예제 #1
0
파일: Body.cs 프로젝트: SabrinM/Regression
        public void HandlePoopOverflow(Underwear underwear)
        {
            Animations.Write(RegressionMod.data.Poop_Overflow, this);

            float overflow = underwear.Messiness / underwear.containment;
            //100% -> -3, 50% -> -2, 0% -> -1
            int speed = overflow >= 0.5 ? (overflow > 1.0 ? -3 : -2) : -1;

            Buff buff = new Buff(0, 0, 0, 0, 0, 0, 0, 0, 0, speed, 0, 0, 15, "", "")
            {
                description          = string.Format("{0} {1} Speed.", (object)Strings.RandString(RegressionMod.data.Debuff_Messy_Pants), (object)speed),
                millisecondsDuration = 1080000, // 18 minutes
                glow       = Color.Brown,
                sheetIndex = -1,
                which      = 222
            };

            //If player already has wet overflow debuff remove and re-apply it
            if (Game1.buffsDisplay.hasBuff(buff.which))
            {
                RemoveBuff(buff.which);
            }

            Game1.buffsDisplay.addOtherBuff(buff);
        }
예제 #2
0
 public static void DrawUnderwearIcon(Underwear underwear, int x, int y)
 {
     if (underwear.CleanStatus == 1)
     {
         Game1.spriteBatch.Draw(Animations.sprites, new Microsoft.Xna.Framework.Rectangle(x, y, 64, 64), new Microsoft.Xna.Framework.Rectangle?(Animations.UnderwearRectangle(underwear, "drying", 16)), Microsoft.Xna.Framework.Color.White);
     }
     else
     {
         Game1.spriteBatch.Draw(Animations.sprites, new Microsoft.Xna.Framework.Rectangle(x, y, 64, 64), new Microsoft.Xna.Framework.Rectangle?(Animations.UnderwearRectangle(underwear, "clean", 16)), Microsoft.Xna.Framework.Color.White);
         int height1 = Math.Min((int)((double)underwear.Wetness / (double)underwear.absorbency * 16.0), 16);
         int height2 = Math.Min((int)((double)underwear.Messiness / (double)underwear.containment * 16.0), 16);
         if (height1 > 0 && height1 >= height2)
         {
             Game1.spriteBatch.Draw(Animations.sprites, new Microsoft.Xna.Framework.Rectangle(x, y + (64 - height1 * 4), 64, height1 * 4), new Microsoft.Xna.Framework.Rectangle?(Animations.UnderwearRectangle(underwear, "wet", height1)), Microsoft.Xna.Framework.Color.White);
         }
         if (height2 > 0)
         {
             Game1.spriteBatch.Draw(Animations.sprites, new Microsoft.Xna.Framework.Rectangle(x, y + (64 - height2 * 4), 64, height2 * 4), new Microsoft.Xna.Framework.Rectangle?(Animations.UnderwearRectangle(underwear, "messy", height2)), Microsoft.Xna.Framework.Color.White);
         }
         if (height1 > 0 && height1 < height2)
         {
             Game1.spriteBatch.Draw(Animations.sprites, new Microsoft.Xna.Framework.Rectangle(x, y + (64 - height1 * 4), 64, height1 * 4), new Microsoft.Xna.Framework.Rectangle?(Animations.UnderwearRectangle(underwear, "wet", height1)), Microsoft.Xna.Framework.Color.White);
         }
         if (Game1.getMouseX() >= x && Game1.getMouseX() <= x + 64 && Game1.getMouseY() >= y && Game1.getMouseY() <= y + 64)
         {
             string source = Strings.DescribeUnderwear(underwear, (string)null);
             string text   = source.First <char>().ToString().ToUpper() + source.Substring(1);
             int    width  = Game1.tileSize * 6 + Game1.tileSize / 6;
             IClickableMenu.drawHoverText(Game1.spriteBatch, Game1.parseText(text, Game1.tinyFont, width), Game1.smallFont, 0, 0, -1, (string)null, -1, (string[])null, (Item)null, 0, -1, -1, -1, -1, 1f, (CraftingRecipe)null);
         }
     }
 }
예제 #3
0
파일: Body.cs 프로젝트: SabrinM/Regression
        //Gives debuff based on overflow amount
        public void HandlePeeOverflow(Underwear bottoms)
        {
            Animations.Write(RegressionMod.data.Pee_Overflow, this);

