예제 #1
0
        private void Refresh()
        {
            if (Object.op_Equality((Object)this.ItemTemplate, (Object)null) || Object.op_Equality((Object)this.ItemLayout, (Object)null))
            {
                return;
            }
            for (int index = 0; index < this.Chapter.keys.Count; ++index)
            {
                KeyItem key = this.Chapter.keys[index];
                if (key != null && !string.IsNullOrEmpty(key.iname) && key.num != 0)
                {
                    ItemParam itemParam = MonoSingleton <GameManager> .Instance.GetItemParam(key.iname);

                    ItemData itemDataByItemParam = MonoSingleton <GameManager> .Instance.Player.FindItemDataByItemParam(itemParam);

                    GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.ItemTemplate);
                    DataSource.Bind <ChapterParam>(gameObject, this.Chapter);
                    DataSource.Bind <ItemParam>(gameObject, itemParam);
                    DataSource.Bind <ItemData>(gameObject, itemDataByItemParam);
                    DataSource.Bind <KeyItem>(gameObject, key);
                    KeyQuestBanner component = (KeyQuestBanner)gameObject.GetComponent <KeyQuestBanner>();
                    if (Object.op_Inequality((Object)component, (Object)null))
                    {
                        component.UpdateValue();
                    }
                    gameObject.get_transform().SetParent(this.ItemLayout.get_transform(), false);
                    gameObject.SetActive(true);
                }
            }
        }
예제 #2
0
        private void Refresh()
        {
            GameUtility.DestroyGameObjects <ListItemEvents>(this.mItems);
            this.mItems.Clear();
            GameManager         instance = MonoSingleton <GameManager> .Instance;
            ChapterParam        currentChapter;
            List <ChapterParam> availableChapters = this.GetAvailableChapters(instance.Chapters, instance.Player.AvailableQuests, Network.GetServerTime(), out currentChapter);

            this.mCurrentChapter = currentChapter;
            for (int index = 0; index < availableChapters.Count; ++index)
            {
                ChapterParam data = availableChapters[index];
                if (!string.IsNullOrEmpty(data.prefabPath))
                {
                    StringBuilder stringBuilder = GameUtility.GetStringBuilder();
                    stringBuilder.Append("QuestChapters/");
                    stringBuilder.Append(data.prefabPath);
                    ListItemEvents listItemEvents1 = AssetManager.Load <ListItemEvents>(stringBuilder.ToString());
                    if (!UnityEngine.Object.op_Equality((UnityEngine.Object)listItemEvents1, (UnityEngine.Object)null))
                    {
                        ListItemEvents listItemEvents2 = (ListItemEvents)UnityEngine.Object.Instantiate <ListItemEvents>((M0)listItemEvents1);
                        foreach (ButtonEvent componentsInChild in (ButtonEvent[])((Component)listItemEvents2).GetComponentsInChildren <ButtonEvent>(true))
                        {
                            componentsInChild.syncEvent = this.ChapterScrollRect;
                        }
                        DataSource.Bind <ChapterParam>(((Component)listItemEvents2).get_gameObject(), data);
                        if (data.quests != null && data.quests.Count > 0)
                        {
                            DataSource.Bind <QuestParam>(((Component)listItemEvents2).get_gameObject(), data.quests[0]);
                        }
                        KeyQuestBanner component = (KeyQuestBanner)((Component)listItemEvents2).get_gameObject().GetComponent <KeyQuestBanner>();
                        if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null))
                        {
                            component.UpdateValue();
                        }
                        ((Component)listItemEvents2).get_transform().SetParent(this.ItemContainer.get_transform(), false);
                        ((Component)listItemEvents2).get_gameObject().SetActive(true);
                        listItemEvents2.OnSelect      = new ListItemEvents.ListItemEvent(this.OnItemSelect);
                        listItemEvents2.OnOpenDetail  = new ListItemEvents.ListItemEvent(this.OnOpenItemDetail);
                        listItemEvents2.OnCloseDetail = new ListItemEvents.ListItemEvent(this.OnCloseItemDetail);
                        this.mItems.Add(listItemEvents2);
                    }
                }
            }
            for (int index = 0; index < this.mItems.Count; ++index)
            {
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.mItems[index], (UnityEngine.Object)null))
                {
                    ((Component)this.mItems[index]).get_gameObject().get_transform().SetSiblingIndex(index);
                }
            }
            this.ResetScroll();
        }
예제 #3
0
        private void Refresh(EventQuestList.EventQuestTypes type)
        {
            GameUtility.DestroyGameObjects <ListItemEvents>(this.mItems);
            this.mItems.Clear();
            GameManager instance = MonoSingleton <GameManager> .Instance;

