public static void AddToMenu(Menu menu) { try { _menu = menu; var drawingMenu = _menu.AddSubMenu(new Menu("Drawings", menu.Name + ".drawing")); drawingMenu.AddItem( new MenuItem(drawingMenu.Name + ".circle-thickness", "Circle Thickness").SetShared() .SetValue(new Slider(5, 1, 10))); Selected.AddToMenu(_menu, drawingMenu); Weights.AddToMenu(_menu, drawingMenu); Priorities.AddToMenu(_menu); _menu.AddItem(new MenuItem(_menu.Name + ".focus", "Focus Selected Target").SetShared().SetValue(true)); _menu.AddItem( new MenuItem(_menu.Name + ".force-focus", "Only Attack Selected Target").SetShared().SetValue(false)); Humanizer.AddToMenu(_menu); _menu.AddItem( new MenuItem(menu.Name + ".mode", "Mode").SetShared() .SetValue( new StringList( new[] { "Weigths", "Priorities", "Less Attacks To Kill", "Most Ability Power", "Most Attack Damage", "Closest", "Near Mouse", "Less Cast Priority", "Least Health" }))).ValueChanged += delegate(object sender, OnValueChangeEventArgs args) { Mode = GetModeBySelectedIndex(args.GetNewValue <StringList>().SelectedIndex); }; Mode = GetModeBySelectedIndex(_menu.Item(menu.Name + ".mode").GetValue <StringList>().SelectedIndex); } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } }
public static IEnumerable <Obj_AI_Hero> GetTargets(float range, DamageType damageType = DamageType.True, bool ignoreShields = true, Vector3 from = default(Vector3), IEnumerable <Obj_AI_Hero> ignoreChampions = null) { Weights.Range = Math.Max(range, Weights.Range); var selectedTarget = Selected.GetTarget(range, damageType, ignoreShields, from); if (selectedTarget != null) { return(new List <Obj_AI_Hero> { selectedTarget }); } range = Modes.Current.Mode == Mode.Weights && Selected.Focus.Enabled && Selected.Focus.Force ? Weights.Range : range; var targets = Humanizer.FilterTargets(Targets.Items) .Where(h => ignoreChampions == null || ignoreChampions.All(i => i.NetworkId != h.Hero.NetworkId)) .Where(h => Utils.IsValidTarget(h.Hero, range, damageType, ignoreShields, from)) .ToList(); if (targets.Count > 0) { var t = Modes.GetOrderedChampions(targets).ToList(); if (t.Count > 0) { if (Selected.Target != null && Selected.Focus.Enabled && t.Count > 1) { t = t.OrderByDescending(x => x.Hero.NetworkId.Equals(Selected.Target.NetworkId)).ToList(); } return(t.Select(h => h.Hero).ToList()); } } return(new List <Obj_AI_Hero>()); }