/// <summary>
        /// Invoke the true or false event stack based on a comparison of your targetVariable and a fixed number
        /// The comparison only runs when the Raise() is called, it's not monitored in Update or etc.
        /// </summary>
        public override void Raise()
        {
            if (targetVariable == null)
            {
                //Debug.Log("No number variable assigned in a fixed number to numberVariable comparison! " + this.gameObject.name);
                return;
            }

            if (targetVariable is FloatVariable)
            {
                FloatVariable f = (FloatVariable)targetVariable;
                if (f.value < fixedNumber)
                {
                    IfVariableIsLower.Invoke();
                }
                else
                {
                    IfVariableIsHigher.Invoke();
                }
            }

            if (targetVariable is IntVariable)
            {
                IntVariable i = (IntVariable)targetVariable;
                int         v = Mathf.RoundToInt(fixedNumber);
                if (i.value < v)
                {
                    IfVariableIsLower.Invoke();
                }
                else
                {
                    IfVariableIsHigher.Invoke();
                }
            }
        }
예제 #2
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        public void Add(NumberVariable v)
        {
            if (v is FloatVariable)
            {
                FloatVariable f = (FloatVariable)v;
                value += Mathf.RoundToInt(f.value);
            }

            if (v is IntVariable)
            {
                IntVariable i = (IntVariable)v;
                value += i.value;
            }
        }
예제 #3
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        public void Add(NumberVariable v)
        {
            if (v is FloatVariable)
            {
                FloatVariable f = (FloatVariable)v;
                value += f.value;
            }

            if (v is IntVariable)
            {
                IntVariable i = (IntVariable)v;
                value += i.value;
            }
        }
예제 #4
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        public void Divide(NumberVariable v)
        {
            if (v is FloatVariable)
            {
                FloatVariable f = (FloatVariable)v;
                value = Mathf.RoundToInt(value / f.value);
            }

            if (v is IntVariable)
            {
                IntVariable i = (IntVariable)v;
                value /= i.value;
            }
        }
예제 #5
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        public void Divide(NumberVariable v)
        {
            if (v is FloatVariable)
            {
                FloatVariable f = (FloatVariable)v;
                value /= f.value;
            }

            if (v is IntVariable)
            {
                IntVariable i = (IntVariable)v;
                value /= i.value;
            }
        }
예제 #6
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        public void Multiply(NumberVariable v)
        {
            if (v is FloatVariable)
            {
                FloatVariable f = (FloatVariable)v;
                value *= f.value;
            }

            if (v is IntVariable)
            {
                IntVariable i = (IntVariable)v;
                value *= i.value;
            }
        }
예제 #7
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        public void Minus(NumberVariable v)
        {
            if (v is FloatVariable)
            {
                FloatVariable f = (FloatVariable)v;
                value -= f.value;
            }

            if (v is IntVariable)
            {
                IntVariable i = (IntVariable)v;
                value -= i.value;
            }
        }
예제 #8
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        /// <summary>
        /// Raise true or false event stack based on the comparison of two number variables
        /// </summary>
        public override void Raise()
        {
            if (value1 == null || value2 == null)
            {
                //Debug.Log("Number variable comparison doesn't have variables assigned! " + this.gameObject);
                return;
            }

            float v1 = 0;
            float v2 = 0;

            if (value1 is FloatVariable)
            {
                FloatVariable f = (FloatVariable)value1;
                v1 = f.value;
            }

            if (value1 is IntVariable)
            {
                IntVariable i = (IntVariable)value1;
                v1 = i.value;
            }

            if (value2 is FloatVariable)
            {
                FloatVariable f = (FloatVariable)value2;
                v2 = f.value;
            }

            if (value2 is IntVariable)
            {
                IntVariable i = (IntVariable)value2;
                v2 = i.value;
            }

            if (v1 < v2)
            {
                IfValue1IsLower.Invoke();
            }
            else
            {
                IfValue1IsHigher.Invoke();
            }
        }
using UnityEngine;
using UnityEngine.Events;

namespace SO
{
    public class NumberVariableToNumberVariable_Comparison : EventExecutionOnMB
    {
        public NumberVariable value1;
        public NumberVariable value2;

        public UnityEvent IfValue1IsLower;
        public UnityEvent IfValue1IsHigher;

        /// <summary>
        /// Raise true or false event stack based on the comparison of two number variables
        /// </summary>
        public override void Raise()
        {
            if(value1 == null || value2 == null)
            {
                Debug.Log("Number variable comparison doesn't have variables assigned! " + this.gameObject);
                return;
            }

            float v1 = 0;
            float v2 = 0;

            if(value1 is FloatVariable)
            {
                FloatVariable f = (FloatVariable)value1;
                v1 = f.value;
            }

            if(value1 is IntVariable)
            {
                IntVariable i = (IntVariable)value1;
                v1 = i.value;
            }

            if (value2 is FloatVariable)
            {
                FloatVariable f = (FloatVariable)value2;
                v2 = f.value;
            }

            if (value2 is IntVariable)
            {
                IntVariable i = (IntVariable)value2;
                v2 = i.value;
            }

            if(v1 < v2)
            {
                IfValue1IsLower.Invoke();
            }
            else
            {
                IfValue1IsHigher.Invoke();
            }
            
        }

    }
}

예제 #10
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 public void Set(NumberVariable v) 

 {
     
            if (v is FloatVariable)
     {
         
            {
             
 FloatVariable f = (FloatVariable)v; 
 value = Mathf.RoundToInt(f.value); 

         }
     }
     

            if (v is IntVariable)
     {
         
            {
             
 IntVariable i = (IntVariable)v; 
 value = i.value; 

         }
     }
     

 }
예제 #11
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using UnityEngine;
using UnityEngine.Events;

namespace SO
{
    public class NumberToNumberVariable_Comparison : EventExecutionOnMB
    {
        public float fixedNumber;
        public NumberVariable targetVariable;

        public UnityEvent IfVariableIsLower;
        public UnityEvent IfVariableIsHigher;

        /// <summary>
        /// Invoke the true or false event stack based on a comparison of your targetVariable and a fixed number
        /// The comparison only runs when the Raise() is called, it's not monitored in Update or etc.
        /// </summary>
        public override void Raise()
        {
            if(targetVariable == null)
            {
                Debug.Log("No number variable assigned in a fixed number to numberVariable comparison! " + this.gameObject.name);
                return;
            }

            if(targetVariable is FloatVariable)
            {
                FloatVariable f = (FloatVariable)targetVariable;
                if (f.value < fixedNumber)
                    IfVariableIsLower.Invoke();
                else
                    IfVariableIsHigher.Invoke();
            }

            if(targetVariable is IntVariable)
            {
                IntVariable i = (IntVariable)targetVariable;
                int v = Mathf.RoundToInt(fixedNumber);
                if (i.value < v)
                    IfVariableIsLower.Invoke();
                else
                    IfVariableIsHigher.Invoke();
            }
        }
    }
}

예제 #12
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 public void Set(NumberVariable v) 

 {
     
            if (v is FloatVariable)
     {
         
            {
             
 FloatVariable f = (FloatVariable)v; 
 value = f.value; 

         }
     }
     

            if (v is IntVariable)
     {
         
            {
             
 IntVariable i = (IntVariable)v; 
 value = i.value; 

         }
     }
     

 }