void Awake() { Actor = GetComponent <Actor>(); NN = GetComponent <MANN>(); MotionEditing = GetComponent <MotionEditing>(); TargetDirection = new Vector3(transform.forward.x, 0f, transform.forward.z); TargetVelocity = Vector3.zero; PID = new PIDController(0.2f, 0.8f, 0f); Positions = new Vector3[Actor.Bones.Length]; Forwards = new Vector3[Actor.Bones.Length]; Ups = new Vector3[Actor.Bones.Length]; Velocities = new Vector3[Actor.Bones.Length]; Trajectory = new Trajectory(Points, Controller.GetNames(), transform.position, TargetDirection); if (Controller.Styles.Length > 0) { for (int i = 0; i < Trajectory.Points.Length; i++) { Trajectory.Points[i].Styles[0] = 1f; } } for (int i = 0; i < Actor.Bones.Length; i++) { Positions[i] = Actor.Bones[i].Transform.position; Forwards[i] = Actor.Bones[i].Transform.forward; Ups[i] = Actor.Bones[i].Transform.up; Velocities[i] = Vector3.zero; } if (NN.Parameters == null) { Debug.Log("No parameters saved."); return; } NN.LoadParameters(); }
void Awake() { Actor = GetComponent <Actor>(); NN = GetComponent <MANN>(); MotionEditing = GetComponent <MotionEditing>(); TargetDirection = new Vector3(transform.forward.x, 0f, transform.forward.z); TargetVelocity = Vector3.zero; PID = new PIDController(0.2f, 0.8f, 0f); Positions = new Vector3[Actor.Bones.Length]; Forwards = new Vector3[Actor.Bones.Length]; Ups = new Vector3[Actor.Bones.Length]; Velocities = new Vector3[Actor.Bones.Length]; Trajectory = new Trajectory(Points, Controller.GetNames(), transform.position, TargetDirection); if (Controller.Styles.Length > 0) { for (int i = 0; i < Trajectory.Points.Length; i++) { Trajectory.Points[i].Styles[0] = 1f; } } for (int i = 0; i < Actor.Bones.Length; i++) { Positions[i] = Actor.Bones[i].Transform.position; Forwards[i] = Actor.Bones[i].Transform.forward; Ups[i] = Actor.Bones[i].Transform.up; Velocities[i] = Vector3.zero; } if (NN.Parameters == null) { Debug.Log("No parameters saved."); return; } NN.LoadParameters(); string time = DateTime.Now.ToString(@"MMdd HH-mm-ss"); file = new System.IO.StreamWriter(@".\skeleton_" + time + "_.txt", true); }