예제 #1
0
        private static void ReadAnimsBG(GFPackage.Entry File, BinaryReader Reader, GFMotionPack MotPack)
        {
            if (File.Length < 0x80)
            {
                return;
            }

            Reader.BaseStream.Seek(File.Address, SeekOrigin.Begin);

            GFPackage.Header Header = GFPackage.GetPackageHeader(Reader.BaseStream);

            foreach (GFPackage.Entry Entry in Header.Entries)
            {
                if (Entry.Length < 4)
                {
                    continue;
                }

                Reader.BaseStream.Seek(Entry.Address, SeekOrigin.Begin);

                uint MagicNum = Reader.ReadUInt32();

                if (MagicNum == GFMotionConstant)
                {
                    Reader.BaseStream.Seek(-4, SeekOrigin.Current);

                    MotPack.Add(new GFMotion(Reader, MotPack.Count));
                }
            }
        }
예제 #2
0
        private static void ReadAnimsBG(GFPackage.Entry file, BinaryReader reader, GFMotionPack motPack)
        {
            if (file.Length < 0x80)
            {
                return;
            }

            reader.BaseStream.Seek(file.Address, SeekOrigin.Begin);

            var header = GFPackage.GetPackageHeader(reader.BaseStream);

            foreach (var entry in header.Entries)
            {
                if (entry.Length < 4)
                {
                    continue;
                }

                reader.BaseStream.Seek(entry.Address, SeekOrigin.Begin);

                var magicNum = reader.ReadUInt32();

                if (magicNum == GFMotionConstant)
                {
                    reader.BaseStream.Seek(-4, SeekOrigin.Current);

                    motPack.Add(new GFMotion(reader, motPack.Count));
                }
            }
        }
예제 #3
0
파일: GFAreaLOD.cs 프로젝트: HelloOO7/SPICA
        public static H3D OpenAsH3D(Stream Input, GFPackage.Header Header, int StartIndex)
        {
            H3D Output = new H3D();

            //Textures and animations
            for (int i = StartIndex; i < Header.Entries.Length; i++)
            {
                byte[] Buffer = new byte[Header.Entries[i].Length];

                Input.Seek(Header.Entries[i].Address, SeekOrigin.Begin);

                Input.Read(Buffer, 0, Buffer.Length);

                Stream Input2 = new MemoryStream(Buffer);

                GFPackage.Header h = GFPackage.GetPackageHeader(Input2);

                for (int j = 0; j < h.Entries.Length; j++)
                {
                    byte[] Buffer2 = new byte[h.Entries[j].Length];

                    Input2.Seek(h.Entries[j].Address, SeekOrigin.Begin);

                    Input2.Read(Buffer2, 0, Buffer2.Length);
                    using (MemoryStream MS = new MemoryStream(Buffer2))
                    {
                        Output.Merge(H3D.Open(MS));
                    }
                }
            }

            return(Output);
        }
예제 #4
0
        public static H3D OpenAsH3D(Stream input, GFPackage.Header header, H3DDict <H3DBone> skeleton)
        {
            var output = new H3D();

            //Skeletal Animations
            input.Seek(header.Entries[0].Address, SeekOrigin.Begin);

            var motPack = new GF1MotionPack(input);

            foreach (var mot in motPack)
            {
                var sklAnim = mot.ToH3DSkeletalAnimation(skeleton);

                sklAnim.Name = $"Motion_{mot.Index}";

                output.SkeletalAnimations.Add(sklAnim);
            }

            //Material Animations
            input.Seek(header.Entries[1].Address, SeekOrigin.Begin);

            var packHeader = GFPackage.GetPackageHeader(input);

            foreach (var entry in packHeader.Entries)
            {
                input.Seek(entry.Address, SeekOrigin.Begin);

                if (entry.Length > 0)
                {
                    var data = new byte[entry.Length];

                    input.Read(data, 0, data.Length);

                    var matAnims = H3D.Open(data);

                    output.Merge(matAnims);
                }
            }

            return(output);
        }
예제 #5
0
        public static H3D OpenAsH3D(Stream Input, GFPackage.Header Header, H3DDict <H3DBone> Skeleton)
        {
            H3D Output = new H3D();

            //Skeletal Animations
            Input.Seek(Header.Entries[0].Address, SeekOrigin.Begin);

            GF1MotionPack MotPack = new GF1MotionPack(Input);

            foreach (GF1Motion Mot in MotPack)
            {
                H3DAnimation SklAnim = Mot.ToH3DSkeletalAnimation(Skeleton);

                SklAnim.Name = $"Motion_{Mot.Index}";

