public static void Muramana(Obj_AI_Hero target, bool activate, float overrideRange = -1f) { try { var hasBuff = ObjectManager.Player.HasBuff("Muramana"); if ((activate && !hasBuff && (_menu == null || _menu.Item(_menu.Name + ".muramana.combo").GetValue <bool>() && ObjectManager.Player.CountEnemiesInRange( overrideRange > 0 ? overrideRange : Orbwalking.GetRealAutoAttackRange(ObjectManager.Player)) >= _menu.Item(_menu.Name + ".muramana.min-enemies-range").GetValue <Slider>().Value&& ObjectManager.Player.HealthPercent <= _menu.Item(_menu.Name + ".muramana.player-health-below").GetValue <Slider>().Value&& ObjectManager.Player.HealthPercent >= _menu.Item(_menu.Name + ".muramana.player-health-above").GetValue <Slider>().Value&& (target == null || target.HealthPercent <= _menu.Item(_menu.Name + ".muramana.target-health-below").GetValue <Slider>().Value&& target.HealthPercent >= _menu.Item(_menu.Name + ".muramana.target-health-above").GetValue <Slider>().Value))) || !activate && hasBuff) { var muramana = ItemData.Muramana.GetItem(); if (muramana.IsOwned(ObjectManager.Player)) { muramana.Cast(); } } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } }
public static List <Obj_AI_Base> GetDashObjects(List <Obj_AI_Base> targets) { try { var apexPoint = ObjectManager.Player.ServerPosition.To2D() + (ObjectManager.Player.ServerPosition.To2D() - Game.CursorPos.To2D()).Normalized() * Orbwalking.GetRealAutoAttackRange(ObjectManager.Player); return (targets.Where( o => Utils.IsLyingInCone( o.ServerPosition.To2D(), apexPoint, ObjectManager.Player.ServerPosition.To2D(), Math.PI)) .OrderBy(o => o.Distance(apexPoint, true)) .ToList()); } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return(null); }
static ItemManager() { try { // Speed + Atk Speed Youmuu = new CustomItem { Name = "youmuus-ghostblade", DisplayName = Global.Lang.Get("MI_YoumuusGhostblade"), Item = ItemData.Youmuus_Ghostblade.GetItem(), Flags = ItemFlags.Offensive | ItemFlags.Flee, CombatFlags = CombatFlags.Melee | CombatFlags.Ranged, EffectFlags = EffectFlags.AttackSpeed | EffectFlags.MovementSpeed, CastType = CastType.Self, Range = ObjectManager.Player.IsMelee ? ObjectManager.Player.AttackRange * 3 : Orbwalking.GetRealAutoAttackRange(ObjectManager.Player) }; // AOE damage, only melee Tiamat = new CustomItem { Name = "tiamat", DisplayName = Global.Lang.Get("MI_Tiamat"), Item = ItemData.Tiamat_Melee_Only.GetItem(), Flags = ItemFlags.Offensive, CombatFlags = CombatFlags.Melee, EffectFlags = EffectFlags.Damage, CastType = CastType.Self, Damage = Damage.DamageItems.Tiamat, Range = ItemData.Tiamat_Melee_Only.GetItem().Range }; // AOE damage, only melee Hydra = new CustomItem { Name = "hydra", DisplayName = Global.Lang.Get("MI_Hydra"), Item = ItemData.Ravenous_Hydra_Melee_Only.GetItem(), Flags = ItemFlags.Offensive, CombatFlags = CombatFlags.Melee, EffectFlags = EffectFlags.Damage, CastType = CastType.Self, Damage = Damage.DamageItems.Hydra, Range = ItemData.Ravenous_Hydra_Melee_Only.GetItem().Range }; // Slow + Damage BilgewaterCutlass = new CustomItem { Name = "bilgewater-cutlass", DisplayName = Global.Lang.Get("MI_BilgewaterCutlass"), Item = ItemData.Bilgewater_Cutlass.GetItem(), Flags = ItemFlags.Offensive | ItemFlags.Flee, CombatFlags = CombatFlags.Melee | CombatFlags.Ranged, EffectFlags = EffectFlags.Damage | EffectFlags.MovementSlow, CastType = CastType.Target, Damage = Damage.DamageItems.Bilgewater, Range = ItemData.Bilgewater_Cutlass.GetItem().Range }; // Slow + Damage BladeRuinedKing = new CustomItem { Name = "blade-ruined-king", DisplayName = Global.Lang.Get("MI_BladeRuinedKing"), Item = ItemData.Blade_of_the_Ruined_King.GetItem(), Flags = ItemFlags.Offensive | ItemFlags.Flee, CombatFlags = CombatFlags.Melee | CombatFlags.Ranged, EffectFlags = EffectFlags.Damage | EffectFlags.MovementSlow, CastType = CastType.Target, Damage = Damage.DamageItems.Botrk, Range = ItemData.Blade_of_the_Ruined_King.GetItem().Range }; // Damage + Slow HextechGunblade = new CustomItem { Name = "hextech-gunblade", DisplayName = Global.Lang.Get("MI_HextechGunblade"), Item = ItemData.Hextech_Gunblade.GetItem(), Flags = ItemFlags.Offensive | ItemFlags.Flee, CombatFlags = CombatFlags.Melee | CombatFlags.Ranged, EffectFlags = EffectFlags.Damage | EffectFlags.MovementSlow, CastType = CastType.Target, Damage = Damage.DamageItems.Hexgun, Range = ItemData.Hextech_Gunblade.GetItem().Range }; // Remove stun + heal MikaelsCrucible = new CustomItem { Name = "mikaels-crucible", DisplayName = Global.Lang.Get("MI_MikaelsCrucible"), Item = ItemData.Mikaels_Crucible.GetItem(), Flags = ItemFlags.Supportive | ItemFlags.Defensive, CombatFlags = CombatFlags.Melee | CombatFlags.Ranged, EffectFlags = EffectFlags.RemoveStun | EffectFlags.Heal, CastType = CastType.Target, Range = ItemData.Mikaels_Crucible.GetItem().Range }; // AOE Shield LocketIronSolari = new CustomItem { Name = "locket-iron-solari", DisplayName = Global.Lang.Get("MI_LocketIronSolari"), Item = ItemData.Locket_of_the_Iron_Solari.GetItem(), Flags = ItemFlags.Supportive | ItemFlags.Defensive, CombatFlags = CombatFlags.Melee | CombatFlags.Ranged, EffectFlags = EffectFlags.Shield, CastType = CastType.Self, Range = ItemData.Locket_of_the_Iron_Solari.GetItem().Range }; // Place wards Sightstone = new CustomItem { Name = "sightstone", DisplayName = Global.Lang.Get("MI_Sightstone"), Item = ItemData.Sightstone.GetItem(), Flags = ItemFlags.Supportive, CombatFlags = CombatFlags.Melee | CombatFlags.Ranged, CastType = CastType.Position, Range = ItemData.Sightstone.GetItem().Range }; // Place wards RubySightstone = new CustomItem { Name = "ruby-sightstone", DisplayName = Global.Lang.Get("MI_RubySightstone"), Item = ItemData.Ruby_Sightstone.GetItem(), Flags = ItemFlags.Supportive, CombatFlags = CombatFlags.Melee | CombatFlags.Ranged, CastType = CastType.Position, Range = ItemData.Ruby_Sightstone.GetItem().Range }; Items = new List <CustomItem> { Youmuu, Tiamat, Hydra, BilgewaterCutlass, BladeRuinedKing, HextechGunblade, MikaelsCrucible, LocketIronSolari, Sightstone, RubySightstone }; MaxRange = Items.Max(s => s.Range); } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } }
protected override void Combo() { var useQ = Menu.Item(Menu.Name + ".combo.q").GetValue <bool>() && Q.IsReady() && ManaManager.Check("combo-q"); var useE = Menu.Item(Menu.Name + ".combo.e").GetValue <bool>() && E.IsReady(); if (useQ) { Casting.SkillShot(Q, Q.GetHitChance("combo")); } if (useE) { var target = TargetSelector.GetTarget(E); if (target != null && Rend.HasBuff(target)) { if (target.Distance(Player) > Orbwalking.GetRealAutoAttackRange(target)) { if ( GameObjects.EnemyMinions.Any( m => m.IsValidTarget(Orbwalking.GetRealAutoAttackRange(m)) && Rend.IsKillable(m, true))) { E.Cast(); } else { var minion = GetDashObjects( GameObjects.EnemyMinions.Where( m => m.IsValidTarget(Orbwalking.GetRealAutoAttackRange(m))) .Cast <Obj_AI_Base>() .ToList()) .Find( m => m.Health > Player.GetAutoAttackDamage(m) && m.Health < Player.GetAutoAttackDamage(m) + Rend.GetDamage(m, 1)); if (minion != null) { Orbwalker.ForceTarget(minion); } } } else if (E.IsInRange(target)) { if (Rend.IsKillable(target, false)) { E.Cast(); } else { var buff = Rend.GetBuff(target); if (buff != null && buff.Count >= Menu.Item(Menu.Name + ".combo.e-min").GetValue <Slider>().Value) { if (target.Distance(Player) > E.Range * 0.8 || buff.EndTime - Game.Time < 0.3) { E.Cast(); } } } } } } }