// Gets the memorized spell of the provided creature for the provided class, level, and index. // Index bounds: 0 <= index < GetMemorizedSpellCountByLevel(creature, class, level). public MemorizedSpellSlot GetMemorizedSpell(NWCreature creature, int classId, int level, int index) { string sFunc = "GetMemorisedSpell"; MemorizedSpellSlot spell = new MemorizedSpellSlot(); NWNX_PushArgumentInt(NWNX_Creature, sFunc, index); NWNX_PushArgumentInt(NWNX_Creature, sFunc, level); NWNX_PushArgumentInt(NWNX_Creature, sFunc, classId); NWNX_PushArgumentObject(NWNX_Creature, sFunc, creature.Object); NWNX_CallFunction(NWNX_Creature, sFunc); spell.Domain = NWNX_GetReturnValueInt(NWNX_Creature, sFunc); spell.Meta = NWNX_GetReturnValueInt(NWNX_Creature, sFunc); spell.Ready = NWNX_GetReturnValueInt(NWNX_Creature, sFunc); spell.ID = NWNX_GetReturnValueInt(NWNX_Creature, sFunc); return(spell); }
// Sets the memorized spell of the provided creature for the provided class, level, and index. // Index bounds: 0 <= index < GetMemorizedSpellCountByLevel(creature, class, level). public void SetMemorizedSpell(NWCreature creature, int classId, int level, int index, MemorizedSpellSlot spell) { string sFunc = "SetMemorisedSpell"; NWNX_PushArgumentInt(NWNX_Creature, sFunc, spell.ID); NWNX_PushArgumentInt(NWNX_Creature, sFunc, spell.Ready); NWNX_PushArgumentInt(NWNX_Creature, sFunc, spell.Meta); NWNX_PushArgumentInt(NWNX_Creature, sFunc, spell.Domain); NWNX_PushArgumentInt(NWNX_Creature, sFunc, index); NWNX_PushArgumentInt(NWNX_Creature, sFunc, level); NWNX_PushArgumentInt(NWNX_Creature, sFunc, classId); NWNX_PushArgumentObject(NWNX_Creature, sFunc, creature.Object); NWNX_CallFunction(NWNX_Creature, sFunc); }