                Output.SkeletalAnimations.Add(SklAnim);
            }

            //Material Animations
            Input.Seek(Header.Entries[1].Address, SeekOrigin.Begin);

            GFPackage.Header PackHeader = GFPackage.GetPackageHeader(Input);

            foreach (GFPackage.Entry Entry in PackHeader.Entries)
            {
                Input.Seek(Entry.Address, SeekOrigin.Begin);

                if (Entry.Length > 0)
                {
                    byte[] Data = new byte[Entry.Length];

                    Input.Read(Data, 0, Data.Length);

                    H3D MatAnims = H3D.Open(Data);

                    Output.Merge(MatAnims);
                }
            }

            return(Output);
        }
예제 #6
0
        public static H3D IdentifyAndOpen(string FileName, H3DDict <H3DBone> Skeleton = null)
        {
            //Formats that can by identified by extensions
            string FilePath = Path.GetDirectoryName(FileName);

            switch (Path.GetExtension(FileName).ToLower())
            {
            case ".txt":
                H3D AllFiles = new H3D();

                string[] files = File.ReadAllLines(FileName);

                string Parent = FilePath;

                foreach (string File in files)
                {
                    AllFiles.Merge(IdentifyAndOpen(Path.Combine(Parent, File)));
                }

                return(AllFiles);

            case ".gmp":
                H3D           OutputH3D = new H3D();
                GF1MotionPack MotPack   = new GF1MotionPack(new BinaryReader(new FileStream(FileName, FileMode.Open)));
                foreach (GF1Motion Mot in MotPack)
                {
                    H3DAnimation SklAnim = Mot.ToH3DSkeletalAnimation(Skeleton);

                    SklAnim.Name = $"Motion_{Mot.Index}";

                    OutputH3D.SkeletalAnimations.Add(SklAnim);
                }
                return(OutputH3D);

            case ".smd": return(new SMD(FileName).ToH3D(FilePath));

            case ".obj": return(new OBJ(FileName).ToH3D(FilePath));

            case ".mtl": return(new OBJ(FileName).ToH3D(FilePath));

            case ".cmif": return(new CMIFFile(new FileStream(FileName, FileMode.Open)).ToH3D());

            case ".png":
                H3D Out = new H3D();
                Out.Textures.Add(new H3DTexture(FileName, true));
                return(Out);

            case ".gfbmdl":
                H3DModel model = new GFModel(new BinaryReader(new FileStream(FileName, FileMode.Open)), Path.GetFileNameWithoutExtension(FileName)).ToH3DModel();
                H3D      Scene = new H3D();
                Scene.Models.Add(model);
                return(Scene);

            case ".mbn":
                using (FileStream Input = new FileStream(FileName, FileMode.Open))
                {
                    H3D BaseScene = H3D.Open(File.ReadAllBytes(FileName.Replace(".mbn", ".bch")));

                    MBn ModelBinary = new MBn(new BinaryReader(Input), BaseScene);

                    return(ModelBinary.ToH3D());
                }
            }

            //Formats that can only be indetified by "magic numbers"
            H3D Output = null;

            using (FileStream FS = new FileStream(FileName, FileMode.Open))
            {
                if (FS.Length > 4)
                {
                    BinaryReader Reader = new BinaryReader(FS);

                    uint MagicNum = Reader.ReadUInt32();

                    FS.Seek(-4, SeekOrigin.Current);

                    string Magic = Encoding.ASCII.GetString(Reader.ReadBytes(4));

                    FS.Seek(0, SeekOrigin.Begin);

                    if (Magic.StartsWith("BCH"))
                    {
                        return(H3D.Open(Reader.ReadBytes((int)FS.Length)));
                    }
                    else if (Magic.StartsWith("MOD"))
                    {
                        return(LoadMTModel(Reader, FileName, Path.GetDirectoryName(FileName)));
                    }
                    else if (Magic.StartsWith("TEX"))
                    {
                        return(new MTTexture(Reader, Path.GetFileNameWithoutExtension(FileName)).ToH3D());
                    }
                    else if (Magic.StartsWith("MFX"))
                    {
                        MTShader = new MTShaderEffects(Reader);
                    }
                    else if (Magic.StartsWith("CGFX"))
                    {
                        return(Gfx.Open(FS));
                    }
                    else if (Magic.StartsWith("CMIF"))
                    {
                        return(new CMIFFile(new FileStream(FileName, FileMode.Open)).ToH3D());
                    }
                    else
                    {
                        if (GFPackage.IsValidPackage(FS))
                        {
                            GFPackage.Header PackHeader = GFPackage.GetPackageHeader(FS);