            ChapterParam[]      chapters          = instance.Chapters;
            QuestParam[]        availableQuests   = instance.Player.AvailableQuests;
            long                serverTime        = Network.GetServerTime();
            ChapterParam        currentChapter    = (ChapterParam)null;
            List <ChapterParam> availableChapters = this.GetAvailableChapters(type, chapters, availableQuests, (string)GlobalVars.SelectedSection, (string)GlobalVars.SelectedChapter, serverTime, out currentChapter);

            if (type == EventQuestList.EventQuestTypes.Normal)
            {
                SubQuestTypes mTabIndex = (SubQuestTypes)this.mTabIndex;
                for (int index = 0; index < availableChapters.Count; ++index)
                {
                    if (availableChapters[index].GetSubQuestType() != mTabIndex)
                    {
                        availableChapters.RemoveAt(index--);
                    }
                }
            }
            if (this.Descending)
            {
                availableChapters.Reverse();
            }
            if (type == EventQuestList.EventQuestTypes.Tower && string.IsNullOrEmpty(GlobalVars.SelectedChapter.Get()))
            {
                List <TowerParam> towerParamList = new List <TowerParam>();
                for (int index1 = 0; index1 < instance.Towers.Length; ++index1)
                {
                    TowerParam tower = instance.Towers[index1];
                    for (int index2 = 0; index2 < availableQuests.Length; ++index2)
                    {
                        if (availableQuests[index2].type == QuestTypes.Tower && !(availableQuests[index2].iname != tower.iname) && availableQuests[index2].IsDateUnlock(serverTime))
                        {
                            towerParamList.Add(tower);
                            break;
                        }
                    }
                }
                for (int index = 0; index < towerParamList.Count; ++index)
                {
                    TowerParam     data            = towerParamList[index];
                    ListItemEvents listItemEvents1 = !UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ItemTemplate, (UnityEngine.Object)null) ? (ListItemEvents)null : (ListItemEvents)this.ItemTemplate.GetComponent <ListItemEvents>();
                    if (!string.IsNullOrEmpty(data.prefabPath))
                    {
                        StringBuilder stringBuilder = GameUtility.GetStringBuilder();
                        stringBuilder.Append("QuestChapters/");
                        stringBuilder.Append(data.prefabPath);
                        listItemEvents1 = AssetManager.Load <ListItemEvents>(stringBuilder.ToString());
                    }
                    if (!UnityEngine.Object.op_Equality((UnityEngine.Object)listItemEvents1, (UnityEngine.Object)null))
                    {
                        QuestParam quest = MonoSingleton <GameManager> .Instance.FindQuest(data.iname);

