/// ------------------------------------------------------------------------------------ /// <summary> /// /// </summary> /// <param name="disposing"></param> /// ------------------------------------------------------------------------------------ protected void Dispose(bool disposing) { if (disposing) { // TODO: Take this out when we use the multi-threaded progress dialog again if (m_owner != null) { m_owner.Enabled = true; } if (m_progressDialog != null) { if (m_progressDialog.InvokeRequired) { m_progressDialog.BeginInvoke(new MethodInvoker(m_progressDialog.Dispose)); } else { m_progressDialog.Dispose(); } } } m_progressDialog = null; m_Exception = null; m_owner = null; m_fDisposed = true; }
/// ------------------------------------------------------------------------------------ /// <summary> /// Initializes a new instance of the <see cref="T:ProgressDialogWithTask"/> class. /// </summary> /// <param name="owner">The owner.</param> /// ------------------------------------------------------------------------------------ public ProgressDialogWithTask(Form owner) { // The owner might be the splash screen which runs on a separate thread. In this // case we want to just ignore it. if (owner != null && !owner.InvokeRequired) { m_owner = owner; } m_progressDialog = new ProgressDialogImpl(m_owner); m_progressDialog.Shown += new EventHandler(OnProgressDialogShown); m_progressDialog.Cancel += new CancelHandler(OnCancel); m_progressDialog.VisibleChanged += new EventHandler(OnProgressDialogVisibleChanged); }
/// ------------------------------------------------------------------------------------ /// <summary> /// Initializes a new instance of the <see cref="T:ProgressDialogWithTask"/> class. /// </summary> /// <param name="owner">The owner.</param> /// ------------------------------------------------------------------------------------ public ProgressDialogWithTask(Form owner) { // The owner might be the splash screen which runs on a separate thread. In this // case we want to just ignore it. if (owner != null && !owner.InvokeRequired) m_owner = owner; m_progressDialog = new ProgressDialogImpl(m_owner); m_progressDialog.Shown += new EventHandler(OnProgressDialogShown); m_progressDialog.Cancel += new CancelHandler(OnCancel); m_progressDialog.VisibleChanged += new EventHandler(OnProgressDialogVisibleChanged); }
/// ------------------------------------------------------------------------------------ /// <summary> /// /// </summary> /// <param name="disposing"></param> /// ------------------------------------------------------------------------------------ protected void Dispose(bool disposing) { if (disposing) { // TODO: Take this out when we use the multi-threaded progress dialog again if (m_owner != null) m_owner.Enabled = true; if (m_progressDialog != null) { if (m_progressDialog.InvokeRequired) m_progressDialog.BeginInvoke(new MethodInvoker(m_progressDialog.Dispose)); else m_progressDialog.Dispose(); } } m_progressDialog = null; m_Exception = null; m_owner = null; m_fDisposed = true; }