            //Scale the defense debuff based on amount of overflow (1->10)
            float overflow = (bottoms.Wetness / bottoms.absorbency) * 10f;
            int   defense  = -Math.Max(
                Math.Min((int)overflow, 10) //Percentage of overflow times 10 (wetness at double absorbancy is 10)
                , 1);

            Buff buff = new Buff(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, defense, 0, 15, "", "")
            {
                description          = string.Format("{0} {1} Defense.", (object)Strings.RandString(RegressionMod.data.Debuff_Wet_Pants), (object)defense),
                millisecondsDuration = 1080000, // 18 minutes
                glow       = bottoms.Messiness > 0.0 ? Color.Brown : Color.Yellow,
                sheetIndex = -1,
                which      = 111
            };

            //If player already has wet overflow debuff remove and re-apply it
            if (Game1.buffsDisplay.hasBuff(buff.which))
            {
                RemoveBuff(buff.which);
            }

            Game1.buffsDisplay.addOtherBuff(buff);
        }
예제 #4
0
파일: Body.cs 프로젝트: SabrinM/Regression
        //Called in the morning to make up for time passed over night
        public void HandleNight()
        {
            lastStamina = Game1.player.stamina;
            bottoms     = new Underwear((int)UnderwearType.Bed);
            sleeping    = true;
            if (bedtime <= 0)
            {
                return;
            }

            //Gets time slept in  hours, at least 4
            //time of day is in the morning ~600, bedtime is up to 2600 (2am)
            HandleTime((float)Math.Max(4, (Game1.timeOfDay + 2400 - bedtime) / 100));
        }
예제 #5
0
파일: Body.cs 프로젝트: SabrinM/Regression
        //Switches to new underwear and returns old underwear
        public Underwear ChangeUnderwear(Underwear underwear)
        {
            Underwear oldUnderwear = this.underwear;

            this.underwear = underwear;

            //TODO: Make this take from clothes
            bottoms = new Underwear((int)UnderwearType.Pants);

            CleanPants();

            //RegressionMod.monitor.Log(underwear.name, StardewModdingAPI.LogLevel.Debug);
            Animations.Say(RegressionMod.data.Change, this);
            return(oldUnderwear);
        }
예제 #6
0
        public static Microsoft.Xna.Framework.Rectangle UnderwearRectangle(Underwear underwear, string type = null, int height = 16)
        {
            if (underwear.spriteIndex == -1)
            {
                throw new Exception("Invalid sprite index.");
            }
            int row = 0;

            switch (type)
            {
            case "clean":
                row = 0;
                break;

            case "wet":
                row = 16;
                break;

            case "messy":
                row = 32;
                break;

            case "drying":
                row = 48;
                break;

            default:
                switch (underwear.CleanStatus)
                {
                case 1:
                    row = 48;
                    break;

                case 2:
                    if (underwear.Messiness > 0f)
                    {
                        row = 32;
                    }
                    else
                    {
                        row = 16;
                    }
                    break;
                }
                break;
            }
            return(new Microsoft.Xna.Framework.Rectangle(underwear.spriteIndex * 16, row + (16 - height), 16, height));
        }
예제 #7
0
파일: Body.cs 프로젝트: SabrinM/Regression
        public void HandleMorning()
        {
            //Refresh food and water in easymode
            if (RegressionMod.config.Easymode)
            {
                food  = maxFood;
                water = maxWater;
            }

            //If no wetting or messing don't wet pants at night
            if (!RegressionMod.config.Wetting && !RegressionMod.config.Messing)
            {
                peedToiletLastNight   = 0;
                poopedToiletLastNight = 0;
                sleeping = false;
                bottoms  = new Underwear((int)UnderwearType.Pants);
            }
            else
            {
                if (!RegressionMod.config.Easymode)
                {
                    //Lower stamina regen if pants are soiled
                    if (bottoms.Messiness > 0.0 || bottoms.Wetness > Body.glassOfWater)
                    {
                        beddingDryTime        = Game1.timeOfDay + 1500;
                        Game1.player.Stamina -= 100f;
                    }
                    else if (bottoms.Wetness > 0.0)
                    {
                        beddingDryTime        = Game1.timeOfDay + 900;
                        Game1.player.Stamina -= 50f;
                    }
                    else
                    {
                        beddingDryTime = 0;
                    }
                }

