public override void Deserialize(byte[] array) { var shift = 0; var idMsg = NetworkBinary.Deserialize <ObjectSpawnMessage>(array, ref shift); Id = idMsg.Id; AssetId = idMsg.AssetId; SceneId = idMsg.SceneId; Position = idMsg.Position; Rotation = idMsg.Rotation; }
public bool Equals(NetworkHash128 other) { return(i0 == other.i0 && i1 == other.i1 && i2 == other.i2 && i3 == other.i3 && i4 == other.i4 && i5 == other.i5 && i6 == other.i6 && i7 == other.i7 && i8 == other.i8 && i9 == other.i9 && i10 == other.i10 && i11 == other.i11 && i12 == other.i12 && i13 == other.i13 && i14 == other.i14 && i15 == other.i15); }