public void OrderedBoxes() { var styles = new AssembledStyles(); // Nothing is reversed when everything is at level 0. var line = new ParaLine(); line.Add(MakeStringBox(styles, 0, false)); line.Add(MakeStringBox(styles, 0, false)); line.Add(MakeStringBox(styles, 0, false)); var boxes = new List<Box>(line.OrderedBoxes(0)); VerifyBoxOrder(line, boxes, new[] { 0, 1, 2 }); // Also, three adjacent LTRs in an RTL paragraph are not reversed. boxes = new List<Box>(line.OrderedBoxes(1)); VerifyBoxOrder(line, boxes, new[] { 0, 1, 2 }); // Everything is reversed when everything is at level 1 (ordinary RTL text). line = new ParaLine(); line.Add(MakeStringBox(styles, 1, false)); line.Add(MakeStringBox(styles, 1, false)); line.Add(MakeStringBox(styles, 1, false)); boxes = new List<Box>(line.OrderedBoxes(0)); VerifyBoxOrder(line, boxes, new[] { 2, 1, 0 }); // Also, three adjacent RTL boxes in an LTR paragraph are reversed. boxes = new List<Box>(line.OrderedBoxes(1)); VerifyBoxOrder(line, boxes, new[] { 2, 1, 0 }); // In an RTL paragraph with two adjacent upstream boxes, they preserve their order. line = new ParaLine(); line.Add(MakeStringBox(styles, 1, false)); line.Add(MakeStringBox(styles, 2, false)); line.Add(MakeStringBox(styles, 2, false)); line.Add(MakeStringBox(styles, 1, false)); boxes = new List<Box>(line.OrderedBoxes(0)); VerifyBoxOrder(line, boxes, new[] { 3, 1, 2, 0 }); // In an RTL paragraph with two adjacent upstream boxes, where one is weak, it goes downstream. line = new ParaLine(); line.Add(MakeStringBox(styles, 1, false)); line.Add(MakeStringBox(styles, 2, false)); line.Add(MakeStringBox(styles, 2, true)); line.Add(MakeStringBox(styles, 1, false)); boxes = new List<Box>(line.OrderedBoxes(0)); VerifyBoxOrder(line, boxes, new[] { 3, 2, 1, 0 }); // In an RTL paragraph with three adjacent upstream boxes, where the middle one is weak, it goes upstream. line = new ParaLine(); line.Add(MakeStringBox(styles, 1, false)); line.Add(MakeStringBox(styles, 2, false)); line.Add(MakeStringBox(styles, 2, true)); line.Add(MakeStringBox(styles, 2, false)); line.Add(MakeStringBox(styles, 1, false)); boxes = new List<Box>(line.OrderedBoxes(0)); VerifyBoxOrder(line, boxes, new[] { 4, 1, 2, 3, 0 }); }
public void ReverseUpstreamBoxes() { var line = new ParaLine(); var styles = new AssembledStyles(); // no boxes (pathological) line.ReverseUpstreamBoxes(0, new List<Box>(), 0); // one box line = new ParaLine(); line.Add(MakeStringBox(styles, 3, false)); var boxes = new List<Box>(line.Boxes); line.ReverseUpstreamBoxes(0, boxes, 0); VerifyBoxOrder(line, boxes, new [] {0}); // two boxes: should re-order only if depth is small enough. line = new ParaLine(); line.Add(MakeStringBox(styles, 2, false)); line.Add(MakeStringBox(styles, 1, false)); boxes = new List<Box>(line.Boxes); line.ReverseUpstreamBoxes(3, boxes, 0); VerifyBoxOrder(line, boxes, new[] { 0, 1 }); // not re-ordered, all depths too small line.ReverseUpstreamBoxes(2, boxes, 0); VerifyBoxOrder(line, boxes, new[] { 0, 1 }); // not re-ordered, just one that could be line.ReverseUpstreamBoxes(1, boxes, 0); VerifyBoxOrder(line, boxes, new[] { 1, 0 }); // re-ordered, all <= depth line.ReverseUpstreamBoxes(0, boxes, 0); VerifyBoxOrder(line, boxes, new[] { 0, 1 }); // re-ordered again, all < depth // quite a mixture! line = new ParaLine(); MockDirectionSegment.NextIndex = 0; line.Add(MakeStringBox(styles, 2, false)); line.Add(MakeStringBox(styles, 3, false)); line.Add(MakeStringBox(styles, 1, false)); line.Add(MakeStringBox(styles, 2, false)); line.Add(MakeStringBox(styles, 4, false)); line.Add(MakeStringBox(styles, 4, false)); line.Add(MakeStringBox(styles, 4, false)); line.Add(MakeStringBox(styles, 4, false)); line.Add(MakeStringBox(styles, 3, false)); line.Add(MakeStringBox(styles, 4, false)); line.Add(MakeStringBox(styles, 