public static void CalcUnitLevelStatus(UnitParam unit, int unitLv, ref BaseStatus status) { GrowParam growParam = MonoSingleton <GameManager> .GetInstanceDirect().GetGrowParam((string)unit.grow); if (growParam != null && growParam.curve != null) { growParam.CalcLevelCurveStatus(unitLv, ref status, unit.ini_status, unit.max_status); } else { unit.ini_status.param.CopyTo(status.param); if (unit.ini_status.enchant_resist != null) { unit.ini_status.enchant_resist.CopyTo(status.enchant_resist); } } FixParam fixParam = MonoSingleton <GameManager> .GetInstanceDirect().MasterParam.FixParam; status.enchant_assist.esa_fire = (OShort)fixParam.EsaAssist; status.enchant_assist.esa_water = (OShort)fixParam.EsaAssist; status.enchant_assist.esa_wind = (OShort)fixParam.EsaAssist; status.enchant_assist.esa_thunder = (OShort)fixParam.EsaAssist; status.enchant_assist.esa_shine = (OShort)fixParam.EsaAssist; status.enchant_assist.esa_dark = (OShort)fixParam.EsaAssist; status.enchant_resist.esa_fire = (OShort)fixParam.EsaResist; status.enchant_resist.esa_water = (OShort)fixParam.EsaResist; status.enchant_resist.esa_wind = (OShort)fixParam.EsaResist; status.enchant_resist.esa_thunder = (OShort)fixParam.EsaResist; status.enchant_resist.esa_shine = (OShort)fixParam.EsaResist; status.enchant_resist.esa_dark = (OShort)fixParam.EsaResist; status.param.rec = (OShort)fixParam.IniValRec; }
public override void OnSuccess(WWWResult www) { if (Network.IsError) { switch (Network.ErrCode) { case Network.EErrCode.GoldBuyCostShort: if (this.ShowResult) { this.OutOfCoin(); } this.OnBack(); break; case Network.EErrCode.GoldBuyLimit: if (this.ShowResult) { this.OutOfBuyCount(); } this.OnBack(); break; default: this.OnRetry(); break; } } else { WebAPI.JSON_BodyResponse <Json_PlayerDataAll> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <Json_PlayerDataAll> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); if (jsonObject.body == null) { this.OnRetry(); } else { PlayerData.EDeserializeFlags flag = (PlayerData.EDeserializeFlags)(0 | 2 | 1); if (!MonoSingleton <GameManager> .Instance.Player.Deserialize(jsonObject.body.player, flag)) { this.OnRetry(); } else { Network.RemoveAPI(); AnalyticsManager.TrackOriginalCurrencyUse(ESaleType.Coin, this.getRequiredCoin(), "BuyGold"); if (this.ShowResult) { FixParam fixParam = MonoSingleton <GameManager> .Instance.MasterParam.FixParam; UIUtility.SystemMessage((string)null, LocalizedText.Get("sys.GOLDBOUGHT", (object)fixParam.BuyGoldCost, (object)fixParam.BuyGoldAmount), (UIUtility.DialogResultEvent)(go => {}), (GameObject)null, false, -1); MonoSingleton <GameManager> .Instance.Player.OnGoldChange((int)fixParam.BuyGoldAmount); } this.Success(); } } } }
private bool CheckArtifactSlot(int slot, JobData job, UnitData unit) { if (job == null || unit == null) { return(false); } int awakeLv = unit.AwakeLv; FixParam fixParam = MonoSingleton <GameManager> .GetInstanceDirect().MasterParam.FixParam; if (fixParam == null || fixParam.EquipArtifactSlotUnlock == null || (fixParam.EquipArtifactSlotUnlock.Length <= 0 || fixParam.EquipArtifactSlotUnlock.Length < slot)) { return(false); } return((int)fixParam.EquipArtifactSlotUnlock[slot] <= awakeLv); }
