public override bool StateAttack(GSkill skill) { GPlayerWrapper victim = skill.GetVictim(); float skill_tianhua1 = skill.GetTianhua1(); victim.SetTime((skill_tianhua1 * 5000.0f)); victim.SetRatio((skill_tianhua1 * 0.3f)); victim.SetBuffid(1); victim.SetDecskilldamage(true); return(true); }
public override bool StateAttack(GSkill skill) { GPlayerWrapper player = skill.GetPlayer(); GPlayerWrapper victim = skill.GetVictim(); int player_res3 = player.GetRes3(); float skill_tianhua1 = skill.GetTianhua1(); victim.SetProbability(((player_res3 + 10))); victim.SetTime((skill_tianhua1 * 5000.0f)); victim.SetWrap(true); return(true); }
public override bool StateAttack(GSkill skill) { GPlayerWrapper victim = skill.GetVictim(); float skill_tianhua1 = skill.GetTianhua1(); victim.SetProbability(10.0f); victim.SetTime((skill_tianhua1 * 5000.0f)); victim.SetRatio(0.30000001f); victim.SetBuffid(1); victim.SetDecdrugeffect(true); return(true); }
public override bool StateAttack(GSkill skill) { GPlayerWrapper victim = skill.GetVictim(); float skill_tianhua1 = skill.GetTianhua1(); victim.SetProbability(120.0f); victim.SetTime((skill_tianhua1 * 6000.0f)); victim.SetRatio(0.60000002f); victim.SetBuffid(1); victim.SetSlow(true); return(true); }
public override bool StateAttack(GSkill skill) { GPlayerWrapper player = skill.GetPlayer(); GPlayerWrapper victim = skill.GetVictim(); int player_res5 = player.GetRes5(); float skill_tianhua1 = skill.GetTianhua1(); victim.SetProbability((skill_tianhua1 * 10.0f + player_res5)); victim.SetTime((skill_tianhua1 * 5000.0f)); victim.SetValue(0.0f); victim.SetSleep(true); return(true); }
public override bool StateAttack(GSkill skill) { GPlayerWrapper player = skill.GetPlayer(); GPlayerWrapper victim = skill.GetVictim(); int player_res6 = player.GetRes6(); float skill_tianhua1 = skill.GetTianhua1(); victim.SetProbability(((player_res6 + 10))); victim.SetTime((skill_tianhua1 * 5000.0f)); victim.SetRatio(0.60000002f); victim.SetBuffid(1); victim.SetSlow(true); return(true); }
public override bool StateAttack(GSkill skill) { GPlayerWrapper player = skill.GetPlayer(); GPlayerWrapper victim = skill.GetVictim(); int player_maxmp = player.GetMaxmp(); float skill_tianhua1 = skill.GetTianhua1(); victim.SetProbability(120.0f); victim.SetTime(6000.0f); victim.SetBuffid(1); victim.SetAmount((skill_tianhua1 * player_maxmp)); victim.SetValue(0.0f); victim.SetMpleak(true); return(true); }