                            switch (PackHeader.Magic)
                            {
                            case "AL": Output = GFAreaLOD.OpenAsH3D(FS, PackHeader, 1); break;

                            case "AD": Output = GFPackedTexture.OpenAsH3D(FS, PackHeader, 1); break;

                            //case "BG": Output = GFL2OverWorld.OpenAsH3D(FS, PackHeader, Skeleton); break;
                            case "BS": Output = GFBtlSklAnim.OpenAsH3D(FS, PackHeader, Skeleton); break;

                            case "CM": Output = GFCharaModel.OpenAsH3D(FS, PackHeader); break;

                            case "GR": Output = GFOWMapModel.OpenAsH3D(FS, PackHeader); break;

                            case "MM": Output = GFOWCharaModel.OpenAsH3D(FS, PackHeader); break;

                            case "PC": Output = GFPkmnModel.OpenAsH3D(FS, PackHeader, Skeleton); break;

                            case "LL":
                            default:
                            case "PT": Output = GFPackedTexture.OpenAsH3D(FS, PackHeader, 0); break;

                            case "PK":
                            case "PB":
                                Output = GFPkmnSklAnim.OpenAsH3D(FS, PackHeader, Skeleton); break;
                            }
                        }
                        else
                        {
                            switch (MagicNum)
                            {
                            case 0x15122117:
                                Output = new H3D();

                                Output.Models.Add(new GFModel(Reader, "Model").ToH3DModel());

                                break;

                            case 0x15041213:
                                Output = new H3D();

                                Output.Textures.Add(new GFTexture(Reader).ToH3DTexture());

                                break;

                            case 0x00010000: Output = new GFModelPack(Reader).ToH3D(); break;

                            case 0x00060000:
                                if (Skeleton != null)
                                {
                                    Output = new H3D();

                                    GFMotion Motion = new GFMotion(Reader, 0);

                                    H3DAnimation    SklAnim = Motion.ToH3DSkeletalAnimation(Skeleton);
                                    H3DMaterialAnim MatAnim = Motion.ToH3DMaterialAnimation();
                                    H3DAnimation    VisAnim = Motion.ToH3DVisibilityAnimation();

                                    if (SklAnim != null)
                                    {
                                        Output.SkeletalAnimations.Add(SklAnim);
                                    }
                                    if (MatAnim != null)
                                    {
                                        Output.MaterialAnimations.Add(MatAnim);
                                    }
                                    if (VisAnim != null)
                                    {
                                        Output.VisibilityAnimations.Add(VisAnim);
                                    }
                                }

                                break;
                            }
                        }
                    }
                }
            }

            return(Output);
        }
예제 #7
0
        public static H3D OpenAsH3D(Stream Input, GFPackage.Header Header, H3DDict <H3DBone> Skeleton = null)
        {
            H3D Output = default(H3D);

            BinaryReader Reader = new BinaryReader(Input);

            if (Input.Length <= Header.Entries[0].Address)
            {
                return(null);
            }

            Input.Seek(Header.Entries[0].Address, SeekOrigin.Begin);

            uint MagicNum = Reader.ReadUInt32();

            switch (MagicNum)
            {
            case GFModelConstant:
                GFModelPack MdlPack = new GFModelPack();

                //High Poly Pokémon model
                Input.Seek(Header.Entries[0].Address, SeekOrigin.Begin);

                MdlPack.Models.Add(new GFModel(Reader, "PM_HighPoly"));

                //Low Poly Pokémon model
                Input.Seek(Header.Entries[1].Address, SeekOrigin.Begin);

                MdlPack.Models.Add(new GFModel(Reader, "PM_LowPoly"));

                //Pokémon Shader package
                Input.Seek(Header.Entries[2].Address, SeekOrigin.Begin);

                GFPackage.Header PSHeader = GFPackage.GetPackageHeader(Input);

                foreach (GFPackage.Entry Entry in PSHeader.Entries)
                {
                    Input.Seek(Entry.Address, SeekOrigin.Begin);

                    MdlPack.Shaders.Add(new GFShader(Reader));
                }

                //More shaders
                Input.Seek(Header.Entries[3].Address, SeekOrigin.Begin);

                if (GFPackage.IsValidPackage(Input))
                {
                    GFPackage.Header PCHeader = GFPackage.GetPackageHeader(Input);

                    foreach (GFPackage.Entry Entry in PCHeader.Entries)
                    {
                        Input.Seek(Entry.Address, SeekOrigin.Begin);

