public ShaderProgram(VertexShader vShader, FragmentShader fShader) { GenerateProgram(); AttachShader(vShader); AttachShader(fShader); LinkProgram(); }
public void AttachShader(AbstractShader shader) { GL.AttachShader(Program, shader.Shader); switch(shader.Type) { case ShaderType.VertexShader: VertexShader = (VertexShader)shader; break; case ShaderType.FragmentShader: FragmentShader = (FragmentShader)shader; break; case ShaderType.GeometryShader: //TODO:implement break; } }