Summary description for LexReferenceTreeRootLauncher.
상속: SIL.FieldWorks.Common.Framework.DetailControls.AtomicReferenceLauncher
예제 #1
0
        /// <summary>
        /// Override method to add suitable control.
        /// </summary>
        public override void FinishInit()
        {
            CheckDisposed();
            Debug.Assert(m_cache != null);
            Debug.Assert(m_configurationNode != null);

            base.FinishInit();
            m_fieldName = XmlUtils.GetManditoryAttributeValue(m_configurationNode, "field");
            string className = m_cache.MetaDataCacheAccessor.GetClassName((uint)m_obj.ClassID);

            m_flid = AutoDataTreeMenuHandler.ContextMenuHelper.GetFlid(m_cache.MetaDataCacheAccessor,
                                                                       className, m_fieldName);
            LexReferenceTreeRootLauncher launcher = new LexReferenceTreeRootLauncher();

            launcher.Initialize(m_cache, m_obj, m_flid, m_fieldName,
                                null,
                                Mediator,
                                DisplayNameProperty,
                                BestWsName); // TODO: Get better default 'best ws'.
            // We don't want to be visible until later, since otherwise we get a temporary
            // display in the wrong place with the wrong size that serves only to annoy the
            // user.  See LT-1518 "The drawing of the DataTree for Lexicon/Advanced Edit draws
            // some initial invalid controls."  Becoming visible when we set the width and
            // height seems to delay things enough to avoid this visual clutter.
            launcher.Visible = false;
            Control          = launcher;
        }
예제 #2
0
        /// <summary>
        /// Override method to make the right control.
        /// </summary>
        /// <param name="persistenceProvider"></param>
        protected override void SetupControls(IPersistenceProvider persistenceProvider, Mediator mediator, StringTable stringTbl)
        {
            FinishInit();
            LexReferenceTreeRootLauncher trl = Control as LexReferenceTreeRootLauncher;

            trl.ViewSizeChanged += new FwViewSizeChangedEventHandler(this.OnViewSizeChanged);
            LexReferenceTreeRootView view = (LexReferenceTreeRootView)trl.MainControl;

            view.ViewSizeChanged += new FwViewSizeChangedEventHandler(this.OnViewSizeChanged);
        }
예제 #3
0
        /// <summary>
        /// Executes in two distinct scenarios.
        ///
        /// 1. If disposing is true, the method has been called directly
        /// or indirectly by a user's code via the Dispose method.
        /// Both managed and unmanaged resources can be disposed.
        ///
        /// 2. If disposing is false, the method has been called by the
        /// runtime from inside the finalizer and you should not reference (access)
        /// other managed objects, as they already have been garbage collected.
        /// Only unmanaged resources can be disposed.
        /// </summary>
        /// <param name="disposing"></param>
        /// <remarks>
        /// If any exceptions are thrown, that is fine.
        /// If the method is being done in a finalizer, it will be ignored.
        /// If it is thrown by client code calling Dispose,
        /// it needs to be handled by fixing the bug.
        ///
        /// If subclasses override this method, they should call the base implementation.
        /// </remarks>
        protected override void Dispose(bool disposing)
        {
            //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************");
            // Must not be run more than once.
            if (IsDisposed)
            {
                return;
            }

            if (disposing)
            {
                // Dispose managed resources here.
                LexReferenceTreeRootLauncher trl = Control as LexReferenceTreeRootLauncher;
                trl.ViewSizeChanged -= new FwViewSizeChangedEventHandler(this.OnViewSizeChanged);
                LexReferenceTreeRootView view = (LexReferenceTreeRootView)trl.MainControl;
                view.ViewSizeChanged -= new FwViewSizeChangedEventHandler(this.OnViewSizeChanged);
            }

            // Dispose unmanaged resources here, whether disposing is true or false.
            m_masterSlice = null;

            base.Dispose(disposing);
        }
		/// <summary>
		/// Override method to add suitable control.
		/// </summary>
		public override void FinishInit()
		{
			CheckDisposed();
			Debug.Assert(m_cache != null);
			Debug.Assert(m_configurationNode != null);

			base.FinishInit();
			m_fieldName = XmlUtils.GetManditoryAttributeValue(m_configurationNode, "field");
			string className = m_cache.MetaDataCacheAccessor.GetClassName((uint)m_obj.ClassID);

			m_flid = AutoDataTreeMenuHandler.ContextMenuHelper.GetFlid(m_cache.MetaDataCacheAccessor,
				className, m_fieldName);
			LexReferenceTreeRootLauncher launcher = new LexReferenceTreeRootLauncher();
			launcher.Initialize(m_cache, m_obj, m_flid, m_fieldName,
				null,
				Mediator,
				DisplayNameProperty,
				BestWsName); // TODO: Get better default 'best ws'.
			// We don't want to be visible until later, since otherwise we get a temporary
			// display in the wrong place with the wrong size that serves only to annoy the
			// user.  See LT-1518 "The drawing of the DataTree for Lexicon/Advanced Edit draws
			// some initial invalid controls."  Becoming visible when we set the width and
			// height seems to delay things enough to avoid this visual clutter.
			launcher.Visible = false;
			Control = launcher;
		}