                        MdlPack.Shaders.Add(new GFShader(Reader));
                    }
                }

                Output = MdlPack.ToH3D();

                break;

            case GFTextureConstant:
                Output = new H3D();

                foreach (GFPackage.Entry Entry in Header.Entries)
                {
                    Input.Seek(Entry.Address, SeekOrigin.Begin);

                    Output.Textures.Add(new GFTexture(Reader).ToH3DTexture());
                }

                break;

            case GFMotionConstant:
                Output = new H3D();

                if (Skeleton == null)
                {
                    break;
                }

                for (int Index = 0; Index < Header.Entries.Length; Index++)
                {
                    Input.Seek(Header.Entries[Index].Address, SeekOrigin.Begin);

                    if (Input.Position + 4 > Input.Length)
                    {
                        break;
                    }
                    if (Reader.ReadUInt32() != GFMotionConstant)
                    {
                        continue;
                    }

                    Input.Seek(-4, SeekOrigin.Current);

                    GFMotion Mot = new GFMotion(Reader, Index);

                    H3DAnimation    SklAnim = Mot.ToH3DSkeletalAnimation(Skeleton);
                    H3DMaterialAnim MatAnim = Mot.ToH3DMaterialAnimation();
                    H3DAnimation    VisAnim = Mot.ToH3DVisibilityAnimation();

                    if (SklAnim != null)
                    {
                        SklAnim.Name = $"Motion_{Mot.Index}";

                        Output.SkeletalAnimations.Add(SklAnim);
                    }

                    if (MatAnim != null)
                    {
                        MatAnim.Name = $"Motion_{Mot.Index}";

                        Output.MaterialAnimations.Add(MatAnim);
                    }

                    if (VisAnim != null)
                    {
                        VisAnim.Name = $"Motion_{Mot.Index}";

                        Output.VisibilityAnimations.Add(VisAnim);
                    }
                }

                break;

            case BCHConstant:
                Output = new H3D();

                foreach (GFPackage.Entry Entry in Header.Entries)
                {
                    Input.Seek(Entry.Address, SeekOrigin.Begin);

                    MagicNum = Reader.ReadUInt32();

                    if (MagicNum != BCHConstant)
                    {
                        continue;
                    }

                    Input.Seek(-4, SeekOrigin.Current);

                    byte[] Buffer = Reader.ReadBytes(Entry.Length);

                    Output.Merge(H3D.Open(Buffer));
                }

                break;
            }

            return(Output);
        }
예제 #8
0
        public static H3D OpenAsH3D(Stream Input, GFPackage.Header Header, int FileIndex, int AnimCount, H3DDict <H3DBone> Skeleton = null)
        {
            int fileIndex = FileIndex;
            H3D Output    = default(H3D);

            BinaryReader Reader = new BinaryReader(Input);

            try
            {
                Input.Seek(Header.Entries[0].Address, SeekOrigin.Begin);

                uint MagicNum = Reader.ReadUInt32();

                switch (MagicNum)
                {
                case GFModelConstant:
                    GFModelPack MdlPack = new GFModelPack();

                    //High Poly Pokémon model
                    Input.Seek(Header.Entries[0].Address, SeekOrigin.Begin);

                    MdlPack.Models.Add(new GFModel(Reader, "PM_HighPoly"));

                    //Low Poly Pokémon model
                    Input.Seek(Header.Entries[1].Address, SeekOrigin.Begin);

                    MdlPack.Models.Add(new GFModel(Reader, "PM_LowPoly"));

                    //Pokémon Shader package
                    Input.Seek(Header.Entries[2].Address, SeekOrigin.Begin);

                    GFPackage.Header PSHeader = GFPackage.GetPackageHeader(Input);

                    foreach (GFPackage.Entry Entry in PSHeader.Entries)
                    {
                        Input.Seek(Entry.Address, SeekOrigin.Begin);

                        MdlPack.Shaders.Add(new GFShader(Reader));
                    }

                    //More shaders
                    Input.Seek(Header.Entries[3].Address, SeekOrigin.Begin);

                    if (GFPackage.IsValidPackage(Input))
                    {
                        GFPackage.Header PCHeader = GFPackage.GetPackageHeader(Input);

                        foreach (GFPackage.Entry Entry in PCHeader.Entries)
                        {
                            Input.Seek(Entry.Address, SeekOrigin.Begin);

                            MdlPack.Shaders.Add(new GFShader(Reader));
                        }
                    }

                    Output = MdlPack.ToH3D();

                    break;

                case GFTextureConstant:
                    Output = new H3D();

                    foreach (GFPackage.Entry Entry in Header.Entries)
                    {
                        Input.Seek(Entry.Address, SeekOrigin.Begin);

