private void OnEventHandler(byte eventCode, object content, int senderID) { Hashtable hashtable = (Hashtable)content; int num = (int)hashtable.get_Item((object)"s"); string str; if (num == 0) { str = (string)hashtable.get_Item((object)"m"); } else { byte[] data = (byte[])hashtable.get_Item((object)"m"); str = MyEncrypt.Decrypt(num + this.GetCryptKey(), data, true); } MyPhoton.MyEvent myEvent = new MyPhoton.MyEvent(); myEvent.code = (MyPhoton.SEND_TYPE)eventCode; myEvent.playerID = senderID; myEvent.json = str; if (((Dictionary <object, object>)hashtable).ContainsKey((object)"sq")) { myEvent.sendID = (int)hashtable.get_Item((object)"sq"); } this.mEvents.Add(myEvent); if (this.SortRoomMessage) { this.mEvents.Sort((Comparison <MyPhoton.MyEvent>)((a, b) => a.sendID - b.sendID)); } this.Log("OnEventHandler: " + (object)senderID + (string)hashtable.get_Item((object)"msg")); }
private void UpdatePhotonMessage() { MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; if (UnityEngine.Object.op_Equality((UnityEngine.Object)instance, (UnityEngine.Object)null)) { return; } List <MyPhoton.MyEvent> events = instance.GetEvents(); if (events == null) { return; } while (events.Count > 0) { MyPhoton.MyEvent myEvent = events[0]; events.RemoveAt(0); if (myEvent.code == MyPhoton.SEND_TYPE.Normal && myEvent.binary != null) { VersusDraftReady.VersusReadyMessageData buffer = (VersusDraftReady.VersusReadyMessageData)null; if (GameUtility.Binary2Object <VersusDraftReady.VersusReadyMessageData>(out buffer, myEvent.binary) && buffer != null) { this.mMessageDataList.Add(buffer); } } } }
private void UpdatePhotonMessage() { MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; if (UnityEngine.Object.op_Equality((UnityEngine.Object)instance, (UnityEngine.Object)null)) { return; } List <MyPhoton.MyEvent> events = instance.GetEvents(); if (events == null) { return; } while (events.Count > 0) { MyPhoton.MyEvent myEvent = events[0]; events.RemoveAt(0); if (myEvent.code == MyPhoton.SEND_TYPE.Normal && myEvent.binary != null) { VersusDraftList.VersusDraftMessageData buffer = (VersusDraftList.VersusDraftMessageData)null; if (GameUtility.Binary2Object <VersusDraftList.VersusDraftMessageData>(out buffer, myEvent.binary) && buffer != null) { switch (buffer.h) { case 1: VersusDraftUnit.ResetSelectUnit(); if (buffer.uidx0 >= 0 && this.mVersusDraftUnitList.Count > buffer.uidx0) { this.mVersusDraftUnitList[buffer.uidx0].SelectUnit(false); } if (buffer.uidx1 >= 0 && this.mVersusDraftUnitList.Count > buffer.uidx1) { this.mVersusDraftUnitList[buffer.uidx1].SelectUnit(false); } if (buffer.uidx2 >= 0 && this.mVersusDraftUnitList.Count > buffer.uidx2) { this.mVersusDraftUnitList[buffer.uidx2].SelectUnit(false); continue; } continue; case 2: if (buffer.uidx0 >= 0 && this.mVersusDraftUnitList.Count > buffer.uidx0) { this.mVersusDraftUnitList[buffer.uidx0].DecideUnit(false); ++this.mEnemyUnitIndex; } if (buffer.uidx1 >= 0 && this.mVersusDraftUnitList.Count > buffer.uidx1) { this.mVersusDraftUnitList[buffer.uidx1].DecideUnit(false); ++this.mEnemyUnitIndex; } if (buffer.uidx2 >= 0 && this.mVersusDraftUnitList.Count > buffer.uidx2) { this.mVersusDraftUnitList[buffer.uidx2].DecideUnit(false); ++this.mEnemyUnitIndex; continue; } continue; case 3: if (!this.ChangeTurn(true)) { for (int index = 0; index < this.SELECTABLE_UNIT_COUNT_OF_TURN[this.mTurn]; ++index) { this.mVersusDraftSelectedUnit[this.mSelectingUnitIndex + index].Selecting(); } continue; } continue; default: continue; } } } } }