public void Stop() { Debuger.Log(); m_GameState = FSPGameState.None; if (m_Client != null) { m_Client.Clean(); m_Client = null; } m_FrameListener = null; m_FrameCtrl.Stop(); m_FrameBuffer.Clear(); m_IsRunning = false; onGameBegin = null; onRoundBegin = null; onControlStart = null; onGameEnd = null; onRoundEnd = null; }