                        Output.Textures.Add(new GFTexture(Reader).ToH3DTexture());
                    }

                    break;

                case GFMotionConstant:
                    Output = new H3D();

                    if (Skeleton == null)
                    {
                        break;
                    }
                    HashSet <uint> sklAdresses        = new HashSet <uint>();
                    HashSet <uint> materialAdresses   = new HashSet <uint>();
                    HashSet <uint> visibilityAdresses = new HashSet <uint>();
                    for (int Index = 0; Index < Header.Entries.Length; Index++)
                    {
                        Input.Seek(Header.Entries[Index].Address, SeekOrigin.Begin);
                        if (Input.Position + 4 > Input.Length)
                        {
                            break;
                        }
                        if (Reader.ReadUInt32() != GFMotionConstant)
                        {
                            continue;
                        }

                        Input.Seek(-4, SeekOrigin.Current);

                        GFMotion Mot = new GFMotion(Reader, Index);

                        H3DAnimation    SklAnim = Mot.ToH3DSkeletalAnimation(Skeleton);
                        H3DMaterialAnim MatAnim = Mot.ToH3DMaterialAnimation();
                        H3DAnimation    VisAnim = Mot.ToH3DVisibilityAnimation();

                        if (SklAnim != null)
                        {
                            // SklAnim.Name = $"Motion_{Mot.Index}";

                            // Output.SkeletalAnimations.Add(SklAnim);

                            if (!sklAdresses.Contains(Header.Entries[Index].Address))
                            {
                                Output.SkeletalAnimations.Add(SklAnim);
                                sklAdresses.Add(Header.Entries[Index].Address);
                                Console.WriteLine("skeletal " + Header.Entries[Index].Address);
                            }
                        }

                        if (MatAnim != null)
                        {
                            //MatAnim.Name = $"Motion_{Mot.Index}";

                            if (!materialAdresses.Contains(Header.Entries[Index].Address))
                            {
                                Output.MaterialAnimations.Add(MatAnim);
                                materialAdresses.Add(Header.Entries[Index].Address);
                                Console.WriteLine("material " + Header.Entries[Index].Address);
                            }
                        }

                        if (VisAnim != null)
                        {
                            //VisAnim.Name = $"Motion_{Mot.Index}";

                            Output.VisibilityAnimations.Add(VisAnim);
                            if (!visibilityAdresses.Contains(Header.Entries[Index].Address))
                            {
                                Output.VisibilityAnimations.Add(VisAnim);
                                visibilityAdresses.Add(Header.Entries[Index].Address);
                                Console.WriteLine("visibility " + Header.Entries[Index].Address);
                            }
                        }
                    }
                    // Console.WriteLine(Output.SkeletalAnimations.Count);
                    // Console.WriteLine(AnimCount);
                    while (Output.SkeletalAnimations.Count > AnimCount)
                    {
                        Output.SkeletalAnimations.Remove(Output.SkeletalAnimations.Count - 1);
                    }
                    // if (fileIndex == 4)
                    // {
                    //
                    // }
                    //todo здесь проверку
                    // if (Output.SkeletalAnimations.Any())
                    // {
                    //     Output.SkeletalAnimations.Remove(Output.SkeletalAnimations.Count-1);
                    // }

                    break;

                case BCHConstant:
                    Output = new H3D();

                    foreach (GFPackage.Entry Entry in Header.Entries)
                    {
                        Input.Seek(Entry.Address, SeekOrigin.Begin);

                        MagicNum = Reader.ReadUInt32();

                        if (MagicNum != BCHConstant)
                        {
                            continue;
                        }

                        Input.Seek(-4, SeekOrigin.Current);

                        byte[] Buffer = Reader.ReadBytes(Entry.Length);

                        Output.Merge(H3D.Open(Buffer));
                    }

                    break;
                }

                return(Output);
            }
            catch (EndOfStreamException e)
            {
                return(new H3D());

                throw;
            }
        }
예제 #9
0
        private static void ReadModelsBG(GFPackage.Entry File, BinaryReader Reader, GFModelPack MdlPack)
        {
            if (File.Length < 0x80)
            {
                return;
            }

            Reader.BaseStream.Seek(File.Address, SeekOrigin.Begin);

            GFPackage.Header Header = GFPackage.GetPackageHeader(Reader.BaseStream);

            foreach (GFPackage.Entry Entry in Header.Entries)
            {
                if (Entry.Length < 4)
                {
                    continue;
                }

