public void AddSense(LSense sense) { m_alSenses.Add(sense); }
/// <summary> /// Constructor. /// </summary> /// <param name="entry">Entry that ultimately owns the given sense.</param> /// <param name="sense">Sense which owns the actual gloss.</param> public EntryAsGloss(LEntry entry, LSense sense) : base(entry, sense.Gloss) { m_sense = sense; }