                        ListItemEvents listItemEvents2 = (ListItemEvents)UnityEngine.Object.Instantiate <ListItemEvents>((M0)listItemEvents1);
                        DataSource.Bind <TowerParam>(((Component)listItemEvents2).get_gameObject(), data);
                        DataSource.Bind <QuestParam>(((Component)listItemEvents2).get_gameObject(), quest);
                        ((Component)listItemEvents2).get_transform().SetParent(this.ItemContainer.get_transform(), false);
                        ((Component)listItemEvents2).get_gameObject().SetActive(true);
                        listItemEvents2.OnSelect = new ListItemEvents.ListItemEvent(this.OnTowerSelect);
                        this.mItems.Add(listItemEvents2);
                    }
                }
                for (int index = 0; index < availableQuests.Length; ++index)
                {
                    if (availableQuests[index].IsMultiTower && availableQuests[index].IsDateUnlock(serverTime))
                    {
                        ListItemEvents listItemEvents1 = !UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ItemTemplate, (UnityEngine.Object)null) ? (ListItemEvents)null : (ListItemEvents)this.ItemTemplate.GetComponent <ListItemEvents>();
                        ChapterParam   chapter         = availableQuests[index].Chapter;
                        if (chapter != null)
                        {
                            if (!string.IsNullOrEmpty(chapter.prefabPath))
                            {
                                StringBuilder stringBuilder = GameUtility.GetStringBuilder();
                                stringBuilder.Append("QuestChapters/");
                                stringBuilder.Append(chapter.prefabPath);
                                listItemEvents1 = AssetManager.Load <ListItemEvents>(stringBuilder.ToString());
                            }
                            if (!UnityEngine.Object.op_Equality((UnityEngine.Object)listItemEvents1, (UnityEngine.Object)null))
                            {
                                ListItemEvents listItemEvents2 = (ListItemEvents)UnityEngine.Object.Instantiate <ListItemEvents>((M0)listItemEvents1);
                                DataSource.Bind <QuestParam>(((Component)listItemEvents2).get_gameObject(), availableQuests[index]);
                                ((Component)listItemEvents2).get_transform().SetParent(this.ItemContainer.get_transform(), false);
                                ((Component)listItemEvents2).get_gameObject().SetActive(true);
                                listItemEvents2.OnSelect = new ListItemEvents.ListItemEvent(this.OnMultiTowerSelect);
                                this.mItems.Add(listItemEvents2);
                            }
                        }
                    }
                }
            }
            for (int index = 0; index < availableChapters.Count; ++index)
            {
                ChapterParam   data            = availableChapters[index];
                ListItemEvents listItemEvents1 = !UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ItemTemplate, (UnityEngine.Object)null) ? (ListItemEvents)null : (ListItemEvents)this.ItemTemplate.GetComponent <ListItemEvents>();
                if (!string.IsNullOrEmpty(data.prefabPath))
                {
                    StringBuilder stringBuilder = GameUtility.GetStringBuilder();
                    stringBuilder.Append("QuestChapters/");
                    stringBuilder.Append(data.prefabPath);
                    listItemEvents1 = AssetManager.Load <ListItemEvents>(stringBuilder.ToString());
                }
                if (!UnityEngine.Object.op_Equality((UnityEngine.Object)listItemEvents1, (UnityEngine.Object)null))
                {
                    ListItemEvents listItemEvents2 = (ListItemEvents)UnityEngine.Object.Instantiate <ListItemEvents>((M0)listItemEvents1);
                    DataSource.Bind <ChapterParam>(((Component)listItemEvents2).get_gameObject(), data);
                    DataSource.Bind <KeyItem>(((Component)listItemEvents2).get_gameObject(), data == null || data.keys.Count <= 0 ? (KeyItem)null : data.keys[0]);
                    KeyQuestBanner component = (KeyQuestBanner)((Component)listItemEvents2).get_gameObject().GetComponent <KeyQuestBanner>();
                    if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null))
                    {
                        component.UpdateValue();
                    }
                    ((Component)listItemEvents2).get_transform().SetParent(this.ItemContainer.get_transform(), false);
                    ((Component)listItemEvents2).get_gameObject().SetActive(true);
                    listItemEvents2.OnSelect = new ListItemEvents.ListItemEvent(this.OnNodeSelect);
                    this.mItems.Add(listItemEvents2);
                }
            }
            this.StableSort <ListItemEvents>(this.mItems, (Comparison <ListItemEvents>)((p1, p2) =>
            {
                ChapterParam chapterParam1 = !UnityEngine.Object.op_Inequality((UnityEngine.Object)p1, (UnityEngine.Object)null) ? (ChapterParam)null : p1.Chapter;
                ChapterParam chapterParam2 = !UnityEngine.Object.op_Inequality((UnityEngine.Object)p2, (UnityEngine.Object)null) ? (ChapterParam)null : p2.Chapter;
                return((chapterParam1 == null ? 1 : (!chapterParam1.IsGpsQuest() ? 1 : 0)).CompareTo(chapterParam2 == null ? 1 : (!chapterParam2.IsGpsQuest() ? 1 : 0)));
            }));
            for (int index = 0; index < this.mItems.Count; ++index)
            {
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.mItems[index], (UnityEngine.Object)null))
                {
                    ((Component)this.mItems[index]).get_gameObject().get_transform().SetSiblingIndex(index);
                }
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.BackButton, (UnityEngine.Object)null))
            {
                if (currentChapter != null)
                {
                    this.BackButton.SetActive(true);
                }
                else if (!string.IsNullOrEmpty((string)GlobalVars.SelectedSection))
                {
                    this.BackButton.SetActive(!this.IsSectionHidden((string)GlobalVars.SelectedSection));
                }
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Caution, (UnityEngine.Object)null))
            {
                this.Caution.SetActive(availableChapters.Count == 0 && type != EventQuestList.EventQuestTypes.Tower);
            }
            this.RefreshSwitchButton(type);
            if (type == EventQuestList.EventQuestTypes.Normal)
            {
                this.EnableTab();
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.QuestTypeTextFrame, (UnityEngine.Object)null))
                {
                    this.QuestTypeTextFrame.SetActive(false);
                }
                this.SetToggleIsOn();
            }
            else
            {
                this.DisableTab();
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.QuestTypeTextFrame, (UnityEngine.Object)null))
                {
                    this.QuestTypeTextFrame.SetActive(true);
                }
                this.RefreshQuestTypeText(type);
            }
            this.ResetScroll();
            FlowNode_GameObject.ActivateOutputLinks((Component)this, 50);
        }
예제 #4
0
        private void Refresh(EventQuestList.EventQuestTypes type)
        {
            GameUtility.DestroyGameObjects <ListItemEvents>(this.mItems);
            GameManager instance = MonoSingleton <GameManager> .Instance;

