/// <summary> /// Save the preferences for one Population Interaction Unit /// </summary> /// <param name="scenarioName">PIU Name</param> /// <param name="blockSize">Block size</param> /// <param name="selectedDisplaSet">Selected DisplaySet name</param> /// <param name="displaySets">Customized DisplaySet list</param> public void SavePopulationInfo(string scenarioName, int blockSize, string selectedDisplaSet, List <DisplaySetInformation> displaySets) { // In the scenario is in the cache, update it PopulationPrefs popScenario = GetScenarioPrefs(scenarioName) as PopulationPrefs; if (popScenario != null) { popScenario.DisplaySets.RemoveRange(0, popScenario.DisplaySets.Count); } else { // Population Scenario doesn't exist in the cache. Create a new one popScenario = new PopulationPrefs(scenarioName, blockSize); mScenarioPreferences.Insert(0, popScenario); } popScenario.SelectedDisplaySetName = selectedDisplaSet; // Add the DisplaySet to the scenario foreach (DisplaySetInformation displaySet in displaySets) { if (displaySet.Custom) { popScenario.DisplaySets.Add(displaySet); } } // Save in the Preferences Server SaveScenario(popScenario); }
private IScenarioPrefs CreatePreference(XmlNode scenarioNode) { if (scenarioNode.ChildNodes.Count == 0) { return(null); } string type = scenarioNode.Attributes["Type"].Value; string version = scenarioNode.Attributes["Version"].Value; string name = scenarioNode.Attributes["Name"].Value; IScenarioPrefs pref = null; switch (type) { case "INS": { pref = new InstancePrefs(name); pref.Deserialize(scenarioNode.ChildNodes[0], version); break; } case "POP": { pref = new PopulationPrefs(name, 0); pref.Deserialize(scenarioNode.ChildNodes[0], version); break; } case "FORM": { pref = new FormPrefs(name); pref.Deserialize(scenarioNode.ChildNodes[0], version); break; } } return(pref); }
/// <summary> /// Process the user preferences for this scenario /// </summary> /// <param name="preferences"></param> public void SetPreferences(PopulationPrefs preferences) { // Gets the custom DIsplaySets if (preferences == null) return; // Add teh custom DisplaySets to the DisplaySet List foreach (DisplaySetInformation displaySet in preferences.DisplaySets) { DisplaySet.DisplaySetList.Add(displaySet); } // Assign the selected DisplaySet if (!preferences.SelectedDisplaySetName.Equals("")) { DisplaySetInformation displaySet = DisplaySet.GetDisplaySetByName(preferences.SelectedDisplaySetName); if (displaySet != null) { DisplaySet.CurrentDisplaySet = displaySet; } } Context.BlockSize = preferences.BlockSize; }
private IScenarioPrefs CreatePreference(XmlNode scenarioNode) { if (scenarioNode.ChildNodes.Count == 0) return null; string type = scenarioNode.Attributes["Type"].Value; string version = scenarioNode.Attributes["Version"].Value; string name = scenarioNode.Attributes["Name"].Value; IScenarioPrefs pref = null; switch (type) { case "INS": { pref = new InstancePrefs(name); pref.Deserialize(scenarioNode.ChildNodes[0], version); break; } case "POP": { pref = new PopulationPrefs(name, 0); pref.Deserialize(scenarioNode.ChildNodes[0], version); break; } case "FORM": { pref = new FormPrefs(name); pref.Deserialize(scenarioNode.ChildNodes[0], version); break; } } return pref; }
/// <summary> /// Save the preferences for one Population Interaction Unit /// </summary> /// <param name="scenarioName">PIU Name</param> /// <param name="blockSize">Block size</param> /// <param name="selectedDisplaSet">Selected DisplaySet name</param> /// <param name="displaySets">Customized DisplaySet list</param> public void SavePopulationInfo(string scenarioName, int blockSize, string selectedDisplaSet, List<DisplaySetInformation> displaySets) { // In the scenario is in the cache, update it PopulationPrefs popScenario = GetScenarioPrefs(scenarioName) as PopulationPrefs; if (popScenario != null) { popScenario.DisplaySets.RemoveRange(0, popScenario.DisplaySets.Count); } else { // Population Scenario doesn't exist in the cache. Create a new one popScenario = new PopulationPrefs(scenarioName,blockSize); mScenarioPreferences.Insert(0, popScenario); } popScenario.SelectedDisplaySetName = selectedDisplaSet; // Add the DisplaySet to the scenario foreach (DisplaySetInformation displaySet in displaySets) { if (displaySet.Custom) { popScenario.DisplaySets.Add(displaySet); } } // Save in the Preferences Server SaveScenario(popScenario); }