                Reader.BaseStream.Seek(Entry.Address, SeekOrigin.Begin);

                uint MagicNum = Reader.ReadUInt32();

                switch (MagicNum)
                {
                case GFModelConstant:
                    Reader.BaseStream.Seek(-4, SeekOrigin.Current);

                    MdlPack.Models.Add(new GFModel(Reader, $"Model_{MdlPack.Models.Count}"));

                    break;

                case GFTextureConstant:
                    uint Count = Reader.ReadUInt32();

                    string Signature = string.Empty;

                    for (int i = 0; i < 8; i++)
                    {
                        byte Value = Reader.ReadByte();

                        if (Value < 0x20 || Value > 0x7e)
                        {
                            break;
                        }

                        Signature += (char)Value;
                    }

                    Reader.BaseStream.Seek(Entry.Address, SeekOrigin.Begin);

                    if (Signature == "texture")
                    {
                        MdlPack.Textures.Add(new GFTexture(Reader));
                    }
                    else
                    {
                        MdlPack.MaterialShaders.Add(new GFShader(Reader));
                    }

                    break;
                }
            }
        }
예제 #10
0
        private static void ReadModelsBG(GFPackage.Entry file, BinaryReader reader, GFModelPack mdlPack)
        {
            if (file.Length < 0x80)
            {
                return;
            }

            reader.BaseStream.Seek(file.Address, SeekOrigin.Begin);

            var header = GFPackage.GetPackageHeader(reader.BaseStream);

            foreach (var entry in header.Entries)
            {
                if (entry.Length < 4)
                {
                    continue;
                }

                reader.BaseStream.Seek(entry.Address, SeekOrigin.Begin);

                var magicNum = reader.ReadUInt32();

                switch (magicNum)
                {
                case GFModelConstant:
                    reader.BaseStream.Seek(-4, SeekOrigin.Current);

                    mdlPack.Models.Add(new GFModel(reader, $"Model_{mdlPack.Models.Count}"));

                    break;

                case GFTextureConstant:
                    var count = reader.ReadUInt32();

                    var signature = string.Empty;

                    for (var i = 0; i < 8; i++)
                    {
                        var value = reader.ReadByte();

                        if (value < 0x20 || value > 0x7e)
                        {
                            break;
                        }

                        signature += (char)value;
                    }

                    reader.BaseStream.Seek(entry.Address, SeekOrigin.Begin);

                    if (signature == "texture")
                    {
                        mdlPack.Textures.Add(new GFTexture(reader));
                    }
                    else
                    {
                        mdlPack.Shaders.Add(new GFShader(reader));
                    }

                    break;
                }
            }
        }
예제 #11
0
        public static H3D IdentifyAndOpen(string fileName, H3DDict <H3DBone> skeleton = null)
        {
            //Formats that can by identified by extensions
            var filePath = Path.GetDirectoryName(fileName);

            switch (Path.GetExtension(fileName).ToLower())
            {
            case ".smd": return(new SMD(fileName).ToH3D(filePath));

            case ".obj": return(new OBJ(fileName).ToH3D(filePath));

            case ".mbn":
                using (var input = new FileStream(fileName, FileMode.Open))
                {
                    var baseScene = H3D.Open(File.ReadAllBytes(fileName.Replace(".mbn", ".bch")));

                    var modelBinary = new MBn(new BinaryReader(input), baseScene);

                    return(modelBinary.ToH3D());
                }
            }

            //Formats that can only be indetified by "magic numbers"
            var output = default(H3D);

            using (var fs = new FileStream(fileName, FileMode.Open))
            {
                if (fs.Length > 4)
                {
                    var reader = new BinaryReader(fs);

                    var magicNum = reader.ReadUInt32();

                    fs.Seek(-4, SeekOrigin.Current);

                    var magic = Encoding.ASCII.GetString(reader.ReadBytes(4));

                    fs.Seek(0, SeekOrigin.Begin);

                    if (magic.StartsWith("BCH"))
                    {
                        return(H3D.Open(reader.ReadBytes((int)fs.Length)));
                    }
                    else if (magic.StartsWith("MOD"))
                    {
                        return(LoadMTModel(reader, fileName, Path.GetDirectoryName(fileName)));
                    }
                    else if (magic.StartsWith("TEX"))
                    {
                        return(new MTTexture(reader, Path.GetFileNameWithoutExtension(fileName)).ToH3D());
                    }
                    else if (magic.StartsWith("MFX"))
                    {
                        _mtShader = new MTShaderEffects(reader);
                    }
                    else if (magic.StartsWith("CGFX"))
                    {
                        return(Gfx.Open(fs));
                    }
                    else
                    {
                        if (GFPackage.IsValidPackage(fs))
                        {
                            var packHeader = GFPackage.GetPackageHeader(fs);