            ChapterParam[]      chapters         = instance.Chapters;
            List <ChapterParam> chapterParamList = new List <ChapterParam>((IEnumerable <ChapterParam>)chapters);

            QuestParam[] availableQuests = instance.Player.AvailableQuests;
            long         serverTime      = Network.GetServerTime();
            ChapterParam chapterParam    = (ChapterParam)null;

            for (int index = chapterParamList.Count - 1; index >= 0; --index)
            {
                if ((string)GlobalVars.SelectedSection != chapterParamList[index].section)
                {
                    chapterParamList.RemoveAt(index);
                }
            }
            if (!string.IsNullOrEmpty((string)GlobalVars.SelectedChapter))
            {
                chapterParam = instance.FindArea((string)GlobalVars.SelectedChapter);
                for (int index = chapterParamList.Count - 1; index >= 0; --index)
                {
                    if (chapterParamList[index].parent == null || chapterParamList[index].parent.iname != (string)GlobalVars.SelectedChapter)
                    {
                        chapterParamList.RemoveAt(index);
                    }
                }
            }
            else
            {
                for (int index = chapterParamList.Count - 1; index >= 0; --index)
                {
                    if (chapterParamList[index].parent != null)
                    {
                        chapterParamList.RemoveAt(index);
                    }
                }
            }
            switch (type)
            {
            case EventQuestList.EventQuestTypes.Normal:
                for (int index = 0; index < chapterParamList.Count; ++index)
                {
                    if (chapterParamList[index].IsKeyQuest())
                    {
                        chapterParamList.RemoveAt(index--);
                    }
                }
                break;

            case EventQuestList.EventQuestTypes.Key:
                for (int index = 0; index < chapterParamList.Count; ++index)
                {
                    if (!chapterParamList[index].IsKeyQuest())
                    {
                        chapterParamList.RemoveAt(index--);
                    }
                }
                break;
            }
            for (int index = chapterParamList.Count - 1; index >= 0; --index)
            {
                if (!this.ChapterContainsPlayableQuest(chapterParamList[index], chapters, availableQuests, serverTime))
                {
                    chapterParamList.RemoveAt(index);
                }
            }
            if (this.Descending)
            {
                chapterParamList.Reverse();
            }
            if (type == EventQuestList.EventQuestTypes.Normal && string.IsNullOrEmpty(GlobalVars.SelectedChapter.Get()))
            {
                List <TowerParam> towerParamList = new List <TowerParam>();
                for (int index1 = 0; index1 < instance.Towers.Length; ++index1)
                {
                    TowerParam tower = instance.Towers[index1];
                    for (int index2 = 0; index2 < availableQuests.Length; ++index2)
                    {
                        if (availableQuests[index2].type == QuestTypes.Tower && !(availableQuests[index2].iname != tower.iname) && availableQuests[index2].IsDateUnlock(serverTime))
                        {
                            towerParamList.Add(tower);
                            break;
                        }
                    }
                }
                for (int index = 0; index < towerParamList.Count; ++index)
                {
                    TowerParam     data            = towerParamList[index];
                    ListItemEvents listItemEvents1 = !Object.op_Inequality((Object)this.ItemTemplate, (Object)null) ? (ListItemEvents)null : (ListItemEvents)this.ItemTemplate.GetComponent <ListItemEvents>();
                    if (!string.IsNullOrEmpty(data.prefabPath))
                    {
                        StringBuilder stringBuilder = GameUtility.GetStringBuilder();
                        stringBuilder.Append("QuestChapters/");
                        stringBuilder.Append(data.prefabPath);
                        listItemEvents1 = AssetManager.Load <ListItemEvents>(stringBuilder.ToString());
                    }
                    if (!Object.op_Equality((Object)listItemEvents1, (Object)null))
                    {
                        QuestParam quest = MonoSingleton <GameManager> .Instance.FindQuest(data.iname);

