public void CreateGuard(StateMachine sm, string name, GuardType type) { var guard = sm.AddGuard(Condition, type, name); guard.AddEffects(Effects); }
public void SMG_03_StateCondition() { TraceFlags.ShowDepencencyAnalysis = true; var sm = new StateMachine(); var stype = new SimpleStateType("State"); stype.AddStateNames(new[] { "A", "B", "C" }); var s = sm.AddVariable("s", stype); var t = sm.AddVariable("t", stype); var c = new StateCondition(s); c.SetPreStates("A,B"); c.SetPostStates("C"); var e1 = sm.AddEvent("e1"); var trigger = new Trigger(e1, c); sm.AddTrigger(trigger); var gc1 = new StateCondition(s); gc1.SetPreStates("A"); // gc1.SetPostStates("C"); sm.AddGuard(gc1, GuardType.LEAVE, "g1"); var gc2 = new StateCondition(s); gc2.SetPreStates("C"); sm.AddGuard(gc2, GuardType.ENTER, "g2"); { var c1 = new StateCondition(t); c1.SetPreStates("A"); var c2 = new StateCondition(s); c2.SetPreStates("A"); } sm.Calculate(); // sm.Dump(); var e = sm.Events.First(); Assert.AreEqual("e1", e.Name); Assert.AreEqual(2, e.Triggers.Count); var t1 = e.Triggers[0]; var t2 = e.Triggers[1]; Assert.AreEqual(2, t1.Guards.Count); Assert.AreEqual(1, t2.Guards.Count); Assert.IsTrue(t1.Guards.Any(g => g.Name == "g1")); Assert.IsTrue(t1.Guards.Any(g => g.Name == "g2")); Assert.IsTrue(t2.Guards.Any(g => g.Name == "g2")); }