protected override void SetupSpells() { Q = new Spell(SpellSlot.Q, 850f, DamageType.Magical); Q.SetSkillshot(0.4f, 60f, float.MaxValue, false, SkillshotType.SkillshotCircle); W = new Spell(SpellSlot.W, 850f, DamageType.Magical); W.SetSkillshot(0.7f, 125f, 2500f, false, SkillshotType.SkillshotCircle); E = new Spell(SpellSlot.E, 700f, DamageType.Magical); E.SetTargetted(0.2f, 1700f); E.Collision = true; R = new Spell(SpellSlot.R, 825f, DamageType.Magical); R.SetSkillshot(0.8f, (float)(80 * Math.PI / 180), float.MaxValue, false, SkillshotType.SkillshotCone); }
protected override void SetupSpells() { Q = new Spell(SpellSlot.Q, 850f, DamageType.Magical); Q.SetSkillshot(0.4f, 60f, float.MaxValue, false, SkillshotType.SkillshotCircle); W = new Spell(SpellSlot.W, 850f, DamageType.Magical); W.SetSkillshot(0.7f, 125f, 2500f, false, SkillshotType.SkillshotCircle); E = new Spell(SpellSlot.E, 700f, DamageType.Magical); E.SetTargetted(0.2f, 1700f); E.Collision = true; R = new Spell(SpellSlot.R, 825f, DamageType.Magical); R.SetSkillshot(0.8f, (float) (80 * Math.PI / 180), float.MaxValue, false, SkillshotType.SkillshotCone); }