private void ChatMaintenance()
        {
            ((Behaviour)this).set_enabled(false);
            BlackList component = (BlackList)((Component)this).get_gameObject().GetComponent <BlackList>();

            if (Object.op_Inequality((Object)component, (Object)null))
            {
                component.RefreshMaintenanceMessage(Network.ErrMsg);
            }
            Network.RemoveAPI();
            Network.ResetError();
            this.ActivateOutputLinks(2);
        }