public void send(Int16 cmd, byte[] data, int len) { ConnectIfNeeded(); //没有连上逻辑服,丢掉将要发的消息 if (!m_isConnectted && m_reconnect != null) { return; } SendBuffer msg = null; lock (cacheSendMsgs) { msg = cacheSendMsgs.Get(); } msg.Init(cmd, m_PackHeaderIndex, data, len); m_PackHeaderIndex += 1; if (m_PackHeaderIndex > 9999) { m_PackHeaderIndex = 1; } lock (sendMsgs) { #if UNITY_EDITOR lock (this) { if (m_recordNet) { m_byteSent += msg.Length; } } #endif sendMsgs.Enqueue(msg); } }