private bool actionCond(Unit target, RandXorshift rand, LogMapTrick.TargetInfo log_mt_ti) { CondEffect mCondEffect = this.mCondEffect; if (rand == null || mCondEffect == null || (mCondEffect.param == null || mCondEffect.param.conditions == null)) { return(false); } ConditionEffectTypes conditionEffectTypes = ConditionEffectTypes.None; if (!mCondEffect.CheckEnableCondTarget(target)) { return(true); } if (mCondEffect.param.type != ConditionEffectTypes.None && mCondEffect.param.conditions != null) { int rate = (int)mCondEffect.rate; if (0 < rate && rate < 100 && (int)(rand.Get() % 100U) > rate) { return(true); } conditionEffectTypes = mCondEffect.param.type; } switch (conditionEffectTypes) { case ConditionEffectTypes.CureCondition: for (int index = 0; index < mCondEffect.param.conditions.Length; ++index) { EUnitCondition condition = mCondEffect.param.conditions[index]; this.cureCond(target, condition, log_mt_ti); } break; case ConditionEffectTypes.FailCondition: if ((int)mCondEffect.value != 0) { EnchantParam enchantResist = target.CurrentStatus.enchant_resist; for (int index = 0; index < mCondEffect.param.conditions.Length; ++index) { EUnitCondition condition = mCondEffect.param.conditions[index]; if (!target.IsDisableUnitCondition(condition) && this.checkFailCond(target, (int)mCondEffect.value, (int)enchantResist[condition], condition, rand)) { this.failCond(target, mCondEffect, conditionEffectTypes, condition, log_mt_ti); } } break; } break; case ConditionEffectTypes.ForcedFailCondition: for (int index = 0; index < mCondEffect.param.conditions.Length; ++index) { EUnitCondition condition = mCondEffect.param.conditions[index]; this.failCond(target, mCondEffect, conditionEffectTypes, condition, log_mt_ti); } break; case ConditionEffectTypes.RandomFailCondition: if ((int)mCondEffect.value != 0) { EnchantParam enchantResist = target.CurrentStatus.enchant_resist; int index = (int)((long)rand.Get() % (long)mCondEffect.param.conditions.Length); EUnitCondition condition = mCondEffect.param.conditions[index]; if (!target.IsDisableUnitCondition(condition) && this.checkFailCond(target, (int)mCondEffect.value, (int)enchantResist[condition], condition, rand)) { this.failCond(target, mCondEffect, conditionEffectTypes, condition, log_mt_ti); break; } break; } break; case ConditionEffectTypes.DisableCondition: for (int index = 0; index < mCondEffect.param.conditions.Length; ++index) { CondAttachment condAttachment = this.createCondAttachment(target, mCondEffect, conditionEffectTypes, mCondEffect.param.conditions[index]); target.SetCondAttachment(condAttachment); } break; } return(true); }
private bool attachCond(WeatherData.eCondAttachType cond_at_type, Unit target, RandXorshift rand = null) { bool flag = false; using (List <CondEffect> .Enumerator enumerator = this.mCondEffectLists.GetEnumerator()) { while (enumerator.MoveNext()) { CondEffect current = enumerator.Current; if (current != null && current.param != null && current.param.conditions != null) { switch (cond_at_type) { case WeatherData.eCondAttachType.PASSIVE: if (current.param.chk_timing == EffectCheckTimings.Eternal) { break; } continue; case WeatherData.eCondAttachType.TURN: if (current.param.chk_timing != EffectCheckTimings.Eternal) { break; } continue; } if (current.CheckEnableCondTarget(target)) { ConditionEffectTypes type = current.param.type; switch (type) { case ConditionEffectTypes.CureCondition: for (int index = 0; index < current.param.conditions.Length; ++index) { EUnitCondition condition = current.param.conditions[index]; this.cureCond(target, condition); } break; case ConditionEffectTypes.FailCondition: if ((int)current.value != 0) { EnchantParam enchantResist = target.CurrentStatus.enchant_resist; for (int index = 0; index < current.param.conditions.Length; ++index) { EUnitCondition condition = current.param.conditions[index]; if (!target.IsDisableUnitCondition(condition) && this.checkFailCond(target, (int)current.value, (int)enchantResist[condition], condition, rand)) { this.failCond(target, current, type, condition); } } break; } break; case ConditionEffectTypes.ForcedFailCondition: for (int index = 0; index < current.param.conditions.Length; ++index) { EUnitCondition condition = current.param.conditions[index]; this.failCond(target, current, type, condition); } break; case ConditionEffectTypes.RandomFailCondition: if ((int)current.value != 0) { EnchantParam enchantResist = target.CurrentStatus.enchant_resist; int index = rand == null ? 0 : (int)((long)rand.Get() % (long)current.param.conditions.Length); EUnitCondition condition = current.param.conditions[index]; if (!target.IsDisableUnitCondition(condition) && this.checkFailCond(target, (int)current.value, (int)enchantResist[condition], condition, rand)) { this.failCond(target, current, type, condition); break; } break; } break; case ConditionEffectTypes.DisableCondition: for (int index = 0; index < current.param.conditions.Length; ++index) { CondAttachment condAttachment = this.createCondAttachment(target, current, type, current.param.conditions[index]); CondAttachment sameCondAttachment = this.getSameCondAttachment(target, condAttachment); if (sameCondAttachment != null) { sameCondAttachment.turn = condAttachment.turn; } else { target.SetCondAttachment(condAttachment); } } break; } flag = true; } } } } return(flag); }