/// <summary> /// A constructor of SRDCameras. /// </summary> /// <param name="manager">Must set a SRDManager object in the current scene</param> public SRDCameras(SRDManager manager) { _srdManager = manager; var watcherAnchorName = SRDHelper.SRDConstants.WatcherGameObjDefaultName; _watcherAnchorObj = SRDSceneEnvironment.GetOrCreateChild(_srdManager.transform, watcherAnchorName); var watcherCameraName = SRDHelper.SRDConstants.WatcherCameraGameObjDefaultName; _watcherCameraObj = SRDSceneEnvironment.GetOrCreateChild(_watcherAnchorObj.transform, watcherCameraName); _watcherCamera = SRDSceneEnvironment.GetOrAddComponent <Camera>(_watcherCameraObj); _eyeCameras = new Dictionary <EyeType, Camera>(); }
private void Initialize() { _srdManager = SRDSceneEnvironment.GetSRDManager(); _srdCameras = new SRDCameras(_srdManager); foreach (var type in _eyeTypes) { var eyeCameraObj = _srdCameras.GetOrCreateEyeCameraObj(type); _eyeCamera[type] = SRDSceneEnvironment.GetOrAddComponent <Camera>(eyeCameraObj); _eyeCamera[type].targetTexture = _eyeCamRenderTextureCache[type]; var eyeAnchorName = SRDHelper.EyeSideName[type] + SRDHelper.SRDConstants.EyeAnchorGameObjDefaultName; var eyeAnchor = SRDSceneEnvironment.GetOrCreateChild(_srdCameras.AnchorTransform, eyeAnchorName); _eyeTransform[type] = eyeAnchor.transform; } _srdCameras.RemoveSourceCamera(); }