예제 #1
0
		/// <summary>
		/// Set the specified value...typically your own new or old value...on the appropriate property.
		/// </summary>
		/// <param name="cache"></param>
		/// <param name="newValue"></param>
		public void SetString(FdoCache cache, ITsString newValue, bool fDoUpdate)
		{
			if (m_ws == 0)
			{
				if (fDoUpdate)
					cache.SetTsStringProperty(m_hvoTarget, m_flid, newValue);
				else
					cache.MainCacheAccessor.SetString(m_hvoTarget, m_flid, newValue);
			}
			else
			{
				if (fDoUpdate)
					cache.SetMultiStringAlt(m_hvoTarget, m_flid, m_ws, newValue);
				else
					cache.MainCacheAccessor.SetMultiStringAlt(m_hvoTarget, m_flid, m_ws, newValue);
			}
		}
예제 #2
0
파일: StVc.cs 프로젝트: sillsdev/WorldPad
		/// -----------------------------------------------------------------------------------
		/// <summary>
		/// Static method to create a new structured text. It creates an StText object owned by
		/// hvoOwner in property tag, then creates an StTxtPara owned by the new StText. It
		/// sets the contents of the paragraph to be an empty string in the specified writing system,
		/// and Normal paragraph style.
		/// </summary>
		/// ENHANCE JohnT: probably we will identify styles by something other than name.
		/// REVIEW JohnT(TomB): Are we supposed to be supplying a style name rather than just
		/// using "Normal"?
		///
		/// <param name="cache">FieldWorks database access</param>
		/// <param name="hvoOwner">id of object to own the new StText</param>
		/// <param name="propTag">property (field) type of the new StText</param>
		/// <param name="ws">language writing system of empty paragraph</param>
		/// <returns>HVO of the newly created StText object</returns>
		/// -----------------------------------------------------------------------------------
		public static int MakeEmptyStText(FdoCache cache, int hvoOwner,	int propTag, int ws)
		{
			// REVIEW TomB: Lastparm should really be null if Randy changes CreateObject.

			// Response from RandyR: I changed CreateObject. Null should work for
			// everything now.
			// Most of this code could be moved into the FDO objects, if desired.
			int hvoStText = cache.CreateObject(StText.kclsidStText, hvoOwner, propTag,	0);
			int hvoPara = cache.CreateObject(StTxtPara.kclsidStTxtPara, hvoStText,
				(int)StText.StTextTags.kflidParagraphs,	0);

			// Set the style of the paragraph to Normal
			ITsTextProps ttpNormal;
			ITsPropsBldr tsPropsBldr = TsPropsBldrClass.Create();
			tsPropsBldr.SetStrPropValue((int)FwTextPropType.ktptNamedStyle,
				StyleNames.ksNormal);
			ttpNormal = tsPropsBldr.GetTextProps();
			cache.MainCacheAccessor.SetUnknown(hvoPara,
				(int)StPara.StParaTags.kflidStyleRules, ttpNormal);

			// Set its contents to an empty string in the right writing system.
			ITsStrFactory tsFactory = TsStrFactoryClass.Create();
			cache.SetTsStringProperty(hvoPara, (int)StTxtPara.StTxtParaTags.kflidContents,
				tsFactory.MakeStringRgch("", 0, ws));

			return hvoStText;
		}