); return(true); } this.OnFailed(); return(true); } }
public override void OnSuccess(WWWResult www) { if (TowerErrorHandle.Error((FlowNode_Network)this)) { return; } WebAPI.JSON_BodyResponse <JSON_ReqTowerResuponse> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <JSON_ReqTowerResuponse> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); Network.RemoveAPI(); this.Deserialize(jsonObject.body); this.Success(); }
public override void OnSuccess(WWWResult www) { if (TowerErrorHandle.Error((FlowNode_Network)this)) { return; } TowerResuponse towerResuponse = MonoSingleton <GameManager> .Instance.TowerResuponse; WebAPI.JSON_BodyResponse <ReqTowerRank.JSON_TowerRankResponse> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <ReqTowerRank.JSON_TowerRankResponse> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); Network.RemoveAPI(); towerResuponse.Deserialize(jsonObject.body); this.Success(); }
public override void OnSuccess(WWWResult www) { if (TowerErrorHandle.Error((FlowNode_Network)this)) { return; } WebAPI.JSON_BodyResponse <ReqTowerFloorMission.Json_Response> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <ReqTowerFloorMission.Json_Response> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); Network.RemoveAPI(); try { QuestParam quest = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID); if (quest != null) { ReqTowerFloorMission.Json_Response body = jsonObject.body; for (int index = 0; index < quest.MissionNum; ++index) { quest.SetMissionFlag(index, false); quest.SetMissionValue(index, 0); } if (body != null && body.missions != null) { for (int index = 0; index < body.missions.Length; ++index) { int num = body.missions_val[index]; bool isClear = body.missions[index] > 0; quest.SetMissionFlag(index, isClear); quest.SetMissionValue(index, num); } } } this.ActivateOutputLinks(100); } catch (Exception ex) { DebugUtility.LogException(ex); return; } ((Behaviour)this).set_enabled(false); }
public override void OnSuccess(WWWResult www) { if (TowerErrorHandle.Error((FlowNode_Network)this)) { return; } WebAPI.JSON_BodyResponse <ReqTowerFloorRanking.Json_Response> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <ReqTowerFloorRanking.Json_Response> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); Network.RemoveAPI(); try { MonoSingleton <GameManager> .Instance.TowerResuponse.OnFloorRanking(jsonObject.body); this.ActivateOutputLinks(100); } catch (Exception ex) { DebugUtility.LogException(ex); return; } ((Behaviour)this).set_enabled(false); }
private void OnBtlComEnd(WWWResult www) { if (FlowNode_Network.HasCommonError(www) || GlobalVars.QuestType == QuestTypes.Tower && TowerErrorHandle.Error((FlowNode_Network)null)) { return; } if (Network.IsError) { switch (Network.ErrCode) { case Network.EErrCode.QuestEnd: case Network.EErrCode.ColoNoBattle: FlowNode_Network.Failed(); break; default: FlowNode_Network.Retry(); break; } } else { WebAPI.JSON_BodyResponse <Json_PlayerDataAll> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <Json_PlayerDataAll> >(www.text); if (jsonObject.body == null) { FlowNode_Network.Retry(); } else { try { MonoSingleton <GameManager> .Instance.Deserialize(jsonObject.body.player); MonoSingleton <GameManager> .Instance.Deserialize(jsonObject.body.units); MonoSingleton <GameManager> .Instance.Deserialize(jsonObject.body.items); if (jsonObject.body.mails != null) { MonoSingleton <GameManager> .Instance.Deserialize(jsonObject.body.mails); } } catch (Exception ex) { DebugUtility.LogException(ex); FlowNode_Network.Failed(); return; } Network.RemoveAPI(); this.LoadStartScene(); } } }