                        ListItemEvents listItemEvents2 = (ListItemEvents)Object.Instantiate <ListItemEvents>((M0)listItemEvents1);
                        DataSource.Bind <TowerParam>(((Component)listItemEvents2).get_gameObject(), data);
                        DataSource.Bind <QuestParam>(((Component)listItemEvents2).get_gameObject(), quest);
                        ((Component)listItemEvents2).get_transform().SetParent(this.ItemContainer.get_transform(), false);
                        ((Component)listItemEvents2).get_gameObject().SetActive(true);
                        listItemEvents2.OnSelect = new ListItemEvents.ListItemEvent(this.OnTowerSelect);
                        this.mItems.Add(listItemEvents2);
                    }
                }
            }
            for (int index = 0; index < chapterParamList.Count; ++index)
            {
                ChapterParam   data            = chapterParamList[index];
                ListItemEvents listItemEvents1 = !Object.op_Inequality((Object)this.ItemTemplate, (Object)null) ? (ListItemEvents)null : (ListItemEvents)this.ItemTemplate.GetComponent <ListItemEvents>();
                if (!string.IsNullOrEmpty(data.prefabPath))
                {
                    StringBuilder stringBuilder = GameUtility.GetStringBuilder();
                    stringBuilder.Append("QuestChapters/");
                    stringBuilder.Append(data.prefabPath);
                    listItemEvents1 = AssetManager.Load <ListItemEvents>(stringBuilder.ToString());
                }
                if (!Object.op_Equality((Object)listItemEvents1, (Object)null))
                {
                    ListItemEvents listItemEvents2 = (ListItemEvents)Object.Instantiate <ListItemEvents>((M0)listItemEvents1);
                    DataSource.Bind <ChapterParam>(((Component)listItemEvents2).get_gameObject(), data);
                    DataSource.Bind <KeyItem>(((Component)listItemEvents2).get_gameObject(), data == null || data.keys.Count <= 0 ? (KeyItem)null : data.keys[0]);
                    KeyQuestBanner component = (KeyQuestBanner)((Component)listItemEvents2).get_gameObject().GetComponent <KeyQuestBanner>();
                    if (Object.op_Inequality((Object)component, (Object)null))
                    {
                        component.UpdateValue();
                    }
                    ((Component)listItemEvents2).get_transform().SetParent(this.ItemContainer.get_transform(), false);
                    ((Component)listItemEvents2).get_gameObject().SetActive(true);
                    listItemEvents2.OnSelect = new ListItemEvents.ListItemEvent(this.OnNodeSelect);
                    this.mItems.Add(listItemEvents2);
                }
            }
            if (Object.op_Inequality((Object)this.BackButton, (Object)null))
            {
                if (chapterParam != null)
                {
                    this.BackButton.SetActive(true);
                }
                else if (!string.IsNullOrEmpty((string)GlobalVars.SelectedSection))
                {
                    this.BackButton.SetActive(!this.IsSectionHidden((string)GlobalVars.SelectedSection));
                }
            }
            if (Object.op_Inequality((Object)this.Caution, (Object)null))
            {
                this.Caution.SetActive(chapterParamList.Count == 0);
            }
            this.RefreshSwitchButton(type);
            this.RefreshQuestTypeText(type);
            this.ResetScroll();
            FlowNode_GameObject.ActivateOutputLinks((Component)this, 50);
        }