private void InitializeComponent() { EnableDragging = false; Bounds = new UniRectangle( new UniScalar(0.2f, 15.0f), new UniScalar(0.0f, 105.0f), new UniScalar(0.8f, -15.0f), new UniScalar(1.0f, -105.0f) ); // // overview dialog // _overviewDialog = new CharacterOverviewDialog(); _overviewDialog.Bounds = new UniRectangle( new UniScalar(20), new UniScalar(0, 20.0F), new UniScalar(0.6F, -40.0F), new UniScalar(0.0f, 200.0f) ); Children.Add(_overviewDialog); // // stats dialog // _statsDialog = new CharacterStatsDialog(); _statsDialog.Bounds = new UniRectangle( new UniScalar(0.6F, 0F), new UniScalar(0.0F, 20.0F), new UniScalar(0.4F, -20.0F), new UniScalar(0.0f, 200.0f) ); Children.Add(_statsDialog); // // inventory dialog // _inventoryDialog = new CharacterInventoryDialog(); _inventoryDialog.Bounds = new UniRectangle( new UniScalar(0.0F, 20.0F), new UniScalar(0.0F, 233.0F), new UniScalar(0.6F, -40.0F), new UniScalar(0.0f, 152.0f) ); Children.Add(_inventoryDialog); // // ability dialog // _abilityDialog = new CharacterAbilityDialog(); _abilityDialog.Bounds = new UniRectangle( new UniScalar(20), new UniScalar(400), new UniScalar(1.0f, -40), new UniScalar(1.0f, -420.0f) ); Children.Add(_abilityDialog); }