public override void OnActivate(int pinID) { if (pinID != 0 || ((Behaviour)this).get_enabled()) { return; } if (this.Confirm) { FixParam fixParam = MonoSingleton <GameManager> .Instance.MasterParam.FixParam; FlowNode_BuyGold.ConfirmBoxObj = UIUtility.ConfirmBox(LocalizedText.Get("sys.BUYGOLD", (object)fixParam.BuyGoldCost, (object)fixParam.BuyGoldAmount, (object)MonoSingleton <GameManager> .Instance.Player.PaidCoin, (object)(MonoSingleton <GameManager> .Instance.Player.FreeCoin + MonoSingleton <GameManager> .Instance.Player.ComCoin)), new UIUtility.DialogResultEvent(this.OnBuy), (UIUtility.DialogResultEvent)null, (GameObject)null, false, -1, (string)null, (string)null); } else { this.SendRequest(); } }
public static void CalcUnitElementStatus(EElement element, ref BaseStatus status) { FixParam fixParam = MonoSingleton <GameManager> .GetInstanceDirect().MasterParam.FixParam; int elementResistUpRate = (int)fixParam.ElementResistUpRate; int elementResistDownRate = (int)fixParam.ElementResistDownRate; EElement weakElement = UnitParam.GetWeakElement(element); EElement resistElement = UnitParam.GetResistElement(element); ElementParam elementResist1; EElement index1; (elementResist1 = status.element_resist)[index1 = weakElement] = (OShort)((int)elementResist1[index1] + elementResistDownRate); ElementParam elementResist2; EElement index2; (elementResist2 = status.element_resist)[index2 = resistElement] = (OShort)((int)elementResist2[index2] + elementResistUpRate); }
public override void OnActivate(int pinID) { if (pinID != 0 || ((Behaviour)this).get_enabled()) { return; } PlayerData player = MonoSingleton <GameManager> .Instance.Player; if (this.Confirm) { FixParam fixParam = MonoSingleton <GameManager> .Instance.MasterParam.FixParam; FlowNode_BuyStamina.ConfirmBoxObj = UIUtility.ConfirmBox(LocalizedText.Get("sys.RESET_STAMINA", (object)player.GetStaminaRecoveryCost(false), (object)fixParam.StaminaAdd), new UIUtility.DialogResultEvent(this.OnBuy), (UIUtility.DialogResultEvent)null, (GameObject)null, false, -1, (string)null, (string)null); } else { this.SendRequest(); } }
private void OutOfCoin() { FixParam fixParam = MonoSingleton <GameManager> .Instance.MasterParam.FixParam; UIUtility.NegativeSystemMessage((string)null, LocalizedText.Get("sys.OUTOFCOIN", (object)fixParam.BuyGoldCost, (object)fixParam.BuyGoldAmount), (UIUtility.DialogResultEvent)(go => {}), (GameObject)null, false, -1); }
public BuffAttachment MakeBuff(Unit gimmick, Unit target) { BuffAttachment buffAttachment = new BuffAttachment(); switch (this.GimmickType) { case EEventGimmick.AtkUp: case EEventGimmick.DefUp: case EEventGimmick.MagUp: case EEventGimmick.MndUp: case EEventGimmick.RecUp: case EEventGimmick.SpdUp: case EEventGimmick.CriUp: case EEventGimmick.LukUp: case EEventGimmick.MovUp: FixParam fixParam = MonoSingleton <GameManager> .Instance.MasterParam.FixParam; int gemsBuffValue = (int)fixParam.GemsBuffValue; int gemsBuffTurn = (int)fixParam.GemsBuffTurn; SkillParamCalcTypes skillParamCalcTypes = SkillParamCalcTypes.Scale; if (this.GimmickType == EEventGimmick.AtkUp) { buffAttachment.status.param.atk = (OShort)gemsBuffValue; } if (this.GimmickType == EEventGimmick.DefUp) { buffAttachment.status.param.def = (OShort)gemsBuffValue; } if (this.GimmickType == EEventGimmick.MagUp) { buffAttachment.status.param.mag = (OShort)gemsBuffValue; } if (this.GimmickType == EEventGimmick.MndUp) { buffAttachment.status.param.mnd = (OShort)gemsBuffValue; } if (this.GimmickType == EEventGimmick.RecUp) { buffAttachment.status.param.rec = (OShort)gemsBuffValue; } if (this.GimmickType == EEventGimmick.SpdUp) { buffAttachment.status.param.spd = (OShort)gemsBuffValue; } if (this.GimmickType == EEventGimmick.CriUp) { buffAttachment.status.param.cri = (OShort)gemsBuffValue; } if (this.GimmickType == EEventGimmick.LukUp) { buffAttachment.status.param.luk = (OShort)gemsBuffValue; } if (this.GimmickType == EEventGimmick.MovUp) { buffAttachment.status.param.mov = (OShort)2; skillParamCalcTypes = SkillParamCalcTypes.Add; } buffAttachment.user = gimmick; buffAttachment.BuffType = BuffTypes.Buff; buffAttachment.CalcType = skillParamCalcTypes; buffAttachment.CheckTarget = target; buffAttachment.CheckTiming = EffectCheckTimings.ActionStart; buffAttachment.UseCondition = ESkillCondition.None; buffAttachment.IsPassive = (OBool)false; buffAttachment.turn = (OInt)gemsBuffTurn; break; } return(buffAttachment); }
public void ExecuteGimmickEffect(Unit gimmick, Unit target, LogMapEvent log = null) { switch (this.GimmickType) { case EEventGimmick.Heal: int hp = (int)target.MaximumStatus.param.hp; int num = Math.Min(hp * this.IntValue / 100, hp - (int)target.CurrentStatus.param.hp); target.Heal(num); if (log == null) { break; } log.heal = num; break; case EEventGimmick.AtkUp: case EEventGimmick.DefUp: case EEventGimmick.MagUp: case EEventGimmick.MndUp: case EEventGimmick.RecUp: case EEventGimmick.SpdUp: case EEventGimmick.CriUp: case EEventGimmick.LukUp: case EEventGimmick.MovUp: BuffAttachment buff = new BuffAttachment(); FixParam fixParam = MonoSingleton <GameManager> .Instance.MasterParam.FixParam; int gemsBuffValue = (int)fixParam.GemsBuffValue; int gemsBuffTurn = (int)fixParam.GemsBuffTurn; SkillParamCalcTypes skillParamCalcTypes = SkillParamCalcTypes.Scale; if (this.GimmickType == EEventGimmick.AtkUp) { buff.status.param.atk = (OShort)gemsBuffValue; } if (this.GimmickType == EEventGimmick.DefUp) { buff.status.param.def = (OShort)gemsBuffValue; } if (this.GimmickType == EEventGimmick.MagUp) { buff.status.param.mag = (OShort)gemsBuffValue; } if (this.GimmickType == EEventGimmick.MndUp) { buff.status.param.mnd = (OShort)gemsBuffValue; } if (this.GimmickType == EEventGimmick.RecUp) { buff.status.param.rec = (OShort)gemsBuffValue; } if (this.GimmickType == EEventGimmick.SpdUp) { buff.status.param.spd = (OShort)gemsBuffValue; } if (this.GimmickType == EEventGimmick.CriUp) { buff.status.param.cri = (OShort)gemsBuffValue; } if (this.GimmickType == EEventGimmick.LukUp) { buff.status.param.luk = (OShort)gemsBuffValue; } if (this.GimmickType == EEventGimmick.MovUp) { buff.status.param.mov = (OShort)2; skillParamCalcTypes = SkillParamCalcTypes.Add; } buff.user = gimmick; buff.BuffType = BuffTypes.Buff; buff.CalcType = skillParamCalcTypes; buff.CheckTarget = target; buff.CheckTiming = EffectCheckTimings.ActionStart; buff.UseCondition = ESkillCondition.None; buff.IsPassive = (OBool)false; buff.turn = (OInt)gemsBuffTurn; target.SetBuffAttachment(buff, false); if (log == null) { break; } BattleCore.SetBuffBits(buff.status, ref log.buff, ref log.debuff); break; } }