public static float CalculatedWeight(Item item, Targets.Item target, bool simulation = false, bool forceRealTime = false) { try { var minValue = simulation ? item.SimulationMinValue : item.MinValue; var maxValue = simulation ? item.SimulationMaxValue : item.MaxValue; if (item.Weight <= MinWeight || maxValue <= 0) { return(MinWeight); } var minWeight = minValue > 0 ? item.Weight / (maxValue / minValue) : MinWeight; var weight = item.Inverted ? item.Weight - item.Weight * GetValue(item, target, forceRealTime) / maxValue + minWeight : item.Weight * GetValue(item, target, forceRealTime) / maxValue; return(float.IsNaN(weight) || float.IsInfinity(weight) ? MinWeight : Math.Min(MaxWeight, Math.Min(item.Weight, Math.Max(MinWeight, Math.Max(weight, minWeight))))); } catch { // Ignored } return(MinWeight); }
public static float GetValue(Item item, Targets.Item target) { try { var value = item.GetValueFunc(target.Hero); return(value > 1 ? value : 1); } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); return(item.Inverted ? item.MaxValue : item.MinValue); } }
private static void OnCorePreUpdate(EventArgs args) { try { if (_mainMenu == null || TargetSelector.Mode != TargetSelectorModeType.Weights) { return; } var highestEnabled = _mainMenu.Item(_mainMenu.Name + ".drawing.weights.highest-target.enabled").GetValue <bool>(); var weightsSimple = _mainMenu.Item(_mainMenu.Name + ".drawing.weights.simple").GetValue <bool>(); if (highestEnabled || weightsSimple) { var enemies = Targets.Items.Where(h => h.Hero.IsValidTarget(Range)).ToList(); foreach (var weight in Items.Where(w => w.Weight > 0)) { UpdateMaxMinValue(weight, enemies, true); } foreach (var target in enemies) { var totalWeight = Items.Where(w => w.Weight > 0).Sum(w => CalculatedWeight(w, target, true)); if (_mainMenu != null) { var heroPercent = _mainMenu.Item(_mainMenu.Name + ".weights.heroes." + target.Hero.ChampionName) .GetValue <Slider>() .Value; totalWeight = heroPercent > 0 ? totalWeight / 100 * heroPercent : 0; } target.SimulatedWeight = totalWeight; } _drawingTargets = enemies.OrderByDescending(t => t.SimulatedWeight).ToList(); if (Game.Time - _lastBestTargetSwitch >= BestTargetSwitchDelay) { _bestTarget = _drawingTargets.FirstOrDefault(); _lastBestTargetSwitch = Game.Time; } } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } }
public static float CalculatedWeight(Item item, Targets.Item target, bool simulation = false) { try { if (item.Weight == 0) { return(0); } var weight = item.Weight * (item.Inverted ? (simulation ? item.SimulationMinValue : item.MinValue) : GetValue(item, target)) / (item.Inverted ? GetValue(item, target) : item.MaxValue); return(float.IsNaN(weight) || float.IsInfinity(weight) ? MinWeight : weight); } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return(0); }
public static float GetValue(Item item, Targets.Item target, bool forceRealTime = false) { try { if (ItemCache.MaxAge > 0 && !forceRealTime) { var cacheValue = ItemCache[item.UniqueName]; if (cacheValue != null) { return((float)cacheValue); } } var value = item.ValueFunction(target.Hero); value = Math.Max(0, value); ItemCache.AddOrUpdate(item.UniqueName, value); return(value); } catch { return(item.Inverted ? item.MaxValue : item.MinValue); } }
public static IEnumerable<Obj_AI_Hero> GetTargets(float range, DamageType damageType = DamageType.True, bool ignoreShields = true, Vector3 from = default(Vector3), IEnumerable<Obj_AI_Hero> ignoredChampions = null) { try { Weights.Range = Math.Max(range, Weights.Range); var selectedTarget = Selected.GetTarget(range, damageType, ignoreShields, from); if (selectedTarget != null) { return new List<Obj_AI_Hero> { selectedTarget }; } var targets = Humanizer.FilterTargets(Targets.Items) .Where( h => ignoredChampions == null || ignoredChampions.All(i => i.NetworkId != h.Hero.NetworkId)) .Where(h => IsValidTarget(h.Hero, range, damageType, ignoreShields, from)) .ToList(); if (targets.Count > 0) { var t = GetOrderedChampions(targets).ToList(); if (Mode == TargetSelectorModeType.Weights && Weights.ForceFocus) { t = Weights.FilterTargets(t, range, damageType, ignoreShields, from).ToList(); } if (t.Count > 0) { if (Selected.Target != null && Selected.Focus && t.Count > 1) { t = t.OrderByDescending(x => x.Hero.NetworkId.Equals(Selected.Target.NetworkId)).ToList(); } _lastTarget = t.First(); _lastTarget.LastTargetSwitch = Game.Time; return t.Select(h => h.Hero).ToList(); } } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return new List<Obj_AI_Hero>(); }
private static void OnCorePreUpdate(EventArgs args) { try { if (_mainMenu == null || TargetSelector.Mode != TargetSelectorModeType.Weights) { return; } var highestEnabled = _mainMenu.Item(_mainMenu.Name + ".drawing.weights.highest-target.enabled").GetValue<bool>(); var weightsSimple = _mainMenu.Item(_mainMenu.Name + ".drawing.weights.simple").GetValue<bool>(); if (highestEnabled || weightsSimple) { var enemies = Targets.Items.Where(h => h.Hero.IsValidTarget(Range)).ToList(); foreach (var weight in Items.Where(w => w.Weight > 0)) { UpdateMaxMinValue(weight, enemies, true); } foreach (var target in enemies) { var totalWeight = 0f; foreach (var weight in Items.Where(w => w.Weight > 0)) { var lastWeight = CalculatedWeight(weight, target, true); if (lastWeight > 0) { if (_mainMenu != null) { var heroMultiplicator = _mainMenu.Item(_mainMenu.Name + ".weights.heroes." + target.Hero.ChampionName) .GetValue<Slider>() .Value; if (heroMultiplicator > 1) { lastWeight += Average * heroMultiplicator; } } totalWeight += lastWeight; } } target.SimulatedWeight = totalWeight; } _drawingTargets = enemies.OrderByDescending(t => t.SimulatedWeight).ToList(); if (Game.Time - _lastBestTargetSwitch >= BestTargetSwitchDelay) { _bestTarget = _drawingTargets.FirstOrDefault(); _lastBestTargetSwitch = Game.Time; } } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } }
public Item(Obj_AI_Hero sender, Targets.Item target) { Sender = sender; Target = target; Timestamp = Game.Time; }