//Creates Shallow Copy Based Off Unique WaypointSystem //WaypointNode allows for unique meta data to help with AStar public WaypointGraph(WaypointSystem system, Dungeon dg) { dungeon = dg; waypointSystem = system; nodesByRoom = new List <List <WaypointNode> >(); foreach (List <Waypoint> roomWaypoints in system.waypointsByRoom) { List <WaypointNode> roomNodes = new List <WaypointNode>(); foreach (Waypoint wp in roomWaypoints) { roomNodes.Add(new WaypointNode(wp)); } nodesByRoom.Add(roomNodes); } }
//Custom Waypoint Graph public void SetWaypointGraph(WaypointSystem waypointSystem, Dungeon dg) { waypointGraph = new WaypointGraph(waypointSystem, dg); }