static void Main(string[] args) { int score = 0; Walls walls = new Walls(80, 25); walls.Draw(); Point snakeTail = new Point(15, 15, 'X'); Snake snake = new Snake(snakeTail, 5, Direction.RIGHT); snake.Draw(); FoodGenerator foodGenerator = new FoodGenerator(80, 25, '$'); Point food = foodGenerator.GenerateFood(); food.Draw(); while (true) { if (walls.IsHit(snake) || snake.IsHitTail()) { break; } if (snake.Eat(food)) { food = foodGenerator.GenerateFood(); food.Draw(); score++; } else { snake.Move(); } if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandelKeys(key.Key); } Thread.Sleep(300); } string str_score = Convert.ToString(score); WriteGameOver(str_score); Console.ReadLine(); }
static void Main() { Console.WriteLine("Введите сложность игры 1,2,3"); int n = 0; n = Convert.ToInt32(Console.ReadLine()); if (n == 1) { int x1 = 10; int y1 = 10; walls = new Walls(x1, y1, '#'); snake = new Snake(x1 / 2, y1 / 2, 3); foodFactory = new FoodFactory(x1, y1, '@'); } if (n == 2) { int x1 = 15; int y1 = 15; walls = new Walls(x1, y1, '#'); snake = new Snake(x1 / 2, y1 / 2, 3); foodFactory = new FoodFactory(x1, y1, '@'); } if (n == 3) { int x1 = 20; int y1 = 20; walls = new Walls(x1, y1, '#'); snake = new Snake(x1 / 2, y1 / 2, 3); foodFactory = new FoodFactory(x1, y1, '@'); } Console.SetWindowSize(x + 1, y + 1); Console.SetBufferSize(x + 1, y + 1); Console.CursorVisible = false; foodFactory.CreateFood(); switch (n) { case 1: { time = new Timer(Loop, null, 0, 300); break; } case 2: { time = new Timer(Loop, null, 0, 250); break; } case 3: { time = new Timer(Loop, null, 0, 200); break; } } while (true) { if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.Rotation(key.Key); } } }// Main()