5, false)); line.Add(MakeStringBox(styles, 5, false)); boxes = new List<Box>(line.Boxes); line.ReverseUpstreamBoxes(0, boxes, 0); VerifyBoxOrder(line, boxes, new[] { 11,10,9,8,7,6,5,4,3,2,1,0 }); // reverse everything line.ReverseUpstreamBoxes(1, boxes, 0); VerifyBoxOrder(line, boxes, new[] { 0,1,2,3,4,5,6,7,8,9,10,11 }); // back again // now the level 1 box at index 2 does not move line.ReverseUpstreamBoxes(2, boxes, 0); VerifyBoxOrder(line, boxes, new[] { 1, 0, 2, 11, 10, 9, 8, 7, 6, 5, 4, 3 }); line.ReverseUpstreamBoxes(2, boxes, 0); // put them back! VerifyBoxOrder(line, boxes, new[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 }); // back again line.ReverseUpstreamBoxes(4, boxes, 0); // only the groups with more 4 or more reverse VerifyBoxOrder(line, boxes, new[] { 0, 1, 2, 3, 7, 6, 5, 4, 8, 11, 10, 9 }); // back again boxes = new List<Box>(line.Boxes); line.ReverseUpstreamBoxes(1, boxes, 0); VerifyBoxOrder(line, boxes, new[] { 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 }); line.ReverseUpstreamBoxes(2, boxes, 0); VerifyBoxOrder(line, boxes, new[] { 3, 4, 5, 6, 7, 8, 9, 10, 11, 2, 0, 1 }); line.ReverseUpstreamBoxes(3, boxes, 0); VerifyBoxOrder(line, boxes, new[] { 3, 11, 10, 9, 8, 7, 6, 5, 4, 2, 0, 1 }); line.ReverseUpstreamBoxes(4, boxes, 0); VerifyBoxOrder(line, boxes, new[] { 3, 9, 10, 11, 8, 4, 5, 6, 7, 2, 0, 1 }); line.ReverseUpstreamBoxes(5, boxes, 0); VerifyBoxOrder(line, boxes, new[] { 3, 9, 11, 10, 8, 4, 5, 6, 7, 2, 0, 1 }); boxes = new List<Box>(line.OrderedBoxes(0)); // This should do all in one step the reversals indicated in the previous test // sequence. The results above indicate how the final sequence is arrived at. VerifyBoxOrder(line, boxes, new[] { 3, 9, 11, 10, 8, 4, 5, 6, 7, 2, 0, 1 }); line = new ParaLine(); line.Add(new BlockBox(styles, Color.Red, 200, 300)); line.Add(MakeStringBox(styles, 2, true)); line.Add(MakeStringBox(styles, 2, true)); line.Add(new BlockBox(styles, Color.Red, 200, 300)); boxes = new List<Box>(line.Boxes); line.ReverseUpstreamBoxes(2, boxes, 1); VerifyBoxOrder(line, boxes, new[] { 0, 2, 1, 3}); // reverse just the string boxes }
public void ArrangeBoxes() { var styles = new AssembledStyles(); // Ordinary layout var line = new ParaLine(); line.Add(MakeStringBox(styles, 0, false)); var box2 = MakeStringBox(styles, 0, false); line.Add(box2); line.Add(MakeStringBox(styles, 0, false)); ((MockDirectionSegment) box2.Segment).SimulatedWidth = 20; var layoutInfo = MakeLayoutInfo(); foreach (var box in line.Boxes) box.Layout(layoutInfo); line.ArrangeBoxes(FwTextAlign.ktalLeft, 7, 0, 0, 100, 0); Assert.That(line.Boxes.First().Left, Is.EqualTo(7)); Assert.That(line.Boxes.Skip(1).First().Left, Is.EqualTo(17)); // past first default(10)-width box Assert.That(line.Boxes.Skip(2).First().Left, Is.EqualTo(37)); // past second, 20-pixel box. // Still LTR, but aligned right line.ArrangeBoxes(FwTextAlign.ktalRight, 7, 3, 10, 100, 0); Assert.That(line.Boxes.Skip(2).First().Left, Is.EqualTo(100 - 3 - 10)); // from maxwidth, minus gapright, minus 10 pix width. Assert.That(line.Boxes.Skip(1).First().Left, Is.EqualTo(100 - 3 - 10 - 20)); // further left by 20 pix width of middle default-width box Assert.That(line.Boxes.First().Left, Is.EqualTo(100 -3 - 10 - 20 - 10)); // still further by 10 pix width of first box // Still LTR, but aligned center line.ArrangeBoxes(FwTextAlign.ktalCenter, 7, 3, 10, 100, 0); int sumBoxWidth = 40; int available = 100 - 7 - 3 - 10; // the width in which we can center int start = 7 + 10 + (available - sumBoxWidth)/2; Assert.That(line.Boxes.First().Left, Is.EqualTo(start)); Assert.That(line.Boxes.Skip(1).First().Left, Is.EqualTo(start + 10)); // past first default(10)-width box Assert.That(line.Boxes.Skip(2).First().Left, Is.EqualTo(start + 30)); // past second, 