// Use this for initialization void Start() { foreach (GameObject target in this.targets) { CollisionTransferer collisionTransferer = target.AddComponent <CollisionTransferer>(); collisionTransferer.Initialize(this.collisionNotificationDestinations, this.velocityThreshold, this.minimumSendingInterval); } }
// Use this for initialization void Start() { foreach (GameObject target in this.targets) { CollisionTransferer collisionTransferer = target.AddComponent <CollisionTransferer>(); collisionTransferer.SetExclusionColliderTags(exclusionColliderTags); collisionTransferer.Initialize(this.collisionNotificationDestinations, this.velocityThreshold, this.minimumSendingInterval, this.objectCollisionAudioSource); } }