                Animations.AnimateMorning(this);

                peedToiletLastNight   = 0;
                poopedToiletLastNight = 0;

                sleeping = false;
                bottoms  = new Underwear((int)UnderwearType.Pants);
            }
        }
예제 #8
0
        public static string InsertVariables(string msg, Body body, Underwear underwear = null)
        {
            string str = msg;

            if (body != null)
            {
                underwear = body.underwear;
            }
            //RegressionMod.monitor.Log(underwear.name, StardewModdingAPI.LogLevel.Debug);
            if (underwear != null)//TODO: fix plural check
            {
                str = Strings.ReplaceOr(str.Replace("$UNDERWEAR_NAME$", underwear.name.ToLower()).Replace("$UNDERWEAR_PREFIX$", underwear.prefix.ToLower()).Replace("$UNDERWEAR_DESC$", underwear.description).Replace("$INSPECT_UNDERWEAR_NAME$", Strings.DescribeUnderwear(underwear, underwear.name.ToLower())).Replace("$INSPECT_UNDERWEAR_DESC$", Strings.DescribeUnderwear(underwear, underwear.description)), false /*!underwear.plural,*/, "#");
            }
            if (body != null)
            {
                str = str.Replace("$PANTS_NAME$", body.bottoms.name.ToLower()).Replace("$PANTS_PREFIX$", body.bottoms.prefix.ToLower()).Replace("$PANTS_DESC$", body.bottoms.description).Replace("$BEDDING_DRYTIME$", Game1.getTimeOfDayString(body.beddingDryTime));
            }
            return(Strings.ReplaceOr(str, (bool)Game1.player.isMale, "/").Replace("$FARMERNAME$", (string)Game1.player.name));
        }
예제 #9
0
        public static string DescribeUnderwear(Underwear underwear, string baseDescription = null)
        {
            string newDescription = baseDescription ?? underwear.description; //use u.description if baseDescription is null
            float  wetPercent     = underwear.Wetness / underwear.absorbency;
            float  messyPercent   = underwear.Messiness / underwear.containment;

            if ((double)wetPercent == 0.0 && (double)messyPercent == 0.0)
            {
                newDescription = underwear.CleanStatus == 0 ? RegressionMod.data.Underwear_Clean.Replace("$UNDERWEAR_DESC$", newDescription) : RegressionMod.data.Underwear_Drying.Replace("$UNDERWEAR_DESC$", newDescription);
            }
            else
            {
                if ((double)messyPercent > 0.0)
                {
                    for (int index = 0; index < RegressionMod.data.Underwear_Messy.Length; ++index)
                    {
                        float num3 = (float)(((double)index + 1.0) / ((double)RegressionMod.data.Underwear_Messy.Length - 1.0));
                        if (index == RegressionMod.data.Underwear_Messy.Length - 1 || (double)messyPercent <= (double)num3)
                        {
                            newDescription = Strings.ReplaceOptional(RegressionMod.data.Underwear_Messy[index].Replace("$UNDERWEAR_DESC$", newDescription), (double)wetPercent > 0.0);
                            break;
                        }
                    }
                }
                if ((double)wetPercent > 0.0)
                {
                    for (int index = 0; index < RegressionMod.data.Underwear_Wet.Length; ++index)
                    {
                        float num3 = (float)(((double)index + 1.0) / ((double)RegressionMod.data.Underwear_Wet.Length - 1.0));
                        if (index == RegressionMod.data.Underwear_Wet.Length - 1 || (double)wetPercent <= (double)num3)
                        {
                            string input = RegressionMod.data.Underwear_Wet[index].Replace("$UNDERWEAR_DESC$", newDescription);
                            Regex  regex = new Regex("<([^>]*)>");
                            newDescription = (double)messyPercent != 0.0 ? regex.Replace(input, "$1") : regex.Replace(input, "");
                            break;
                        }
                    }
                }
            }
            return(underwear.prefix.ToLower() + " " + newDescription);
        }
예제 #10
0
 public static void AnimateWashingUnderwear(Underwear underwear)
 {
     Animations.Write(Strings.InsertVariables(Strings.RandString(Animations.t.Washing_Underwear), (Body)null, underwear), (Body)null);
 }
예제 #11
0
파일: Body.cs 프로젝트: SabrinM/Regression
        public Underwear bottoms; //Need to make pants pull name/null from clothing

        //Constructor that starts with default underwear + pants
        public Body()
        {
            underwear = new Underwear((int)UnderwearType.DinosaurUndies);
            bottoms   = new Underwear((int)UnderwearType.Pants);
        }