private void ChatMaintenance() { ((Behaviour)this).set_enabled(false); BlackList component = (BlackList)((Component)this).get_gameObject().GetComponent <BlackList>(); if (Object.op_Inequality((Object)component, (Object)null)) { component.RefreshMaintenanceMessage(Network.ErrMsg); } Network.RemoveAPI(); Network.ResetError(); this.ActivateOutputLinks(2); }