/// <summary> /// 设置流量下自动播放语音开关。 /// </summary> /// <param name="id">渠道编号。</param> /// <param name="on">是否流量下自动播放语音。</param> public void SetAutoSound4G(int id, bool on) { string key = string.Format("CHAT_AUTO_SOUND_4G_{0}", id); m_AutoSound4G[id] = on; RoleUtility.SetBool(key, on); }
/// <summary> /// 设置动画已经播放过。 /// </summary> /// <param name="id">动画编号。</param> public void SetHavePlay(int id) { string key = string.Format("CUT_SCENE_{0}", id); m_PlayerAni[id] = true; RoleUtility.SetBool(key, true); }
/// <summary> /// 设置渠道开关。 /// </summary> /// <param name="id">渠道编号。</param> /// <param name="on">是否接收渠道消息。</param> public void SetChannelSwitch(int id, bool on) { string key = string.Format("CHAT_CHANNEL_SWITCH_{0}", id); m_ChannelSwitch[id] = on; RoleUtility.SetBool(key, on); }