private void Start() { if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.mConditionObjectTemplate, (UnityEngine.Object)null)) { return; } this.mConditionObjectTemplate.SetActive(false); UnitData unitDataByUniqueId = MonoSingleton <GameManager> .Instance.Player.FindUnitDataByUniqueID((long)GlobalVars.SelectedUnitUniqueID); TobiraParam.Category unitTobiraCategory = (TobiraParam.Category)GlobalVars.PreBattleUnitTobiraCategory; if (unitDataByUniqueId == null || unitTobiraCategory <= TobiraParam.Category.START || unitTobiraCategory >= TobiraParam.Category.MAX) { return; } this.mLayoutObjects = new GameObject[6]; this.mLayoutObjects[1] = this.mLayout_UnitLevel; this.mLayoutObjects[2] = this.mLayout_UnitAwake; this.mLayoutObjects[3] = this.mLayout_JobLevel; this.mLayoutObjects[4] = this.mLayout_TobiraLevel; this.mLayoutObjects[5] = this.mLayout_TobiraOpen; this.mLayoutObjects[0] = this.mLayout_None; TobiraConditionParam[] conditionsForUnit = MonoSingleton <GameManager> .Instance.MasterParam.GetTobiraConditionsForUnit(unitDataByUniqueId.UnitID, unitTobiraCategory); List <ConditionsResult> conditionsResultList = TobiraUtility.TobiraConditionsCheck(unitDataByUniqueId, conditionsForUnit); for (int index = 0; index < conditionsResultList.Count; ++index) { this.CreateLayout(conditionsResultList[index]); } }
private void CreateConditionsItems(UnitData unitData, TobiraConditionParam[] condition_params) { List <ConditionsResult> conditionsResultList = TobiraUtility.TobiraConditionsCheck(unitData, condition_params); int num = Mathf.Max(this.mTobiraConditions.Count, conditionsResultList.Count); for (int index = 0; index < num; ++index) { if (this.mTobiraConditions.Count <= index) { UnitTobiraConditionsItem component = (UnitTobiraConditionsItem)((GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)((Component)this.mTobiraConditionsTemplate).get_gameObject())).GetComponent <UnitTobiraConditionsItem>(); ((Component)component).get_transform().SetParent(((Component)this.mTobiraConditionsContent).get_transform(), false); this.mTobiraConditions.Add(component); } UnitTobiraConditionsItem mTobiraCondition = this.mTobiraConditions[index]; if (conditionsResultList.Count <= index) { ((Component)mTobiraCondition).get_gameObject().SetActive(false); } else { mTobiraCondition.Setup(conditionsResultList[index]); ((Component)mTobiraCondition).get_gameObject().SetActive(true); } } }
public static bool IsClearAllToboraConditions(UnitData unit_data, TobiraParam.Category tobira_category) { TobiraConditionParam[] conditionsForUnit = MonoSingleton <GameManager> .Instance.MasterParam.GetTobiraConditionsForUnit(unit_data.UnitID, tobira_category); if (conditionsForUnit == null) { return(true); } bool flag = true; List <ConditionsResult> conditionsResultList = TobiraUtility.TobiraConditionsCheck(unit_data, conditionsForUnit); for (int index = 0; index < conditionsResultList.Count; ++index) { if (!conditionsResultList[index].isClear) { flag = false; break; } } return(flag); }