public void ConstructLair(LairBase lairBase) { lairBase.origin = this.entityBase.origin; lairBase.food = 0; lairBase.eggs = lairBase.eggStockSize; EntityManager.Singleton.entityList.Add(lairBase); this.entityBase.isVisible = false; }
public void StoreFood(LairBase lairBase) { if (entityBase.entityType == EntityType.Ant) { AntBase antBase = (AntBase)entityBase; if(lairBase.food < lairBase.foodStockSize) { int remainingStockSize = lairBase.foodStockSize - lairBase.food; if(antBase.capacity <= remainingStockSize) { lairBase.food += antBase.capacity; antBase.capacity -= antBase.capacity; } else { lairBase.food += remainingStockSize; antBase.capacity -= remainingStockSize; } } } }
public void spawnLair(LairBase lairBase) { if (antWorld == null) throw new NullReferenceException("[antWorld] has not been initialized, yet."); int max_x = (int)antWorld.size.X; int max_y = (int)antWorld.size.Y; int random_x = Randomizer.NextInt(0, max_x); int random_y = Randomizer.NextInt(0, max_y); lairBase.position = new Vector2(random_x, random_y); EntityManager.Singleton.entityList.Add(lairBase); }