private void Init() { if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.ListParent, (UnityEngine.Object)null) || UnityEngine.Object.op_Equality((UnityEngine.Object) this.ListItemTemplate, (UnityEngine.Object)null)) { return; } this.master = MonoSingleton <GameManager> .Instance.MasterParam; if (this.master == null) { return; } this.player = MonoSingleton <GameManager> .Instance.Player; if (this.player == null) { return; } ArtifactData dataOfClass1 = DataSource.FindDataOfClass <ArtifactData>(((Component)this).get_gameObject(), (ArtifactData)null); if (dataOfClass1 != null) { if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.CurrentLevel, (UnityEngine.Object)null)) { this.CurrentLevel.set_text(dataOfClass1.Lv.ToString()); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.FinishedLevel, (UnityEngine.Object)null)) { this.FinishedLevel.set_text(this.CurrentLevel.get_text()); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.MaxLevel, (UnityEngine.Object)null)) { this.MaxLevel.set_text("/" + dataOfClass1.GetLevelCap().ToString()); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.NextExp, (UnityEngine.Object)null)) { this.NextExp.set_text(dataOfClass1.GetNextExp().ToString()); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.LevelGauge, (UnityEngine.Object)null)) { int totalExpFromLevel = dataOfClass1.GetTotalExpFromLevel((int)dataOfClass1.Lv); float num1 = (float)(dataOfClass1.GetTotalExpFromLevel((int)dataOfClass1.Lv + 1) - totalExpFromLevel); float num2 = (float)(dataOfClass1.Exp - totalExpFromLevel); if ((double)num1 <= 0.0) { num1 = 1f; } this.LevelGauge.AnimateValue(Mathf.Clamp01(num2 / num1), 0.0f); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.GetAllExp, (UnityEngine.Object)null)) { this.GetAllExp.set_text("0"); } this.mOriginArtifact = dataOfClass1; } List <string> stringList = new List <string>((IEnumerable <string>)PlayerPrefsUtility.GetString(PlayerPrefsUtility.ARTIFACT_BULK_LEVELUP, string.Empty).Split('|')); List <ItemData> itemDataList = this.player.Items; ArtifactWindow dataOfClass2 = DataSource.FindDataOfClass <ArtifactWindow>(((Component)this).get_gameObject(), (ArtifactWindow)null); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)dataOfClass2, (UnityEngine.Object)null)) { itemDataList = dataOfClass2.TmpItems; } for (int index = 0; index < itemDataList.Count; ++index) { ItemData data = itemDataList[index]; if (data != null && data.Param != null && (data.Param.type == EItemType.ExpUpArtifact && data.Num > 0)) { GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.ListItemTemplate); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)gameObject, (UnityEngine.Object)null)) { DataSource.Bind <ItemData>(gameObject, data); gameObject.get_transform().SetParent((Transform)this.ListParent, false); ArtifactLevelUpListItem component = (ArtifactLevelUpListItem)gameObject.GetComponent <ArtifactLevelUpListItem>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null)) { component.OnSelect = new ArtifactLevelUpListItem.SelectExpItem(this.RefreshExpSelectItems); component.ChangeUseMax = new ArtifactLevelUpListItem.ChangeToggleEvent(this.RefreshUseMaxItems); component.OnCheck = new ArtifactLevelUpListItem.CheckSliderValue(this.OnCheck); this.mArtifactLevelupLists.Add(component); if (stringList != null && stringList.Count > 0) { component.SetUseMax(stringList.IndexOf(data.Param.iname) != -1); } if (component.IsUseMax()) { this.mCacheExpItemList.Add(data); } gameObject.SetActive(true); } this.mItems.Add(gameObject); } } } if (this.mCacheExpItemList != null && this.mCacheExpItemList.Count > 0) { this.mCacheExpItemList.Sort((Comparison <ItemData>)((a, b) => (int)b.Param.value - (int)a.Param.value)); } ((Selectable)this.MaxBtn).set_interactable(this.mCacheExpItemList != null && this.mCacheExpItemList.Count > 0); ((Selectable)this.DecideBtn).set_interactable(this.mSelectExpItems != null && this.mSelectExpItems.Count > 0); }