                            switch (packHeader.Magic)
                            {
                            case "AD": output = GFPackedTexture.OpenAsH3D(fs, packHeader, 1); break;

                            case "BG": output = GFL2OverWorld.OpenAsH3D(fs, packHeader, skeleton); break;

                            case "BS": output = GFBtlSklAnim.OpenAsH3D(fs, packHeader, skeleton); break;

                            case "CM": output = GFCharaModel.OpenAsH3D(fs, packHeader); break;

                            case "GR": output = GFOWMapModel.OpenAsH3D(fs, packHeader); break;

                            case "MM": output = GFOWCharaModel.OpenAsH3D(fs, packHeader); break;

                            case "PC": output = GFPkmnModel.OpenAsH3D(fs, packHeader, skeleton); break;

                            case "PT": output = GFPackedTexture.OpenAsH3D(fs, packHeader, 0); break;

                            case "PK":
                            case "PB": output = GFPkmnSklAnim.OpenAsH3D(fs, packHeader, skeleton); break;
                            }
                        }
                        else
                        {
                            switch (magicNum)
                            {
                            case 0x15122117:
                                output = new H3D();

                                output.Models.Add(new GFModel(reader, "Model").ToH3DModel());

                                break;

                            case 0x15041213:
                                output = new H3D();

                                output.Textures.Add(new GFTexture(reader).ToH3DTexture());

                                break;

                            case 0x00010000: output = new GFModelPack(reader).ToH3D(); break;

                            case 0x00060000:
                                if (skeleton != null)
                                {
                                    output = new H3D();

                                    var motion = new GFMotion(reader, 0);

                                    var sklAnim = motion.ToH3DSkeletalAnimation(skeleton);
                                    var matAnim = motion.ToH3DMaterialAnimation();
                                    var visAnim = motion.ToH3DVisibilityAnimation();

                                    if (sklAnim != null)
                                    {
                                        output.SkeletalAnimations.Add(sklAnim);
                                    }
                                    if (matAnim != null)
                                    {
                                        output.MaterialAnimations.Add(matAnim);
                                    }
                                    if (visAnim != null)
                                    {
                                        output.VisibilityAnimations.Add(visAnim);
                                    }
                                }

                                break;
                            }
                        }
                    }
                }
            }

            return(output);
        }
예제 #12
0
        private static H3D IdentifyAndOpen(Stream Stm, H3DDict <H3DBone> Skeleton)
        {
            H3D Output = null;

            if (GFPackage.IsValidPackage(Stm))
            {
                GFPackage.Header PackHeader = GFPackage.GetPackageHeader(Stm);

                switch (PackHeader.Magic)
                {
                //case "AL": Output = GFAreaLOD.OpenAsH3D(FS, PackHeader, 1); break;
                //case "AD": Output = GFPackedTexture.OpenAsH3D(FS, PackHeader, 1); break;
                //case "BG": Output = GFL2OverWorld.OpenAsH3D(FS, PackHeader, Skeleton); break;
                case "BS": Output = GFBtlSklAnim.OpenAsH3D(Stm, PackHeader, Skeleton); break;

                //case "CM": Output = GFCharaModel.OpenAsH3D(FS, PackHeader); break;
                //case "GR": Output = GFOWMapModel.OpenAsH3D(FS, PackHeader); break;
                case "MM": Output = GFOWCharaModel.OpenAsH3D(Stm, PackHeader); break;

                case "PC":
                    if (PackHeader.Entries.Length == 5 || PackHeader.Entries.Length == 3)
                    {
                        Output = GFPkmnModel.OpenAsH3D(Stm, PackHeader, Skeleton);
                    }
                    else
                    {
                        goto default;
                    }
                    break;

                //case "LL":
                //default:
                //case "PT": Output = GFPackedTexture.OpenAsH3D(FS, PackHeader, 0); break;
                //case "PK":
                //case "PB":
                //  Output = GFPkmnSklAnim.OpenAsH3D(FS, PackHeader, Skeleton); break;
                default:
                    Output = new H3D();

                    for (int i = 0; i < PackHeader.Entries.Length; i++)
                    {
                        GFPackage.Entry Entry = PackHeader.Entries[i];