20-pixel box. // Enhance: add test for justified. // Now simulate RTL paragraph with similar contents. Boxes are in opposite order. line = new ParaLine(); line.Add(MakeStringBox(styles, 1, false)); box2 = MakeStringBox(styles, 1, false); line.Add(box2); line.Add(MakeStringBox(styles, 1, false)); ((MockDirectionSegment)box2.Segment).SimulatedWidth = 30; foreach (var box in line.Boxes) box.Layout(layoutInfo); line.ArrangeBoxes(FwTextAlign.ktalLeft, 7, 0, 0, 100, 1); Assert.That(line.Boxes.Skip(2).First().Left, Is.EqualTo(7)); // last box is now leftmost. Assert.That(line.Boxes.Skip(1).First().Left, Is.EqualTo(17)); // second is left of first by width of first Assert.That(line.Boxes.First().Left, Is.EqualTo(47)); // first is now on the right. // Verify that it works correctly for align right (obey firstLineIndent!) and center. line.ArrangeBoxes(FwTextAlign.ktalRight, 7, 3, 15, 100, 1); var rightOfFirstBox = 100 - 3 - 15; Assert.That(line.Boxes.First().Right, Is.EqualTo(rightOfFirstBox)); Assert.That(line.Boxes.Skip(1).First().Right, Is.EqualTo(rightOfFirstBox - 10)); // past first default-width box Assert.That(line.Boxes.Skip(2).First().Right, Is.EqualTo(rightOfFirstBox - 10 - 30)); // past second, 30-pixel box. }
public void SetWeakDirections() { var line = new ParaLine(); var styles = new AssembledStyles(); // no boxes (pathological) line.SetWeakDirections(0); // no weak boxes line = new ParaLine(); line.Add(MakeStringBox(styles, 3, false)); line.SetWeakDirections(0); VerifyDepth(line, 0, 3); // one weak box alone: no change line = new ParaLine(); line.Add(MakeStringBox(styles, 3, true)); line.SetWeakDirections(1); VerifyDepth(line, 0, 1); // one at start, followed by a non-weak line = new ParaLine(); line.Add(MakeStringBox(styles, 2, true)); line.Add(MakeStringBox(styles, 1, false)); line.SetWeakDirections(0); VerifyDepth(line, 0, 0); // adjacent to paragraph boundary, topDepth wins line.SetWeakDirections(2); VerifyDepth(line, 0, 1); // adjacent box has lower depth. // two at start, followed by non-weak; also two at end and four in middle. line = new ParaLine(); line.Add(MakeStringBox(styles, 2, true)); line.Add(MakeStringBox(styles, 3, true)); line.Add(MakeStringBox(styles, 1, false)); line.Add(MakeStringBox(styles, 2, false)); line.Add(MakeStringBox(styles, 4, true)); line.Add(MakeStringBox(styles, 4, true)); line.Add(MakeStringBox(styles, 4, true)); line.Add(MakeStringBox(styles, 4, true)); line.Add(MakeStringBox(styles, 3, false)); line.Add(MakeStringBox(styles, 4, false)); line.Add(MakeStringBox(styles, 5, true)); line.Add(MakeStringBox(styles, 5, true)); line.SetWeakDirections(6); // let the adjacent boxes rather than the paragraph depth win. VerifyDepth(line, 0, 1); // first two set to depth of following box VerifyDepth(line, 1, 1); VerifyDepth(line, 4, 2); // middle four set to depth of preceding box VerifyDepth(line, 5, 2); VerifyDepth(line, 6, 2); VerifyDepth(line, 7, 2); VerifyDepth(line, 10, 4); // last two set to depth of preceding VerifyDepth(line, 11, 4); line.SetWeakDirections(0); // let the adjacent boxes rather than the paragraph depth win. VerifyDepth(line, 0, 0); // topdepth from para boundary VerifyDepth(line, 1, 0); VerifyDepth(line, 4, 2); // middle four set to depth of preceding box VerifyDepth(line, 5, 2); VerifyDepth(line, 6, 2); VerifyDepth(line, 7, 2); VerifyDepth(line, 10, 0); // topdepth from para boundary VerifyDepth(line, 11, 0); line= new ParaLine(); line.Add(MakeStringBox(styles, 2, false)); line.Add(MakeStringBox(styles, 3, true)); line.Add(new BlockBox(styles, Color.Red, 200, 300)); line.SetWeakDirections(1); // The block box is considered to have depth 1 and wins VerifyDepth(line, 1, 1); }
private void AddBoxToLine(Box boxToAdd, LgEndSegmentType est) { m_currentLine.Add(boxToAdd); m_lineSegTypes.Add(est); }