public static float CalculateComboDamage(Obj_AI_Hero target, bool rangeCheck = true) { if (_menu == null || target == null || !_menu.Item(_menu.Name + ".enabled").GetValue <bool>()) { return(0f); } try { var ignite = _menu.Item(_menu.Name + ".ignite").GetValue <bool>() && Ignite.Exists() && Ignite.IsReady(); var smite = _menu.Item(_menu.Name + ".smite").GetValue <bool>() && (BlueSmite.Exists() && BlueSmite.IsReady() || RedSmite.Exists() && RedSmite.IsReady()); if (!ignite && !smite) { return(0f); } var distance = target.Position.Distance(ObjectManager.Player.Position, true); var damage = 0f; if (ignite && (!rangeCheck || distance <= Math.Pow(Ignite.Range, 2))) { damage += (float)ObjectManager.Player.GetSummonerSpellDamage(target, Damage.SummonerSpell.Ignite); } if (smite) { if (!rangeCheck || distance <= Math.Pow(BlueSmite.Range, 2)) { damage += CalculateBlueSmiteDamage(); } if (!rangeCheck || distance <= Math.Pow(RedSmite.Range, 2)) { damage += CalculateRedSmiteDamage(); } } return(damage); } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return(0f); }
public static bool HasSmite(Obj_AI_Hero hero) { return(Smite.Exists(hero) || BlueSmite.Exists(hero) || RedSmite.Exists(hero)); }