private SIPRegistrationUserAgent _sipRegistrationClient; // Can be used to register with an external SIP provider if incoming calls are required. public SoftPhone() { InitializeComponent(); // Do some UI initialisation. m_uasGrid.Visibility = Visibility.Collapsed; m_cancelButton.Visibility = Visibility.Collapsed; m_byeButton.Visibility = Visibility.Collapsed; // Set up the SIP client. It can receive calls and initiate outgoing calls. _sipClient = new SIPClient(); _sipClient.IncomingCall += SIPCallIncoming; _sipClient.CallAnswer += SIPCallAnswered; _sipClient.CallEnded += ResetToCallStartState; _sipClient.StatusMessage += (message) => { SetStatusText(m_signallingStatus, message); }; // Set up the Gingle client. _gingleClient = new GingleClient(); _gingleClient.CallEnded += ResetToCallStartState; _gingleClient.StatusMessage += (message) => { SetStatusText(m_signallingStatus, message); }; // Lookup and periodically check the public IP address of the host machine. _stunClient = new SoftphoneSTUNClient(); // Comment this out if you don't want the app to register with your SIP server. _sipRegistrationClient = new SIPRegistrationUserAgent( _sipClient.SIPClientTransport, null, null, new SIPURI(m_sipUsername, m_sipServer, null, SIPSchemesEnum.sip, SIPProtocolsEnum.udp), m_sipUsername, m_sipPassword, null, m_sipServer, new SIPURI(m_sipUsername, _sipClient.SIPClientTransport.GetDefaultSIPEndPoint().GetIPEndPoint().ToString(), null), 180, null, null, (message) => { logger.Debug(message); }); _sipRegistrationClient.Start(); //videoElement.NewVideoSample += new EventHandler<WPFMediaKit.DirectShow.MediaPlayers.VideoSampleArgs>(videoElement_NewVideoSample); }
public SoftPhone() { InitializeComponent(); // Do some UI initialisation. m_uasGrid.Visibility = Visibility.Collapsed; m_cancelButton.Visibility = Visibility.Collapsed; m_byeButton.Visibility = Visibility.Collapsed; // Set up the SIP client. It can receive calls and initiate outgoing calls. _sipClient = new SIPClient(); _sipClient.IncomingCall += SIPCallIncoming; _sipClient.CallAnswer += SIPCallAnswered; _sipClient.CallEnded += ResetToCallStartState; _sipClient.StatusMessage += (message) => { SetStatusText(m_signallingStatus, message); }; // Lookup and periodically check the public IP address of the host machine. _stunClient = new SoftphoneSTUNClient(); Initialise(); }
public SoftPhone() { InitializeComponent(); // Do some UI initialisation. m_uasGrid.Visibility = Visibility.Collapsed; m_cancelButton.Visibility = Visibility.Collapsed; m_byeButton.Visibility = Visibility.Collapsed; // Set up the SIP client. It can receive calls and initiate outgoing calls. _sipClient = new SIPClient(); _sipClient.IncomingCall += SIPCallIncoming; _sipClient.CallAnswer += SIPCallAnswered; _sipClient.CallEnded += ResetToCallStartState; _sipClient.StatusMessage += (message) => { SetStatusText(m_signallingStatus, message); }; // Lookup and periodically check the public IP address of the host machine. _stunClient = new SoftphoneSTUNClient(); // Uncomment this if you want the app to register with your SIP server. //_sipRegistrationClient = new SIPRegistrationUserAgent( // _sipClient.SIPClientTransport, // null, // null, // new SIPURI(m_sipUsername, m_sipServer, null, SIPSchemesEnum.sip, SIPProtocolsEnum.udp), // m_sipUsername, // m_sipPassword, // null, // m_sipServer, // new SIPURI(m_sipUsername, _sipClient.SIPClientTransport.GetDefaultSIPEndPoint().GetIPEndPoint().ToString(), null), // 180, // null, // null, // (message) => { logger.Debug(message); }); //_sipRegistrationClient.Start(); }
public SoftPhone() { InitializeComponent(); // Do some UI initialization. ResetToCallStartState(null); _sipTransportManager = new SIPTransportManager(); _sipTransportManager.IncomingCall += SIPCallIncoming; _sipClients = new List <SIPClient>(); // If a STUN server hostname has been specified start the STUN client to lookup and periodically // update the public IP address of the host machine. if (!SIPSoftPhoneState.STUNServerHostname.IsNullOrBlank()) { _stunClient = new SoftphoneSTUNClient(SIPSoftPhoneState.STUNServerHostname); _stunClient.PublicIPAddressDetected += (ip) => { SIPSoftPhoneState.PublicIPAddress = ip; }; _stunClient.Run(); } }
private SoftphoneSTUNClient _stunClient; // STUN client to periodically check the public IP address. #endregion Fields #region Constructors public SoftPhone() { InitializeComponent(); // Do some UI initialisation. m_uasGrid.Visibility = Visibility.Collapsed; m_cancelButton.Visibility = Visibility.Collapsed; m_byeButton.Visibility = Visibility.Collapsed; // Set up the SIP client. It can receive calls and initiate outgoing calls. _sipClient = new SIPClient(); _sipClient.IncomingCall += SIPCallIncoming; _sipClient.CallAnswer += SIPCallAnswered; _sipClient.CallEnded += ResetToCallStartState; _sipClient.StatusMessage += (message) => { SetStatusText(m_signallingStatus, message); }; // Set up the Gingle client. _gingleClient = new GingleClient(); _gingleClient.CallEnded += ResetToCallStartState; _gingleClient.StatusMessage += (message) => { SetStatusText(m_signallingStatus, message); }; // Lookup and periodically check the public IP address of the host machine. _stunClient = new SoftphoneSTUNClient(); // Comment this out if you don't want the app to register with your SIP server. //_sipRegistrationClient = new SIPRegistrationUserAgent( // _sipClient.SIPClientTransport, // null, // null, // new SIPURI(m_sipUsername, m_sipServer, null, SIPSchemesEnum.sip, SIPProtocolsEnum.udp), // m_sipUsername, // m_sipPassword, // null, // m_sipServer, // new SIPURI(m_sipUsername, _sipClient.SIPClientTransport.GetDefaultSIPEndPoint().GetIPEndPoint().ToString(), null), // 180, // null, // null, // (message) => { logger.Debug(message); }); //_sipRegistrationClient.Start(); }