                        //Need to read to memory for correct absolute seeks
                        Stm.Seek(Entry.Address, SeekOrigin.Begin);
                        byte[] Buf = new byte[Entry.Length];
                        Stm.Read(Buf, 0, Buf.Length);
                        using (MemoryStream MS = new MemoryStream(Buf))
                        {
                            H3D EntryH3D = FormatIdentifier.IdentifyByMagic(MS, Skeleton, null);
                            if (EntryH3D != null)
                            {
                                Output.Merge(EntryH3D, true);
                            }
                            else
                            {
                                MS.Seek(0, SeekOrigin.Begin);
                                if (GFPackage.IsValidPackage(MS))
                                {
                                    H3D SubContainer = IdentifyAndOpen(MS, Skeleton);
                                    if (SubContainer != null)
                                    {
                                        Output.Merge(SubContainer);
                                    }
                                }
                            }
                        }
                    }

                    break;
                }
            }
            return(Output);
        }
예제 #13
0
        public static H3D OpenAsH3D(Stream input, GFPackage.Header header, H3DDict <H3DBone> skeleton = null)
        {
            var output = default(H3D);

            var reader = new BinaryReader(input);

            input.Seek(header.Entries[0].Address, SeekOrigin.Begin);

            var magicNum = reader.ReadUInt32();

            switch (magicNum)
            {
            case GFModelConstant:
                var mdlPack = new GFModelPack();

                //High Poly Pokémon model
                input.Seek(header.Entries[0].Address, SeekOrigin.Begin);

                mdlPack.Models.Add(new GFModel(reader, "PM_HighPoly"));

                //Low Poly Pokémon model
                input.Seek(header.Entries[1].Address, SeekOrigin.Begin);

                mdlPack.Models.Add(new GFModel(reader, "PM_LowPoly"));

                //Pokémon Shader package
                input.Seek(header.Entries[2].Address, SeekOrigin.Begin);

                var psHeader = GFPackage.GetPackageHeader(input);

                foreach (var entry in psHeader.Entries)
                {
                    input.Seek(entry.Address, SeekOrigin.Begin);

                    mdlPack.Shaders.Add(new GFShader(reader));
                }

                //More shaders
                input.Seek(header.Entries[3].Address, SeekOrigin.Begin);

                if (GFPackage.IsValidPackage(input))
                {
                    var pcHeader = GFPackage.GetPackageHeader(input);

                    foreach (var entry in pcHeader.Entries)
                    {
                        input.Seek(entry.Address, SeekOrigin.Begin);

                        mdlPack.Shaders.Add(new GFShader(reader));
                    }
                }

                output = mdlPack.ToH3D();

                break;

            case GFTextureConstant:
                output = new H3D();

                foreach (var entry in header.Entries)
                {
                    input.Seek(entry.Address, SeekOrigin.Begin);

                    output.Textures.Add(new GFTexture(reader).ToH3DTexture());
                }

                break;

            case GFMotionConstant:
                output = new H3D();

                if (skeleton == null)
                {
                    break;
                }

                for (var index = 0; index < header.Entries.Length; index++)
                {
                    input.Seek(header.Entries[index].Address, SeekOrigin.Begin);

                    if (input.Position + 4 > input.Length)
                    {
                        break;
                    }
                    if (reader.ReadUInt32() != GFMotionConstant)
                    {
                        continue;
                    }

                    input.Seek(-4, SeekOrigin.Current);

                    var mot = new GFMotion(reader, index);

                    var sklAnim = mot.ToH3DSkeletalAnimation(skeleton);
                    var matAnim = mot.ToH3DMaterialAnimation();
                    var visAnim = mot.ToH3DVisibilityAnimation();

                    if (sklAnim != null)
                    {
                        sklAnim.Name = $"Motion_{mot.Index}";

                        output.SkeletalAnimations.Add(sklAnim);
                    }

                    if (matAnim != null)
                    {
                        matAnim.Name = $"Motion_{mot.Index}";

                        output.MaterialAnimations.Add(matAnim);
                    }

                    if (visAnim != null)
                    {
                        visAnim.Name = $"Motion_{mot.Index}";

                        output.VisibilityAnimations.Add(visAnim);
                    }
                }

                break;

            case BCHConstant:
                output = new H3D();

                foreach (var entry in header.Entries)
                {
                    input.Seek(entry.Address, SeekOrigin.Begin);

                    magicNum = reader.ReadUInt32();

                    if (magicNum != BCHConstant)
                    {
                        continue;
                    }

                    input.Seek(-4, SeekOrigin.Current);

                    var buffer = reader.ReadBytes(entry.Length);

                    output.Merge(H3D.Open(buffer));
                }

                break;
            }

            return(output);
        }