public void mapUpdatesDamageEnemiesWithTowers() { Tower t = new Tower("basic", 10, 10, 10, 500, new Rectangle(70, 70, 1, 1)); Enemy special = new Enemy(20, 1.0f, "basic", 20, new Rectangle(1, 1, 1, 1)); map.SpawnEnemy(special); map.SellTower(t); map.PlaceTower(t); for (int i = 0; i <= 60; i++) { map.Update(); t.Update(); } Assert.AreEqual(special, t.getCurrentTarget());//Special should be the closest to the tower Assert.AreEqual(10, t.getCurrentTarget().Health); }
public void NormalTowerTest() { Map map = new Map("normal", 100000, 2); Tower t = new Tower("basic", 10, 10, 10, 500, new Rectangle(70, 70, 1, 1)); Enemy special = new Enemy(20, 1.0f, "basic", 20, new Rectangle(1, 1, 1, 1)); map.SpawnEnemy(special); map.SellTower(t); map.PlaceTower(t); for (int i = 0; i <= 60; i++) { map.Update(); t.Update(); } Assert.AreEqual(special, t.getCurrentTarget());//Special should be the closest to the tower Assert.AreEqual(10, t.getCurrentTarget().Health); Assert.AreEqual(Color.White, t.Color); }
public void testTowerChangesTarget() { Tower t1 = new Tower("tower", 10, 1, 10, 100, new Rectangle(0, 0, 1, 11)); Enemy e1 = new Enemy(20, 1.0, "basic", 1, new Rectangle(30, 30, 1, 1)); Enemy e2 = new Enemy(20, 1.0, "basic", 1, new Rectangle(110, 110, 1, 1)); Map m = new Map("normal", 100, 2); m.PlaceTower(t1); m.SpawnEnemy(e1); m.SpawnEnemy(e2); m.Update();//adds all the approiate enemies to the towers lists t1.Update(); Assert.AreEqual(e1, t1.getCurrentTarget()); e2.moveTo(25,25); m.Update(); Assert.AreEqual(e2, t1.getCurrentTarget()); }